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Pink dot looks good, leaves room north and south.
Purple spot should be 1E.
Red 1W, Green 2N?
The west looks unoccupied, no borders in sight. And the north isn't packed too.
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(March 5th, 2013, 16:22)Jowy Wrote: Alright, I get it. I still think it sets a bad precedent that your log-ins after pressing enter will not be counted. Following the same rule, if I play a turn, then someone brings their stack to my vision, I can log in during that same turn, make any preparation I want, and the enemy will still be forced to let me act first in the next turn, granting me an extra turn to prepare. I thought the honor system was created to combat these kind of situations where following a certain rule-set will give one side an advantage due to the format of the game, but apparently honor system means strictly following a rule-set that is not defined at the beginning of the game
I know this has been beaten in already but I really wanted to say two things about your statement and didn't get a chance before because of work. Also you say you get it and yet your statement following that reveals that you really don't.
1) We've actually been playing that once you're in a war possibility situation you actually don't move any units after you've ended turn. At least that's the way I have been playing this ruleset in PB8 and how I understand it to be interpreted by most people.
2) You keep saying that AT had a chance to move units to the city after he had ended turn and you then moved into his vision. Hypothetically, what if when he logged in and saw your move, but he had already moved units earlier when he had actually played and ended his turn. If he saw your unit when he relogged in and was UNABLE to respond because those units had no movement point, do you still think you have the right to consider him logging in to be a valid turn? Or a gameplay mistake? Your position in this thread has been that he had a chance to react, but what if he couldn't at that time? This is why we use the End Turn as the signal of the end of turn for the purposes of the double movements. If he had logged in and played but not ended turn, and then you moved, and then he logged in and Ended Turn, you would be in the right. But in this case he Ended Turn before you and as such you have to consider him to have ended turn at that point.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Since this is apparently the fashionable place to post these days, let me just chime in to say that
A) I think double move rulesets can be hard to wrap your head around, even in situations that may appear simple at first glance,
B) I generally agree with the interpretations that have been put forth by various lurkers here, and
C) I read absolutely no ill intent into Jowy's actions here, and I think he made a pretty classy move by just moving on with his chariot before his opponent played instead of waiting to see if he could wring any advantage from the situation.
On topic, it's refreshing to see a tech trading (but no brokering) game again. After all the NTT games we've had, it almost feels like I'm watching some kind of exotic variant.
If you know what I mean.
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(March 5th, 2013, 20:21)flugauto Wrote: Pink dot looks good, leaves room north and south.
Purple spot should be 1E.
Red 1W, Green 2N?
The west looks unoccupied, no borders in sight. And the north isn't packed too.
Why purple 1E? It gains 2 grassland tiles, but loses 4, which two are on a river and one is on a hill. It also loses a lake tile.
Agreed on Red. Green, well, it's going to depend on TT where we get to place it.
TT accepted our Meditation for Polytheism trade. I made a new one. He might ask for archery to be added in this.
Also Brick accepted that huge deal earlier, I forgot to mention about it, sorry! That's why we can get Construction so fast.
Stop tempting me!
Stooooooooooooop itttt!
Any guesses whether these guys are still undefended when we have an army of elephants?
Barbs are being a pain. Blue circles are barbs I just killed, red circles are new ones.
We need more units asap so our cities don't go unhappy while our units are hunting barbs.
March 6th, 2013, 11:40
(This post was last modified: March 6th, 2013, 11:42 by flugauto.)
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(March 6th, 2013, 09:35)Jowy Wrote: Why purple 1E? It gains 2 grassland tiles, but loses 4, which two are on a river and one is on a hill. It also loses a lake tile.
Cities must have 2 tiles between them, this is the only reason.
Maybe we should take the incense spot before ivory?
March 6th, 2013, 12:26
(This post was last modified: March 6th, 2013, 12:28 by Jowy.)
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Thx for the correction.
Incense spot is likely to fall first yes, but ivory is way more important to us.
March 7th, 2013, 06:49
(This post was last modified: March 7th, 2013, 06:50 by Jowy.)
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Fun fact, "Rival Worst GNP" is 1.
March 7th, 2013, 11:00
(This post was last modified: March 7th, 2013, 11:00 by flugauto.)
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ReVoLuTiOn. Maybe somebody got monarchy.
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(March 7th, 2013, 11:00)flugauto Wrote: ReVoLuTiOn. Maybe somebody got monarchy.
Yep, 2M revolted to Hereditary Rule.
March 9th, 2013, 10:42
(This post was last modified: March 9th, 2013, 10:45 by Jowy.)
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Virmire was founded. I went with the more defensible spot. Ivory can't be pillaged unless they raze the city or the roads behind it. Also the city is easier to reinforce: if it was on the second hill to the north, enemies could cut off our reinforcements at the first hill. We need courthouses ASAP for Virmire and Feros. We are paying 5 gold maintenance on both. We had to lower our research levels again.
We met Cornflakes inside AT's lands. To rectify the maintenance situation, I suggested this deal to Cornflakes. Someone else had Currency as well, we should trade Construction for Currency once we have it. Note that they are at 8 cities already.
Lay of the land. Citadel and Thessia will both be producing units. Eden Prime will finish the axe, then work on something else, as it doesn't have a barracks or a lot of production. All three of those cities could be whipped after their next growth. Citadel generated the second Great Scientist, who is now on his way to build an academy on Eden Prime. However, we might want to use him on a golden age for short term gain. Will have to decide before playing the next turn. Citadel got rid of the scientist specialists for food and hammers, but once it's grown we should re-hire them.
AT's lands and Cornflakes' Impi.
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