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So....Gandhi of France Anyone? (Leader/Civ Picking Thread)

I'm jman2050 AT gmail fyi
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Hey yeah, this thread took off!

For a powerhouse/supporter team, it seems likely that SPI would be more useful on the supporter... this is because the powerhouse needs to use the best econ civics; he won't be doing crazy swaps for unit XP and whatever. I'd take Fin/Ind first if Huyna is still there.

Also,
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Yeah, I'm not thrilled about Mansa. Still arguably better than the alternatives though. Here's hoping Huyna falls to us though.

For what it's worth, I have an exam tomorrow I desperately need to study for, so I'm unlikely to be available to chat for roughly 15 or so hours from posting this. I will try to check here though.
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So, 4H evidently wants an early wonder....

We have both our options open with their pick of Bis.

I'm not near my computer for a couple hours, so if someone wants to run sim of how fast we can get SH out on start #2 with Huyana, that would be great smile if not I'll do it later tonight.
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(February 28th, 2013, 17:46)oledavy Wrote: So, 4H evidently wants an early wonder....

We have both our options open with their pick of Bis.

I'm not near my computer for a couple hours, so if someone wants to run sim of how fast we can get SH out on start #2 with Huyana, that would be great smile if not I'll do it later tonight.

Well we have our pick of Huayne/Mansa and some good choices on our way back too.

What's with the (continued) fixation on Stonehenge? Yeah, faux creative to both team members is nice but it's the earliest wonder which affects both team members so I'm sure everyone has noticed how good it is. Especially with Bismark as pick 2 (the fastest start IND leader thanks to cheaper workers) I think Team HHHHH have already committed themselves to it. There are plenty of other good wonders available if we want to build it but even then, nothing is forcing us to rush a early wonder.
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I'm not a huge fan of Stonehenge anyway (mini creative is nice, but not 120-hammers from the start of the game nice) but I'll admit I'm not entirely privy to its potential utility and I wouldn't know how much of a benefit it'd be in a team game anyway.

Nevertheless, if we're doing a powerhouse/supporter type arrangement and want SPI on the supporter, then Huayne is the best choice we have regardless of wonder plans. I'd pick him up.
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(February 28th, 2013, 19:29)WarriorKnight Wrote: What's with the (continued) fixation on Stonehenge?

Just wanted to sim it out to see if it's even viable with Huyana on start #2 A chance at 1/2 creative and a GP for 80 hammers (54 for IND) is a hell of thing to give up without due diligence in consideration - especially since we're second in the turn order.

If we want to build SH at start #1 for example, we probably don't want two IND, and would prefer to take someone else for our FIN civ (Mansa, Liz, Hanibal, Victoria, etc.)

Nevertheless, the consensus seems to be in favor of Huyana, so unless anyone has second thoughts in the meantime, I'll put that down in the tech thread in about an hour or two. We're just going to be stuck with whoeever we pick for a long time, so let's make sure we have a plan. If we want to take IND, we need to know what wonders we want to leverage it into, and not just take it for the sake of having it. Personally, SH and MoM would be my top two.

At any rate, I'm going to run a couple sims with Huyana at the second site in the meantime.
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(February 28th, 2013, 21:23)oledavy Wrote: If we want to take IND, we need to know what wonders we want to leverage it into, and not just take it for the sake of having it.

Definitely. An early wonder should be on our list, and we should make sure to prioritize other wonders as well.

So, what do we take as a supporter? I see SPI, PHI and IMP as options. (Ghandi is in that list... biggrin )

(February 28th, 2013, 21:23)oledavy Wrote: Personally, SH and MoM would be my top two.

MoM sure, but I don't think SH is good enough to be in the top 2. Oracle and HG are probably about the same as Stonehenge. Biggest problem with Stonehenge is that your sacrificing hammers in the capital that are much better spent getting the snowball going.
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(February 28th, 2013, 22:25)WarriorKnight Wrote: So, what do we take as a supporter? I see SPI, PHI and IMP as options. (Ghandi is in that list... biggrin )

I think we should probably take the best SPI leader we can get. Mansa would be pretty awesome with all those seafood and lake tiles at Start #1. Gandhi would be pretty good too. That being said, I'm open to pretty much anything you guys want to try.

A brief note on the map change. Having a plains forest in the first ring of Start #2 means you can activate the EXP bonus for a worker right off the bat and get your first worker out a turn earlier - something that you couldn't do at either start originally. This means Team 4H could potentially get SH out a turn before us thanks to that advantage (why I dropped the matter after simming). That being said, if they want to put a non-FIN civ on the riverside start with gems, they're more than welcome to it smoke
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Top 2:
Hanging Gardens = the ultimate immediate payoff
Pyramids = high cost, ongoing reward

Next 2:
Stonehenge = better dotmapping
Oracle = turn 150h into ~500c (and that's without IND or marble)

After that:
Mausolleum = payoff is just too late for an early wonder. If you knew you could land Taj then maybe
Great Wall = seriously. Generally doesn't require the capital, and passive benefits last all game. Also, barbs on immortal don't pull punches.
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