Looks like a fine turn.
Revolt and spread Taoism to capital with the free miss? Cap can spam out a bunch of missionaries to start spreading the word (and boosting up our happy cap and infra production)
fnord
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Poll: How should I play this one? You do not have permission to vote in this poll. |
|||
Peaceful like a lamb | 5 | 12.20% | |
Gruff but defensive, like a billy goat | 4 | 9.76% | |
Aggressive, like Lambert, the Sheepish Lion post-therapy | 8 | 19.51% | |
A horrific mad hurricane of violent destruction, like a toddler | 24 | 58.54% | |
Total | 41 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!
|
Looks like a fine turn. Revolt and spread Taoism to capital with the free miss? Cap can spam out a bunch of missionaries to start spreading the word (and boosting up our happy cap and infra production)
fnord
(March 4th, 2013, 05:51)Thoth Wrote:That...would certainly be a plan. However, as the happy is needed in TM too, I decided to save a turn and spread there first, under the geometric rules of religion spreading, TM is now building a missionary for the capital. Definitely switching to Taoism once the missionary hits the cap, though...also, going to spread to Sandhurst as well, shaves a good 4-5 turns off the date when we can begin the Parthenon. OR bonus ftw. I am abashed to say, I missed the road connection in the jungles and so lost a worker out there to a barb archer. It's sad, but on the good news portion of the ledger, our seafood is at least safe. Promoting to C1, Davy's galley will heal and then we can be a lot more confident about incoming barbarian galleys. Two-pop whipped last turn, and now Riverside Manor has a Hindu temple. If we can land the Parthenon, it'll be even faster here, but at worst 26 turns to shrine ain't bad at all. 71% chance of prophet, more if I can finagle another temple into here. We'll see how our spreads go. We need OR Taoism in a lot of these cities. The great era of Courthouses and Forges is come, and those massively expensive building could really use the +25% boost. Swallowdale will receive a missionary as soon as I can spare one (probably geometrically spread, we are trying to make this the ubiquitous after all). Moar missionaries! Turn: 141 Status:
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
10gpt???
How much of that is distance?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(March 4th, 2013, 12:36)Qgqqqqq Wrote: 10gpt???Roughly half? #cities is really starting to be felt, too. But you can see how the efficiency is finally breaking towards courthouses, basically in Swallowdale the CH pays for itself in 24 turns, or 19 turns with OR.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Um I wasn't disputing the vitality of CH, I was making a comment on Commodore high city maintenance and how it points to large amount of cities (like krills considered plateau of pb5
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(March 4th, 2013, 14:17)Qgqqqqq Wrote: Um I wasn't disputing the vitality of CH, I was making a comment on Commodore high city maintenance and how it points to large amount of cities (like krills considered plateau of pb5 I didn't read what I wrote as implying that. My point is the city at size 7 costs (somewhat) more than it would if it were size (say) 2. So some of the high maint. that gives the sticker shock is a result of that higher pop. (March 4th, 2013, 14:50)Sareln Wrote: My point is the city at size 7 costs (somewhat) more than it would if it were size (say) 2. So some of the high maint. that gives the sticker shock is a result of that higher pop. True, but a size 7 city produces much more commerce and hammers than a size 2 city. In FFH XI and XXI I had cities that were costing me upwards of 20gpt. After that....10gpt doesn't give me much sticker shock. As much as my instincts scream "forge first, then courthouse" those instincts are based on BTS whipping effectiveness not KrillMod whipping effectiveness. Mass Taoism spread, we needs some of that. Once Civil service is in and we can start chain irrigating around Ivory city and Iron city we'll be able to grow them into some production (either WSs or whip, I'm thinking we keep the whip for the moment and focus on farming around our low food cities....including Sandhurst, who could do with 4 grass farms in addition to a lighthouse. Grow into coast, swap in some WSs when close to happy cap (or whip forge at happy cap +1)
fnord
(March 4th, 2013, 18:31)Thoth Wrote: True, but a size 7 city produces much more commerce and hammers than a size 2 city.Yep, it's the price of doing business, nothing else for it. Security first, though...expensive as it is, I'm most worried about naval invasions right now, so trireme time! (March 4th, 2013, 18:31)Thoth Wrote: As much as my instincts scream "forge first, then courthouse" those instincts are based on BTS whipping effectiveness not KrillMod whipping effectiveness. Mass Taoism spread, we needs some of that.Agreed. Going as fast as possible...for instance, here we've whipped, so that next turn overflow will let us 1t a missionary after the spread. Sandhurst ho, for him. (March 4th, 2013, 18:31)Thoth Wrote: Once Civil service is in and we can start chain irrigating around Ivory city and Iron city we'll be able to grow them into some production (either WSs or whip, I'm thinking we keep the whip for the moment and focus on farming around our low food cities....including Sandhurst, who could do with 4 grass farms in addition to a lighthouse. Grow into coast, swap in some WSs when close to happy cap (or whip forge at happy cap +1)Sounds like a plan, man, growth unto hammers (and a little commerce too). It's not like we're catching the GNP of Plako/Slowcheetah/Serdoa right now anyway, their golden ages are getting depressing. Hopefully, if we can land the Parthenon was can net a fourth GP for our own Golden Age quickly. Turn: 142 Status:
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Well.....Parthenon and some more specialists. Coldspring way would be a decent spot to farm a GS concurrently with VA. It'll be better with Calendar and later Caste (once we're ready to swap...we're not there yet ) and it wants a few turns to finish settler/regrow from whip ect. But soonest started, soonest finished. Either a GA or a bulb towards Edu/PP would do us just fine once we finally pop #4. GA if we're farming in multiple cities....7t of GA/Caste/Pacifism should let us put the finishing touches on a couple more GP if we've you've been planning ahead.
fnord
|