March 9th, 2013, 23:24
(This post was last modified: March 9th, 2013, 23:25 by Bigger.)
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sometimes Lewwyn does stuff that reminds me how bad I am at micro. he moved both workers here to get the forest chopped into Roland and found the city 1 turn sooner (whipping Roland). good stuff.
however, I did make a small change to Song of Roland:
you were working the sheep over one of the grassland mines. that gave us 28/30 hammers into the workboat, with overflow from settler. the chop comes in next turn - since we have a forge it will produce 37 hammers, and since the workboat only costs 30 we will lose 18ish hammers (5 from the chop plus another 13 from the city). by completing it this turn we lose 3 food, gain all those hammers by putting the chop into a workboat with only 1 hammer into it. plus both workboats complete 1 turn sooner, very useful since we're trying to get a whip into shahnameh before we revolt (which means growing quickly as possible).
since we still grow it seems worth sacrificing the 3 food and 1 commerce to leave the sheep unworked for a turn.
so the hut was still there. Unfortunately, it gave our chariot experience . just shy of a 4th promotion, heh. still, no barb spears in the fog to kill the chariot or anything else nasty.
chariot can now reload the boat and get dropped off in brick's territory, to (hopefull) safely make its way south to make contact w/ xenu. meanwhile the galley can head east to eventually make contact w/ the other 3 civs.
here's an overview shot of the eastern half of our empire:
so we found shahnameh next turn. in the east, we're hooking up the sheep before the marble (which we'll actually need, health wise, to grow gilgamesh beyond size 13 - since we're currently giving our 22 sheep away to commodore and serdoa). in the south, lewwyn has a worker building a cottage on serdoa's front unescorted. but he should be ok, we have good vision and will get a turn warning anyway unless serdoa double moves us. Popol actually expands borders in 3 turns, mahabby in 1 turn . the timing on popol is perfect, allowing us to farm the unused grassland tile southwest of the lake to create a farm chain for roland. we'll 1 turn 2 workboats in roland for shahnameh, which is nice.
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The forest is outside the border so its only going to give 16H but I think you're right about working the mine anyway. It's better to get the WB out a turn earlier.
I want to explore that ice island a bit with the chariot actually. It might be worth expanding there. We'll see.
BTW Serdoa sent us 3gpt for 3gpt which I had accepted. I think it is a sign of peace and friendship, so there's that. I decided to send Iron to Azza for his iron to try and tell him we don't want to fight.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(March 9th, 2013, 23:49)Lewwyn Wrote: The forest is outside the border so its only going to give 16H but I think you're right about working the mine anyway. It's better to get the WB out a turn earlier.
I want to explore that ice island a bit with the chariot actually. It might be worth expanding there. We'll see.
BTW Serdoa sent us 3gpt for 3gpt which I had accepted. I think it is a sign of peace and friendship, so there's that. I decided to send Iron to Azza for his iron to try and tell him we don't want to fight.
yeah I like all that. be careful with the chariot we'll need it to make contact w/ xenu. but exploration is good, we may need to colonize there eventually so it will be useful for dot-mapping.
Glad about the serdoa deal, I'm really paranoid about him invading. we're lucky that he's squashed himself in between us, brick, and xenu, though - if he comes at us too hard he'll be exposed in the east. I don't think we could realistically go to war w/ him and be successful unless we conquered azza first and really beefed up our MFG. maybe after we have dikes everywhere, but thats a long way off.
yeah I did forget the forest won't give 30 hammers, but its best to get it out a turn earlier.. I think we might be able to still 1 turn the second workboat?? not sure. well we can always work the PFH instead of ship with the pop growth if needed.
also think we should work the plains hill instead of furs in gilgamesh, so we can switch to the new cottage next turn and still complete the catapult in 3 turns. and we aren't working the corn in either odyssey or the iliad, I think I can improve the micro there. I'll post pics though and can switch it back if you disagree and I missed something.
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March 10th, 2013, 02:37
(This post was last modified: March 10th, 2013, 02:45 by Bigger.)
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ok here are two other changes I made.
I actually had moved from the mine to furs a couple of turns ago, when we had -9 costs at 50% and we weren't going to have enough gold to make it to Civil service at 50%. I'm not even sure if you noticed that, sry. anyway I switched it back here - with the furs we can complete the catapult in 3 turns, but by working the mine for a turn we should be able to switch to the baby cottage next turn and start developing that and still complete the catapult on time. which I'd like to do because once we are in beuracracy we are going to want to give the grains back to gilgamesh and grow it up to size 15-16. (we can take over more towns/villages from the iliad, and maybe cottage that non-river plains too).
