So, I've felt like rebalancing heroes for a while. Four goals: heroes at a similar fame level should be competitive with one another. Heroes shouldn't feel quite so hapless at level 1, or quite so overwhelming when big. Kiting with caster heroes with massive numbers of shots should die in a fire (currently, I've simply removed ranged magic attacks, and given all caster heroes esoteric bonuses). I've also removed random hero skills, they get constant abilities. We'll start by looking at the fame 0 heroes, and how they changed. Almost every one has been buffed.
- Brax the Dwarf: Melee 6, Armor 4, Resist 10, Hits 9, Armsmasater, Constitution, Noble, Mountaineer, Wall Crusher.
+2 to melee, two extra skills, and wall crusher. Despite that, he's still not much of a fighter, but Armsmaster is one of those abilities that makes a hero useful all by itself.- Level 1 damage: 6(+0) = 1.8
- Level 3 damage: 8(+1) = 3.2
- Level 6 damage: 11(+2) = 5.5
- Level 9 damage: 14(+3) = 8.4 (level 9 is unlikely, but equivalent stats with magic items are probable)
- Level 1 damage: 6(+0) = 1.8
- Gunther the Barbarian: Melee 7, Armor 3, Resist 7, Hits 9, Constitution, Thrown 4.
+1 to melee and thrown, and replaced Might with Constitution. Overall offense drops at level 3+, but he's less likely to get instagibbed, so probably net neutral.- Level 1 damage: 7+4(+0) = 2.1, 3.3 attacking.
- Level 3 damage: 9+6(+1) = 3.6, 6.0 attacking.
- Level 6 damage: 12+9(+2) = 6.0, 10.5 attacking.
- Level 9 damage: 15+12(+3) = 9.0, 16.2 attacking.
- Level 1 damage: 7+4(+0) = 2.1, 3.3 attacking.
- Zaldron the Sage: Melee 3, Armor 4, Resist 6, Hits 6, Sage, Caster 10mp, Scouting III, Illusion Immunity.
He's pretty useless in a fight (though the bump to magic points is nice), but he's an expert on information.- Level 1 damage: 3(+0) = 0.9
- Level 3 damage: 5(+1) = 1.0
- Level 6 damage: 8(+2) = 4.0
- Level 9 damage: 11(+3) = 6.6
- Level 1 damage: 3(+0) = 0.9
- B'Shan the Dervish: Melee 5, Ranged 5, Armor 4, Resist 6, Hits 6, Constitution, Noble.
+1 to melee and ranged, and Constitution. Not a big change, but still a net gain. Race now Nomad.- Level 1 damage: 5(+0) = 1.5
- Level 3 damage: 7(+1) = 2.8
- Level 6 damage: 10(+2) = 5.0
- Level 9 damage: 13(+3) = 7.8
- Level 1 damage: 5(+0) = 1.5
- Rakir the Beastmaster: Melee 8, Armor 4, Resist 6, Hits 7, Blademaster, Constitution, Caster 5, Scouting III, Forester.
Rakir always kinda sucked, and this is a fairly large buff. Attacking he does slightly less than Gunther, and he lacks the first strike and attack air granted by thrown weapons, but caster and incidental bonuses probably make up for it.- Level 1 damage: 8(+0) = 2.4
- Level 3 damage: 10(+2) = 5.0
- Level 6 damage: 13(+5) = 10.4
- Level 9 damage: 16(+7) = 16.0
- Level 1 damage: 8(+0) = 2.4
- Valana the Bard: Melee 3, Armor 3, Resist 6, Hits 6, Leadership, Legendary, Caster 5, Inspiring (I renamed Holy Bonus)
The trouble with leadership is that it's totally useless until level 3. Inspiring, which grants +1 melee, armor, and resistance, means she's a meaningful leader at level. Effective melee is 4 at level 1, since inspiring works on self.- Level 1 damage: 4(+0) = 1.2
- Level 3 damage: 6(+1) = 1.2
- Level 6 damage: 9(+2) = 4.5
- Level 9 damage: 12(+3) = 7.2
- Level 1 damage: 4(+0) = 1.2
- Bahgtru the Orc: Melee 6, Armor 4, Resist 6, Hits 8, Leadership, Mountaineer, Thrown 3.
