February 25th, 2013, 15:52
(This post was last modified: February 25th, 2013, 15:55 by Jowy.)
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Shit just got real.
It's late though, but someone might lose a city if they spawned next to it.
It's 5 swordsmen btw.
February 25th, 2013, 16:06
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Is this the same axe who got the barb warriors killed? How much exp?
2M converted to TT's religion and he is not spiritual. This is interesting.
So vandals are not near us?
February 25th, 2013, 16:32
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(February 25th, 2013, 16:06)flugauto Wrote: Is this the same axe who got the barb warriors killed? How much exp?
2M converted to TT's religion and he is not spiritual. This is interesting.
So vandals are not near us?
Don't remember exp, but he had a promotion before the latest warrior kill.
The religion thing is weird, are they really so close that it spreads naturally? And if not, then why the missionary to neighbor in a non-diplo game?
Vandals are not near us.
February 26th, 2013, 15:05
(This post was last modified: February 26th, 2013, 15:05 by Jowy.)
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You called it, flug!
February 26th, 2013, 16:35
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So TT is north. Ok. We don't have praets and impis as neigbors, this is good. And TT might have one of those as a neighbor, or both.
TT must have his holy city on the coast somewhere northwest of the axe and 2M or TT have sailing, sailing trade routes allowed the religion spread.
February 26th, 2013, 16:44
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(February 26th, 2013, 16:35)flugauto Wrote: So TT is north. Ok. We don't have praets and impis as neigbors, this is good. And TT might have one of those as a neighbor, or both.
TT must have his holy city on the coast somewhere northwest of the axe and 2M or TT have sailing, sailing trade routes allowed the religion spread.
Yeah, import/export stats have actually changed in demos, so some trade routes have been established.
February 26th, 2013, 17:06
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How many cities TT has?
By the way, do you mind using 2 letter codes for all our neighbors: 2M, AT, AZ, BC, CQ, TT? Somewhat minimalistic too much maybe.
February 27th, 2013, 07:56
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(February 26th, 2013, 17:06)flugauto Wrote: How many cities TT has?
By the way, do you mind using 2 letter codes for all our neighbors: 2M, AT, AZ, BC, CQ, TT? Somewhat minimalistic too much maybe.
He has four cities. Also The Pyramids wonder.
No promises on the short names :P
February 27th, 2013, 08:14
(This post was last modified: February 27th, 2013, 08:30 by Jowy.)
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Here is the situation. We will win, but had to emergency whip. Would have been a DISASTER if not for two things:
1. Earlier I chose not to whip the cities and instead grew them.
2. We just got horses hooked up for chariots.
There were good news too, I will post later..
February 27th, 2013, 10:25
(This post was last modified: February 27th, 2013, 10:26 by Jowy.)
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He got sailing, we can trade via the sea now. We also know AT is on the other side of the ocean.
I accepted the deal. If I understand the mechanics right, we should get trade route cash. Unless we need Sailing first, but we'll trade for that soon enough!
Brick found us between turns.
Number of cities:
Jowy 5 (What?! Scroll down before you say I'm wrong :P)
Brick 5
TT 4
AT 3
Feros was founded!
Best of all, I have a long-term plan.
It will be fun.
It will be revealed when the time is right.
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