Thanks a lot, Ref, sounds sssssauriantastic! The Sakkras are one of my favorite races. I'll definitely go for the impossible one although I have a little colour weakness (green - yellow will be tough to diiferentiate) and hopefully won't mess up...
Imperium 35 - Going Green
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http://apolyton.net/showthread.php/20225...ost6199651
I advertised on aployton...maybe we can draw an extra person or 2 in. (March 1st, 2013, 21:14)PlzBreakMyUmMap Wrote: Ok. I'll give it a whirl. This n00b will pwn the extreme version Good luck! To edit the maps, I used something called rex (specifically r4; Sargon also recommended regina) which according to my very limited understanding of programming is a simple programming language (with r4 and regina being the compilers for it, I think?) I built the "programs" to make the changes with just a text editor. This was possible because 1) Sargon has sent me a few examples of rex programs to edit maps for previous Imperia, from which I was able to extrapolate because 2) Sargon has also compiled a comprehensive list of where virtually everything is stored in MoO saved-game files. I think most of this is posted in the MoO forum over at Civfanatics, but I'll try to post copies of Sargon's spreadsheets here too (the copies he posted here were lost like everything else in the forum switch) when I get back to the machine where I have them saved. (March 1st, 2013, 23:28)Vanshilar Wrote: The map is eeeeeeeeeeeeeeeeeeeeevil. I like it Heh - I'm glad you're enjoying it! And while it's best to avoid spoilers of any kind (normally, the only thing we post about our own attempts at an Imperium-in-progress before closing day is "Game complete!") I can definitely empathize with this! (March 2nd, 2013, 06:42)Nad Wrote: Thanks a lot, Ref, sounds sssssauriantastic! The Sakkras are one of my favorite races. I'll definitely go for the impossible one although I have a little colour weakness (green - yellow will be tough to diiferentiate) and hopefully won't mess up... Good luck! If I could add just one more option to kyrub's brilliant patch, it would be a way to change the display colors for the different races -- but I suspect adding an entirely new interface option like that would go beyond the scope of anything that's been done with the game thus far. (Actually, I wonder if there are display options in DOSBox that would do the trick....) (March 2nd, 2013, 14:04)Horist Wrote: http://apolyton.net/showthread.php/20225...ost6199651 Sweet! Thanks for all your help, ideas, and enthusiasm! (March 3rd, 2013, 17:54)RefSteel Wrote:I'm done. It had about three 'choke points' in the game where if you didn't get the order right, it wasn't very winnable. The 20-30 turns were clutch.(March 1st, 2013, 21:14)PlzBreakMyUmMap Wrote: Ok. I'll give it a whirl. This n00b will pwn the extreme version I'm collecting ideas for the next (I purposely haven't read the ideas thread yet). I've got some intense stuff lined up. I'd like to see someone post a youtube of this without luck manipulation... I assume the OP is waiting until the last day? Perhaps he can compare with my tactics. Luck manipulation (what the ai 'choses) in the first two decades means having to wage 3 sided wars or a 1 sided one. The upper 3 colonies are your ticket to the right side. I'd hate to see someone try to turtle bottom left. I suppose its possible though.
Here's my ugly log. I have no way to take screenshots because I'm running MoO full-screen. Without all the pictures its easier to read while playing the map.
Spoilered by moderator action. Please wait for event to close. Thanks!
Plzbreakmyummap, welcome to the forums and imperium, but PLEASE remove your last post in this thread immediately! We all post in the 4th week's closing day, so no one has spoilers! You can repost it later then.
Also, none of us use "luck manipulation", save/reloading etc. If we lose, we lose, its the challenge that brings us here. Edit: Haha, looks like Sulla read this the same time I did! Edit2: Here is the link to the rules: http://realmsbeyond.net/orion/imprules.html
Hey PlzBreakMyUmMap, you're supposed to wait until the event is over to post your results. I'm putting your post into a spoiler tag to avoid accidental reading. Thanks!
(March 3rd, 2013, 17:54)RefSteel Wrote: Heh - I'm glad you're enjoying it! And while it's best to avoid spoilers of any kind (normally, the only thing we post about our own attempts at an Imperium-in-progress before closing day is "Game complete!") I can definitely empathize with this! Oh I haven't played through it yet (I'm not sure how much time I'll have to play it to completion, since I have a conference mid-March, but I'll see how much free time I got...). I'm just looking at the stars map in the initial post. This gives me some ideas for longer-term projects with MoO though, after I do the ship editor (which is somewhat languishing right now...). Since Kyrub's version auto-saves the game to a new file on each turn (or is it because I'm OCD and *I* save the game on each turn and it'll make a duplicate?), in theory it'd be possible to write a script that looks at the saved games in order and makes an animated .gif showing the "area of influence" of each of the races, as a visual history of how the game went. Obviously though it'd be quite an undertaking since I'd have to know how the saved games work and come up with how to represent what's in them (for example, some games have an icon when a battle was fought, but in MoO the saved games don't have the battles themselves, so it'd have to infer that a battle had taken place). Oh yeah and it should be possible to change the colors. It's just a matter of going through and figuring all the places where a color is used through and replacing it with another, which is labor-intensive. Also there are some other things with the palette that I'm still trying to figure out (but haven't really worked on lately). For example, the palette has 256 possible colors, but only 85 of them are the same across different palettes (and these are the 85 that are used for the ships for example so that they look the same regardless of which screen they're in). Why it was done in this way I don't know, but I found out the hard way when I drew up new ship designs based on Star Control 2 ships using all 256 colors only to have them look funky in the planets screen, for example. Anyhow though I think as a long-term thing that's possible to change with the game, it's a matter of changing the different data files (.lbx) I think rather than any fundamental changes to the game's structure.
Oops. I even looked for spoiler tags but I didn't see them. I'm going in between browsers right now (IE can't search/find, Firefox has reappearing latency issues with any higher layers and opera can't remember my login due to its usual cookie problems) so perhaps they just weren't loading for me. If anyone has recommendations on those specific issues, I'm all ears...
Let's see: Code: Is it [spoiler][/spoiler]? I'm not easily tempted so I was probably being too assuming by thinking others would scroll down if they hadn't finished. I wasn't aware this was secret. I'm often too cooperative for my own good. The "no-spoilers nature of tournament events" also confused me. I thought it refered to scripted events. Like radiation contamination, etc. I didn't read the bottom line because I thought the first asterisk explained the second one, and I already know the victory types. Again, I skim. My bad. I'm also noticing that I totally missed the "Not directly, not indirectly, not publicly, not privately, until Closing Day". You might want to bold that or something. I tried to look at the older submissions but they were all gone/invalid so I didn't have any reference. Forum switch? Perhaps I misunderstand the deadline. If everyone posts the last day of the competition then the poor chump who posts late but finished early is left out in the cold?
Purposeful double-post. The luck-manipulation I'm refering to is the fact that with 'rolls' comes the obvious fact that it won't always pan out the same way. Little things don't matter much like technology rolls. But the AI expansion and behavior really do make the game very, very different.
For instance I got outvoted the first two times I tried simply because of the unluckiness for where the AI expanded. The "Continuing upon restart" made me think I could simply try again. It's not like we didn't already know which planets we had to go to... Other than that each restart plays like a whole different game. It's not like its hard to scout with alliances either. If that means my impatience (I spent many a solid ten hour on it...) disqualifies me then I'll remove my submission. Btw what is this scrapping missile bases? How? With a save editor? Everyone knows of the cheats, but that's ... well ... cheating. |