All he gained is Leadership, but that's not terrible. Leadership counted in his damage stats.- Level 1 damage: 6+3(+0) = 1.8, 2.7 attacking.
- Level 3 damage: 9+5(+1) = 3.6, 5.6 attacking.
- Level 6 damage: 13+8(+2) = 6.5, 10.5 attacking.
- Level 9 damage: 17+11(+3) = 10.2, 16.8 attacking.
- Level 1 damage: 6+3(+0) = 1.8, 2.7 attacking.
- Serena the Healer: Melee 7, Armor 5, Resist 7, Hits 7, Prayermaster, Caster 7.5 mp, Healer.
Serena was always iffy as a ranged damage caster anyway, since she can't use staves. Now she's an adequate if unremarkable melee character, with a nice support power, and one of the few ways to get healing if you aren't playing White.- Level 1 damage: 7(+0) = 2.1.
- Level 3 damage: 9(+1) = 3.6.
- Level 6 damage: 12(+2) = 6.0.
- Level 9 damage: 15(+3) = 9.0.
- Level 1 damage: 7(+0) = 2.1.
- Shuri the Huntress: Melee 4, Range 4, Armor 3, Resist 7, Hits 6, +1 to hit, Agility, Forester, Long Range.
She does more damage at level 1; higher level it's actually a nerf. Shuri is good to awesome in vanilla, depending on her random (Luck FTW). Race now High Elf.- Level 1 damage: 4(+1) = 1.6.
- Level 3 damage: 6(+2) = 3.0.
- Level 6 damage: 9(+3) = 5.4.
- Level 9 damage: 12(+4) = 8.4.
- Level 1 damage: 4(+1) = 1.6.
- Theria the Thief: Melee 6, Armor 3, Resist 7, Hits 6, Agility, Lucky, Invisibility
Race changed to Halfling. Not a hard hitter, but abusable much the way Shin Bo traditionally was, and hard to kill. Overall easily better than she used to be.- Level 1 damage: 6(+1) = 2.4.
- Level 3 damage: 8(+2) = 4.0.
- Level 6 damage: 11(+3) = 6.6.
- Level 9 damage: 14(+4) = 9.8.
- Level 1 damage: 6(+1) = 2.4.
- Greyfairer the Druid: Melee 4, Ranged 5 (Rocks x4), Armor 5, Resist 7, Hits 6, caster 10 mp, Scouting III, Pathfinding, Purify.
I'm not too thrilled by my choice of bonus for him, and it's got a bug where shots don't show up. A different thematic bonus would be nice. I don't believe rocks get buffed by any weapon he can use.- Level 1 damage: 5(+0) = 1.5
- Level 3 damage: 7(+1) = 2.8
- Level 6 damage: 10(+2) = 5.0
- Level 9 damage: 13(+3) = 7.8
- Level 1 damage: 5(+0) = 1.5
- Janus the Twins: Melee 6, Armor 5, Resist 6, Hits 6. Two counters, unlike all other heroes.
Being able to double up on bonuses is pretty awesome, so Janus has no skills. Replaces Taki.- Level 1 damage: 6(+0) = 1.8, twice.
- Level 3 damage: 8(+1) = 3.2, twice.
- Level 6 damage: 11(+2) = 5.5, twice.
- Level 9 damage: 14(+3) = 8.4, twice.
- Level 1 damage: 6(+0) = 1.8, twice.
- Malleus the Magician: Melee 3, Armor 4, Resist 8, Hits 6, Caster 10, Fire Immunity, Fire Breath 6, Immolation.
