(March 1st, 2013, 17:59)Merovech Wrote: We want to run 100% when we have the most multipliers, from a micro standpoint...
It's late, but I don't think this is true. Unless you mean libraries when you say multipliers.
I have to run.
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I don't think turning on late turn would work (I also dislike the idea of it, feels shady personally) as they'd still see the spike on graphs.
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(March 1st, 2013, 18:48)novice Wrote:(March 1st, 2013, 17:52)Fintourist Wrote: Another idea is to run 100% research on meditation or something and finish CoL with overflow, but that's not very practical I guess. I'm still in a PBEM mindset though, where 1-turning techs hides your real GNP. I guess this is not so much the case in simultaneous turns, unless we add timer games to the mix (which we won't). So maybe there's no reason to bother.
I have to run.
(March 1st, 2013, 18:47)Qgqqqqq Wrote: I don't think turning on late turn would work (I also dislike the idea of it, feels shady personally) as they'd still see the spike on graphs. If it works like pbems, I think the graph data points are taken from after the tech has been completed, so with all the tech modifiers divided out.
I have to run.
(March 1st, 2013, 18:48)novice Wrote:(March 1st, 2013, 17:52)Fintourist Wrote: Another idea is to run 100% research on meditation or something and finish CoL with overflow, but that's not very practical I guess. Yeah, this is a better way to hide GNP. The multipliers will even out such that we don't lose beakers outside bizarre rounding (and we're getting lots of overflow already).
Ugh, now I wish I hadn't said anything. Is it possible to stick with the current plan that's already been thoroughly simmed out and tested, rather than trying to make changes for the purposes of GNP hiding? There's basically nothing we can do at this point to hide our lead. At some point, we're going to be running 100% research on Code of Laws or some other tech with huge pre-requisite bonuses. The GNP spike is going to be there no matter what we do.
The alternative is running break-even research every turn, and I specifically suggested that about two months ago, only to have everyone say no. I personally hate the whole skullduggery of trying to hide information anyway; let's just play the damn game and do our best to win. (March 1st, 2013, 18:17)SevenSpirits Wrote:(March 1st, 2013, 17:59)Merovech Wrote: We want to run 100% when we have the most multipliers, from a micro standpoint... Yes, I was not thinking clearly-well, not exactly, because running less than 100% can cause rounding errors, which will be effectively multiplied by our tech bonuses, but that is infinitesimal.
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