February 26th, 2013, 14:56
(This post was last modified: February 26th, 2013, 14:56 by zakalwe.)
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Tentative plan is paper > archery > monotheism > education (w/bulb) > liberalism (hopefully in 2 turns) > nationalism.
Did you ask HAK about iron, Plako? If we do have iron near deerslayer I think we can get liberalism one turn later but keep our Taj date.
Edit: I'm updating the sandbox now.
If you know what I mean.
February 26th, 2013, 15:01
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State of the empire:
If you know what I mean.
February 26th, 2013, 15:04
(This post was last modified: February 26th, 2013, 15:04 by plako.)
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(February 26th, 2013, 14:56)zakalwe Wrote: Did you ask HAK about iron, Plako? If we do have iron near deerslayer I think we can get liberalism one turn later but keep our Taj date.
I did. He said somewhere north from our capital, but promised to check it out. So I didn't write anything here. I try to avoid pushing so I haven't yet reminded him about his promise to check things out.
February 26th, 2013, 16:06
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February 26th, 2013, 16:31
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We can actually get GT settled one turn earlier than planned, because the third ring chop saves another turn on the settler. So on T125, the worker on the silk should move SE and chop, and one of the other workers should burn a turn moving to the same forest. Then, on T126, they can finish the chop, and on T127 we can road the tile and settle GT.
If you know what I mean.
February 26th, 2013, 17:09
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Playing on a bit further, liberalism EOT130 is definitely out. EOT131 will be pretty tight as it is; we may have to run a couple of wealth/research builds on the final turn. (I did settle the island and GT cities so those expenses are accounted for.)
So unless we chop the deer or come up with some extremely clever micro (a.k.a. a great engineer), Taj will be EOT136.
That also means that we won't have to revolt out of caste until T134 (though maybe we want to do it on T133, anyway).
If you know what I mean.
February 28th, 2013, 15:47
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Can you grab me a screenshot of the power graph after ending turn next turn, please?
March 1st, 2013, 02:56
(This post was last modified: March 1st, 2013, 03:09 by plako.)
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I think we should also build at least 1 more settler to claim the Fish near small island and another to fill the void between Caip-BM-WIFOM area. We need every city we can get to reach draftable size and those are good candidates for that. Farming all the unique tiles for them naturally. Also spot south from Ramune should be considered.
March 1st, 2013, 03:54
(This post was last modified: March 1st, 2013, 03:54 by plako.)
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Zakalwe - I edited your GPP micro plan i.e HN goes with 5 GPs next turn then 0 and trying to preserve the ETA of 800 point GP after that.
We need to find a place to generate WB for GT. Maybe WR could continue towards it and possibly whip it to get it in time.
I've also considered settlers. We could generate 1 from EB (probably normal build since it doesn't have strong food tiles to utilise) and one from BM after it has grown to 13.
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Agree with growing HN, and with the proposed settler and workboat builds. Though I don't think it will be necessary to whip the workboat.
Still unsure about the great spy. We could still use him to infiltrate, later. The benefit of EPs are hard to quantify. It will take a while to generate two more GPs if we don't save any from this batch.
If you know what I mean.
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