Removing ranged magical attacks sort of did in his reason for existing, so I gave a bunch of weird attacking powers. Since he can't buff his attacks with weapons, and they go against armor twice, he's nothing like the offense of major melee heroes, but he's not useless.- Level 1 damage: 3+6(+0) = 0.9 + 1.8.
- Level 3 damage: 5+8(+1) = 1.0 + 1.6.
- Level 6 damage: 8+11(+2) = 4.0 + 5.5.
- Level 9 damage: 11+14(+3) = 6.6 + 8.4.
- Level 1 damage: 3+6(+0) = 0.9 + 1.8.
- Aureus the Golden One: Melee 7, Armor 6, Resist 6, Hits 6, Legendary, Constitution, Charmed, Caster 5
Moved down from 10 fame. Quite tanky, offensively questionable.- Level 1 damage: 7(+0) = 2.1.
- Level 3 damage: 9(+1) = 3.6.
- Level 6 damage: 12(+2) = 6.0.
- Level 9 damage: 15(+3) = 9.0.
- Level 1 damage: 7(+0) = 2.1.
- Grawl the Packlord: Melee 7, Armor 5, Resist 6, Hits 8, Move 3, Leadership, Blademaster, Agility, Cause Fear.
He looks like a wolfrider. Actually replaces Spyder the Rogue, but appears at Fame 5.- Level 1 damage: 7(+0) = 2.1
- Level 3 damage: 10(+2) = 5.0
- Level 6 damage: 14(+5) = 11.2
- Level 9 damage: 18(+7) = 18.0
- Level 1 damage: 7(+0) = 2.1
- Jaer the Wind Mage: Melee 3, Armor 4, Resist 6, Hits 6, Caster 10, Missile Immunity, Lightning, Flight.
He's got flight instead of wind walk; Wind Walk was absurdly useful.- Level 1 damage: 3+6(+0) = 0.9 + 1.8.
- Level 3 damage: 5+8(+1) = 1.0 + 1.6.
- Level 6 damage: 8+11(+2) = 4.0 + 5.5.
- Level 9 damage: 11+14(+3) = 6.6 + 8.4.
- Level 1 damage: 3+6(+0) = 0.9 + 1.8.
- Chiron the Centaur: Melee 5, Ranged 5, Armor 4, Resist 7, Hits 8, Constitution, Caster, Scouting II, Healer
Replaces Marcus the Ranger. I always felt betrayed by Might on an archer. Race is Beastman, of course.- Level 1 damage: 5(+0) = 1.5
- Level 3 damage: 7(+1) = 2.8
- Level 6 damage: 10(+2) = 5.0
- Level 9 damage: 13(+3) = 7.8
- Level 1 damage: 5(+0) = 1.5
- Fang the Draconian: Melee 6, Armor 3, Resist 7, Hits 10, Might, Agility, Fire Breath 5, Flight.
This is a fairly significant reduction; Fang is another hero who tends to be super.- Level 1 damage: 7+5(+0) = 2.1 + 1.5.
- Level 3 damage: 11+7(+1) = 4.4 + 2.8.
- Level 6 damage: 17+10(+2) = 8.5 + 5.0.
- Level 9 damage: 23+13(+3) = 13.8 + 7.8.
- Level 1 damage: 7+5(+0) = 2.1 + 1.5.
- Morgana the Witch: Melee 3, Armor 4, Resist 6, Hits 6, Charmed, Caster 10, Missile Immunity, Stoning Gaze -1.
Stoning gaze is a somewhat odd choice, but transformations seem witchy.- Level 1 damage: 3(+0) = 0.9
- Level 3 damage: 5(+1) = 1.0
- Level 6 damage: 8(+2) = 4.0
- Level 9 damage: 11(+3) = 6.6
- Level 1 damage: 3(+0) = 0.9
- Ixitixl the Hive Queen: Melee 8, Armor 7, Resist 7, Hits 9, Armsmaster, Constitution, Might, Web Spell.
