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Realms Beyond Dungeons

(February 23rd, 2013, 12:53)Mardoc Wrote:
(February 23rd, 2013, 12:49)Ichabod Wrote: Are everyone here familiar with the metric system? I'm not used to imperial units, so it'd be easier for me if we used the metric system. I imagine, though, that you have the same difficulty that I have. In this case, better to leave as it is and I'll just google the values (until I start converting them automatically).

Moderately, but most of the rules are in English units. I've been doing a fair bit of conversion, recently, at work a bunch of American engineers are working on a plant built in metric units, so all their intuition is in imperial and all the numbers are in metric.

100 feet is about 30 meters, for the currently relevant number. I'll try to post distances in both, at least until I forget.

Just do it if it isn't much of a hassle. Like I've said, it's easy to do the conversion.
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Continuing train of thought from my last post in the game thread:

Can we have everybody make it clear when they are done for the round if its not automatically clear due to full use of standard + move actions? Also its looking like we'll get 1 round per day at this pace, which I think is fine considering all of us have other irons in the fire and this ensures Mardoc has time to plan ahead. If it becomes tedious we could discuss maybe stacking rounds? As in saying "My character will attack this orc until its dead." Or something.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I'm done, just waiting, and cautiously watching towards the ledge. I don't this requires a stealth roll?
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Have to roll stealth every round you're attempting to be stealthy. That includes while not doing anything else.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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(February 24th, 2013, 15:38)Tasunke Wrote: I have a bad feeling about all these high rolls *before* the battle frown ... makes me wonder what my chances are once the attack rolls start coming down.
Nah, all these high rolls are an indication that the dice is favoured that way, and thus should continue to occur wink
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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Hmm. You think the site's algorithm has a slight bias for mid to high rolls? And here I thought I was just getting lucky.

Should I switch back to Random.org?
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I'm ridiculing the superstition that luck must swing back on itself, using the opposite argument - just as wrong, but with some basis in actual occurrence (loaded dice, for example).
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
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Wouldn't the game run a lot smoother if you just had the GM do all the rolls?
If you know what I mean.
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Probably - we still need to give actions for the turns, though, so we might as well roll for anything we're doing then.

Reactive things (perception, sense motive) Mardoc's already doing himself.
-- Don’t forget.
Always, somewhere,
someone is fighting for you.
-- As long as you remember her,
you are not alone.
Reply

Not sure how feasible it is, but if we could make a code for rolling

like 1d20.getroll, or something ... I think it would be nice b/c most rolls would then be here in the thread (instead of just posted results).
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