February 21st, 2013, 17:30
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(February 21st, 2013, 15:20)Terkhen Wrote: While reviewing Erebus in the Balance source changes, I found a few issues. I have not read the whole bug thread (only the first post of the EitB 0010 thread) so please excuse me if they have been reported already.
- Phalanx has been moved to Mithril Working, but Nullstone Golems, Stoneskin Ogres and Verdandi still require Mithril weapons.
- The CoE holy city gives +2 GPP instead of the +3 GPP mentioned in the changelog.
- The cost of taverns has been decreased, but Grigori taverns still have the old cost.
I have also seen some changes that are not mentioned in the changelog:
- Aristocracy upkeep increased from low to medium.
- Religion gives +1 happiness with Pagan Temples.
- Caste System is now available at Feudalism instead of at Taxation.
If I find more things when I continue I'll post them here
I was aware of the Tavern one.
Moving the uniques to join the Phalanx is probably the right choice here.
2 vs. 3 GPP on a GP founded Wonder is an irrelevant change, I'll match it to whatever it is in base FfH.
Good catches all, keep doing this. I assemble the changelog by hand so it's quite error prone .
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February 22nd, 2013, 13:32
(This post was last modified: February 22nd, 2013, 13:33 by Terkhen.)
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(February 21st, 2013, 17:30)Sareln Wrote: Good catches all, keep doing this. I assemble the changelog by hand so it's quite error prone .
I finished my review of EitB 9 changes. I found a few issues that may be errors:
Quote:Naval Units got Tholal's Changes <-- With regard to this change, the statistics of all naval units are different from what is present in More Naval AI, at least in the MNAI version I used for checking differences.
Besides the Mithril Working requirement change, Stoneskin Ogres and Verdandi are missing the bonus against mounted units.
Plantations give 30 gold instead of 5 when pillaged (the changelog mentions that the value is doubled).
All of the EitB 9 changes I found that are not mentioned in the changelog can be found below. It includes the changes mentioned in the previous post.
Quote:Aristocracy upkeep increased from low to medium.
Republic no longer gives a happiness penalty to other civilizations.
Religion gives +1 happiness with Pagan Temples.
Caste System is now available at Feudalism instead of at Taxation.
Nature's Revolt requires Commune with Nature instead of Animal Handling.
Many tech requirements are modified.
Currency no longer gives an additional trade route.
Guilds gives an additional trade route.
Horseback Riding cost increased from 360 to 400.
Vampire Strength increased to 6. Defense is still 5.
Mithril Golem requires Tablets of Bambur and Mithril Weapons instead of Mithril Working.
Royal Guard moved from Aristocracy to Social Order.
Liches now have a per player limit instead of a per team limit.
Crusaders can use weapons from all tiers.
Duin requires Animal Mastery instead of Feral Bond.
Priors get Inquisition as a free promotion.
Ratha requires Trade and Construction instead of Honor and Construction.
Spectres do not get the Fear promotion.
Boarding parties get the Amphibious promotion.
Stasis gives both Golden Age and Freezing to Illians for now. Duration Halved.
As part of the change checking process, I made a detailed list of all the changes to technologies. Since it may be interesting to you, I'm putting it here.
February 22nd, 2013, 15:31
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Quote:Currency no longer gives an additional trade route.
Guilds gives an additional trade route.
Are you *certain* about this one? I know we got additional trade with Currency in v8.
Quote:Spectres do not get the Fear promotion.
Sareln, this isn't intended, is it? They've already lost affinity.
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February 22nd, 2013, 15:45
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I got those from the XML definitions. I just checked the EitB 9 Civilopedia to be sure. Currency does not mention any additional trade routes, while Guilds mentions the additional trade router.
I also checked the Civilopedia for Spectres. They do not have the Fear promotion, but they have a +1 Death affinity.
February 22nd, 2013, 16:07
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This comp I'm on has v8 right now, where they had fear but no affinity.
I'll let you know what I find when I get to the comp w. 9 on it.
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February 22nd, 2013, 19:25
(This post was last modified: February 22nd, 2013, 19:25 by gekko64.)
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republic not giving civic anger seems wrong, now some of the utility of the pillar of chains is lost. could be nice to have on liberty since that can be enforced.
February 22nd, 2013, 20:07
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(February 22nd, 2013, 19:25)gekko64 Wrote: republic not giving civic anger seems wrong, now some of the utility of the pillar of chains is lost. could be nice to have on liberty since that can be enforced.
In base Civ, I always thought Emancipation gave unhappiness to enforce a certain tone on the game, as much as anything. At some point, someone gets the idea to truly free their citizens, and it spreads around the world quickly. (There's also a reason it's not connected to a particular form of government: that would be the kind of moralizing they tried to avoid.)
In FFH/EitB, by contrast, Liberty (and Republic, for that matter) are off in some weird end of the tech tree that I feel like I never go to anyway. (Actually, this is a lie: I've used Republic a couple of times. Liberty feels useless outside of culture victories.) Changing it seems like changing things for the sake of changing them. It might make Liberty feel less situational-at-best, though.
February 23rd, 2013, 04:58
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In the Pillar of Fire description, it mentions that it can only be used by a TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_ORDER.
February 23rd, 2013, 18:34
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(February 23rd, 2013, 04:58)Terkhen Wrote: In the Pillar of Fire description, it mentions that it can only be used by a TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_ORDER.
This is a change from a little while back, IIRC: Pillar of Fire was moved from Chalid to Order priest. (... though I feel like it ought to be Chan III/Order like I was under the impression it would be, so you can use it on an Order Druid, if you manage to get one of those.)
February 24th, 2013, 22:15
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spectres have affinity not fear atm.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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