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Oops - Let's leave queue just empty to compensate. It was 2 hammers I presume?
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(March 4th, 2013, 05:30)plako Wrote: Oops - Let's leave queue just empty to compensate. It was 2 hammers I presume?

Yeah, the two hammers from the city tile. So if we skip a turn of production while working the clams it will be evened out.
If you know what I mean.
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I adapted the Taj Mahal plan to the reality of liberalism EOT131.

https://docs.google.com/spreadsheet/ccc?...SFE#gid=20

Same approach as before, with two turns of natural production before revolting to slavery and whipping library > courthouse > Taj. We just have one more turn to grow now, so we can start with more overflow from the forge, and end up larger (at size 5).

Note that there are failgold opportunities coming up by putting hammers into Taj on T134 and T135.

Also, I had to run two turns of wealth in Ramune, and a merchant-turn in HN, to make liberalism EOT131. Not a big problem, in other words.

Maybe send our current missionary to Weissbier? I think it will be one of the university cities. White Russian too, perhaps, but less sure about that.

Edit: Since we need one more turn of 0% research, maybe we should just run that now, even if that means not finishing education. Then we can calibrate the sandbox for the final three turns of research leading up to liberalism. Even if we aren't in a race, there's no point in tipping our hand earlier than necessary.
If you know what I mean.
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(March 4th, 2013, 09:03)zakalwe Wrote: Note that there are failgold opportunities coming up by putting hammers into Taj on T134 and T135.

Also, I had to run two turns of wealth in Ramune, and a merchant-turn in HN, to make liberalism EOT131. Not a big problem, in other words.

Maybe send our current missionary to Weissbier? I think it will be one of the university cities. White Russian too, perhaps, but less sure about that.

Edit: Since we need one more turn of 0% research, maybe we should just run that now, even if that means not finishing education. Then we can calibrate the sandbox for the final three turns of research leading up to liberalism. Even if we aren't in a race, there's no point in tipping our hand earlier than necessary.

Concerning fail gold there are 2 forests around mai-tai that could be chopped towards it along side with some whip overflow. This is good also concerning worker positioning since they'll be close by to finish real Taj chops in Deerslayer.

I'll send Missionary towards Weissbier. One missionary will spread to Deerslayer next turn.

Let's do one more 0% turn.
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Schewagdon Paya might be worth investing to enable Theocracy. Not sure where would be best spot to get it. WIFOM has some hammers invested on it, but there are probably better alternatives. Of course we could hope for Engineer and if we get it chop Paya from DeerSlayer otherwise just try to build it somewhere.
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Paya would be good but there's no big rush IMO because we'll want to run some OR first. With OR and a forge, it's 180 base hammers. Probably an 8 turn build in Bitter or Ramune.

Failgold from Mai-Tai sounds good. We can only get one whip overflow unless we revolt a turn earlier. So the other turn should probably be Ramune, timed with some overflow from a missionary, perhaps.
If you know what I mean.
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About the Taj failgold - here's a plan that should be pretty easy to execute.




Adjust that settler build in BM from being a 5-turn build to being a 6-turn build with a lot of overflow. It should finish EOT132, and can then overflow into wealth. Once it's on wealth, we can also chop the third ring forest between BM and Bitter where we're going to settle a filler city - that's another 24 base hammers. That chop needs to happen on T133 or T134. On T134, switch from wealth to Taj, applying all of the stored overflow. Ideally also spread religion to BM on T134, or earlier, for the OR bonus.

Meanwhile, leave the library in Mai-Tai uncompleted close to 90 hammers. On T134, whip the library, and overflow into Taj on T135, with two chops. Mai-Tai should thus ideally also get religion on or before T134.

In summary: spread religion to both Mai-Tai and BM, before T135. (I guess Weissbier may have to wait.) Don't finish the library in Mai-Tai. Make the settler in BM a 6-turn build with maximum overflow.
If you know what I mean.
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Next turn:
* Turn Science on (Finish education)
* I'll switch WIFOM to wealth. It is just 7 gold, but with these specialists we're not gonna get that Forge ready any time soon
* Granary shop finished near GT
* One worker goes to galley to farm the wheat near Cuba Libre - 2 other near WR continue farming towards Corn
* I'll build mine near Weissbier next - In general I'll focus a bit more on farms and mines in the coming turns.

In general/Later:
* Keep 5 workers near Deerslayer (I've one going around the lake at the moment to put cottage 1S from Ramune - rest are idly doing something near Mai-Tai and Deerslayer)
* After current missionary from Bitter finishes I switch to settler. After that we 3 to for filler cities that is probably enough for now. We've 1 missionary ready to spread religion to BM. Another just finished in Ramune (going towards Mai-Tai) and 1 finishing from Bitter that will head towards Weissbier unless BM spread fails when it goes there
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(March 5th, 2013, 02:47)plako Wrote: Next turn:
* Turn Science on (Finish education)
* I'll switch WIFOM to wealth. It is just 7 gold, but with these specialists we're not gonna get that Forge ready any time soon
* Granary shop finished near GT
* One worker goes to galley to farm the wheat near Cuba Libre - 2 other near WR continue farming towards Corn
* I'll build mine near Weissbier next - In general I'll focus a bit more on farms and mines in the coming turns.

In general/Later:
* Keep 5 workers near Deerslayer (I've one going around the lake at the moment to put cottage 1S from Ramune - rest are idly doing something near Mai-Tai and Deerslayer)
* After current missionary from Bitter finishes I switch to settler. After that we 3 to for filler cities that is probably enough for now. We've 1 missionary ready to spread religion to BM. Another just finished in Ramune (going towards Mai-Tai) and 1 finishing from Bitter that will head towards Weissbier unless BM spread fails when it goes there

Sounds good all around. I'll update the sandbox and see how much wealth gold we need for liberalism.
If you know what I mean.
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Sandbox T129: https://dl.dropbox.com/u/49396026/rb/tro...dSwordSave


We're nicely on track for liberalism EOT131. With WIFOM on wealth, we just need to put Bitter on wealth for two turns after its current missionary. (And maybe we can take WIFOM back off wealth on the final turn.)

As I mentioned earlier, I don't think the southern filler city is so urgent, since it needs to steal food from the capital to get started, so I'm fine with delaying the settler from Bitter by a few turns, or maybe finding somewhere else to build it. The settlers from BM and EB can be used to settle the northern filler city and the eastern fish city. (Maybe Salty Dog should build a workboat for the latter, after the library.)
If you know what I mean.
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