February 27th, 2013, 13:58
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TT has Mids. Industrious leaders don't look industrious so far.
So 2 dry double whips from Citadel and Eden and 1 whip from Thessia? What did Thessia whip?
How many workers do we have?
Looks like Feros has barb infestation. Some free exp is welcome.
AT has no happiness resources so far.
What civics everyone has?
February 27th, 2013, 16:17
(This post was last modified: February 27th, 2013, 16:18 by Jowy.)
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(February 27th, 2013, 13:58)flugauto Wrote: TT has Mids. Industrious leaders don't look industrious so far.
So 2 dry double whips from Citadel and Eden and 1 whip from Thessia? What did Thessia whip?
How many workers do we have?
Looks like Feros has barb infestation. Some free exp is welcome.
AT has no happiness resources so far.
What civics everyone has? - Thessia was already 1 turn from completing an axe, but I whipped it to get overflow to the next unit. That's to avoid the penalty for whipping something you have no hammers towards.
- We have four workers. It's a little low, but every city has been working improved tiles. We'll build more once the barbarian threat is taken care of.
- We could get a good price for our extra furs from AT. Btw his power has gone up quite a bit. Maybe he was the other one who got a barbarian uprising?
- Everyone has Slavery, TT has Representation and Organized Religion on top of that.
- Barbs moved NE. They are programmed to go for one city. Looks like they don't even care about pillaging our copper. 99% sure they are going for Thessia, but just in case I have some units on stand by to react to the barbarian movements.
- Our units in play against barbs are 3 chariots, 3 axemen, 2 archers, 1 warrior. Possibly one more axe unless he has to defend Eden Prime.
February 28th, 2013, 06:49
(This post was last modified: February 28th, 2013, 06:50 by Jowy.)
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Hah, I was wrong. They were going for Citadel. It's really strange, usually they go for the closest city.
Next turn we'll mop up. This went well for a barbarian uprising, but it's still unfortunate. We were just getting our snowball started by getting bigger cities earlier than others, and an academy and good expansion on top of that. We really needed every small thing to add up to compete with the wonder builders or conquerors (I'm looking at you Azza). And the worst thing about this is Alphabet being delayed. Such a crucial tech. On the bright side, units will be useful even in peace time thanks to hereditary rule. They can crank up exp from the various barbarians as well, though there better not be a Horse Archer uprising next. If there is, I blame myself for jinxing it
February 28th, 2013, 14:38
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Did chariots get 2 exp?
Did we get traderoutes?
February 28th, 2013, 17:27
(This post was last modified: February 28th, 2013, 17:29 by Jowy.)
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(February 28th, 2013, 14:38)flugauto Wrote: Did chariots get 2 exp?
Did we get traderoutes?
Yes they all got 2 exp, so a promotion next turn.
No foreign trade routes yet. Looked it up, we do need Sailing.
Btw let me know if you want my civ's password to check out stuff in-game. It'll get harder and harder to report everything.
February 28th, 2013, 17:58
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I guess, we need to defog coast till AT's cities to get the trade routes too. What are our imports/exports? If they are negative, AT got the routes because he defoged the coast with his scouts. But I'm not sure.
Thank you for the password, but I don't have civ around right now, can't look the game. When I get civ I'll let you know.
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(February 28th, 2013, 17:58)flugauto Wrote: I guess, we need to defog coast till AT's cities to get the trade routes too. What are our imports/exports? If they are negative, AT got the routes because he defoged the coast with his scouts. But I'm not sure.
Thank you for the password, but I don't have civ around right now, can't look the game. When I get civ I'll let you know.
Our imports/exports are -8, you are correct. I'll be sending one chariot west and one east once they are healed up. We should see his lands by the time we have Fishing. 7 turns until Alphabet.
The barbarians attacked with 14,5% and 2,5% chances to win. They were both killed. One of our archers now has 5 XP just from killing barbs in the open
Brick is the player who built The Great Wall.
No ivory Which is fine, it's a random map and I'm okay with that. Though if I find that the map maker removed the ivory, then I'm going to go fucking ballistic.
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Great Wall. Are Great Spys banned to infiltrate?
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(March 1st, 2013, 07:44)flugauto Wrote: Great Wall. Are Great Spys banned to infiltrate?
Hah Only civic and religion swaps are banned from espionage.
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Well, we might use the Philosophical trait to get some. The incense spot has alot of food, it can be a GP farm.
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