This is the klackon; I decided on web over flame breath, just because it seemed more interesting. Uses a modified stag beetle. Actually replaces Reywind, though at a different fame level.- Level 1 damage: 9(+0) = 2.7
- Level 3 damage: 13(+1) = 6.5
- Level 6 damage: 19(+2) = 9.5
- Level 9 damage: 25(+3) = 15.0
- Level 1 damage: 9(+0) = 2.7
- Saurak the Turtle: Melee 8, Armor 9, Resist 8, Hits 9, Constitution, Might, Fire Breath 5, Swims.
This is the lizardman; icon is a modified dragon turtle. A hard hitting, tanky hero, though fire breath does not scale as well as thrown due to different armor interactions and not getting weapon bonuses. Actually replaces Tumu, though at a different fame level.- Level 1 damage: 9+5(+0) = 2.7 + 1.5.
- Level 3 damage: 13+7(+1) = 5.2 + 2.8.
- Level 6 damage: 19+10(+2) = 9.5 + 5.0.
- Level 9 damage: 25+13(+3) = 15.0 + 7.8.
- Level 1 damage: 9+5(+0) = 2.7 + 1.5.
- Shalla the Amazon: Melee 7, Armor 4, Resist 6, Hits 10, Agility, Charmed, Thrown 4, +1 to hit.
Shalla is another significant nerf, though she's typically better at level 1 due to the static +1 to hit.- Level 1 damage: 7+4(+1) = 2.8, 4.4 attacking.
- Level 3 damage: 9+6(+2) = 4.5, 7.5 attacking.
- Level 6 damage: 12+9(+3) = 7.2, 12.6 attacking.
- Level 9 damage: 15+12(+4) = 10.5, 18.9 attacking.
- Level 1 damage: 7+4(+1) = 2.8, 4.4 attacking.
- Svadar the Nightblade: Melee 7, Armor 6, Resist 9, Hits 7, Blademaster, Agility, Invisibility, Armor Piercing, First Strike, Poison 2.
This is Shin Bo, just changed to fit the theme of MoM (which has no oriental units or theme, and does have nightblades). Doesn't hit that hard, but AP is worth around 0.6 damage against early game chaff, 1.2 against late game foes, and while poison is irrelevant against anything late game, it has some value against chaff.- Level 1 damage: 7(+0) = 2.1
- Level 3 damage: 9(+2) = 4.5
- Level 6 damage: 12(+5) = 9.6
- Level 9 damage: 15(+7) = 15.0
- Level 1 damage: 7(+0) = 2.1
- Yramrag the Warlock: Melee 7, Armor 4, Resist 8, Hits 10, Caster 10, Cause Fear, Fire Breath 6, Flying.
Yramrag is now a Nightmare rider, and a dark elf. He's also reclassified as a fighter-mage.- Level 1 damage: 7+6(+0) = 2.1 + 1.8.
- Level 3 damage: 9+8(+1) = 3.6 + 3.2.
- Level 6 damage: 12+11(+2) = 6.0 + 5.5.
- Level 9 damage: 15+14(+3) = 7.5 + 7.0.
- Level 1 damage: 7+6(+0) = 2.1 + 1.8.
- Mystic X the Unknown: Melee 8, Armor 8, Resist 10, Hits 9, Constitution, Caster 5, Non-Corporeal, Weapon Immunity, Illusion, Plane Shift.
He's now a wraith (weapon immunity is amazingly irrelevant on him; it's just appropriate to wraithform). Illusory attacks are worth around 1 damage early game, 2-3 late game.- Level 1 damage: 8(+0) = 2.4
- Level 3 damage: 10(+1) = 4.0
- Level 6 damage: 13(+2) = 6.5
- Level 9 damage: 16(+3) = 9.6
- Level 1 damage: 8(+0) = 2.4