I ended up just making one minor change in the odyssey:
we working the cottage 1E of the corn instead of the corn. this may have been might fault, I'm not sure - I tinkered with the what we were working there too get our gold up (again, to make sure we finished civil service on schedule) and I thought I put them back the way you had them, but I may not of. Anyway I put the aeneid on the village the odyssey was working instead of the undeveloped cottage. btw, I'm not sure you can fit it in but I would love to whip a market here in the odyssey before revolt out of slavery (It wouldnt be a terrible idea to put off that revolt for 2-3 turns to get some last minute whips in).
I was going to give the sheep to king arthur, which would allow king arthur to give maths back its farm and keep maths from starving - but it didn't speed up king arthurs growth any and caused the catapult in maths to be delayed by a turn, so I didn't make that change. I do think its interesting how interconnected our 7 western cities are (well the 4 southern ones are all 3 tiles apart, and gilgamesh and iliad are always sharing tiles as well). by contrast our 3 eastern cities don't even overlap their BFC's. none of that was intentional, of course, just how the terrain was laid out for us.
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ok, more pictures for lurkers, since its the weekend and I have time on my hands.
azza accepted our iron for iron trade, but is pumping out the war elephants. He has 4 in A7x and 2 already in iron maiden, with 2 on the way.
Now the good news is I haven't seen a single catapult, which makes his chances of actually invading us (with pro archers, spears, and walls in the two border cities king arthur and the aeneid) pretty slim. we are building cats, spears, and some WE's to counter this. can't wait for maces .
the iliad:
we 1 pop whipped here to complete the forge - I was calculating the IND bonus, but forgot about the OR bonus :/. the spice plains is being cottaged, and the cottage 2s is being built over with a workshop. I put that settler in the queue a few turns ago but I don't think it will be built here.
gotta love HR. Although the 38 turns of whip unhappy here is nothing compared to the 66 turns in the odyssey . not worried about that, we'll be out of slavery soon anyway and have HR and lots of happy resources.
we'll should be able to finish the GS before 14 turns - when we revolt to CS we can starve (and put the silver citizen to a scientists) to get it done sooner. 2nd city in the world + bureaucracy + academy + grow gilgamesh a few more pops will hopefully get us back in the game.
just 2 pop whipped a worker last turn. desperately needs this courthouse. desperately needs judaism too. probably will be the only science city in the east.
whipped from 6>4 last turn for the settler for shahnahmeh. building 2 wb's for that city. then we need a courthouse and barracks. has the most hammers in the east so we'll be relying on it for expansion over here too, I think. still needs a lot of worker labor but it will be beautiful once we get farms and workshops in place (we'll need them as shahnahmeh will have to borrow the copper and maybe workshops too to get its infrastructure built).
King arthur hasn't grown much as Lewwyn has been heavy handed with the whip and it doesnt have a 5f source. but it has most of its infastructure in place and will be better once we can spare some worker labor - including more farms with civil service.
El Cid has 2 workers - once chops that forest W of the gold next turn (really hoping we get a free Jew spread here as the turn rolls), the other is mining the grassland hill. Lewwyn's done a great job whipping in the infastructure by borrowing the pigs from maths, but we still need the courthouse, library, and probably a market too eventually. will be a lot easier once we get Judaism here.
our newest city. Should be able to whip the forge before we revolt. borders expand next turn and there is a worker on the sheep ready to pasture that. after we whip the forge we need a courthouse, library, and walls. It feels exposed but it does seem like serdoa wants to play nice for the time being so .
thats all our cities (plus gilgamesh and hte odyssey, which I put up in the previous posts). we have the same number of cities now as pindiscooter, which makes me feel like we aren't expanding fast enough, since they had 1 city 30 turns ago - hehe. but our neighbors are doing a better job defending themselves than the amigos did :/. Note that we are doing quite well w/ trade routes - +3 in all cities but the 2 newest (el cid and magharata), and both gilgamesh and the iliad have a +4 trade route (with commodore - not sure why we have a sustained peace bonus with him and not scooter or brick, who we met first. I was hoping to cancel open borders with him once we got them with xenu and merohoc, but the sustained peace bonus will make that painful.)
for reference, commodore has 17 cities, serdoa has 12 (including the barb city in the jungle that we found long ago), and azza has 10. Brick\Yuri also have 10.
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top 5 cities:
foreign advisor:
interesting that only commodore isn't in beuracracy yet (despite his bloated size, or maybe because of it, I don't think his gnp is that well and we will beat him to civil service).
active trades
demos:
Serdoa is the #2 gnp and is pretty much neck and neck with us - so I do believe the big gnp is plako still in a golden age. serdoa's GNP crashed as he left his golden age. so thats a relief - plako at least is far away and can't hurt us.
gnp graph:
MFG graph:
food graph:
power graph:
yeah, we're behind serdoa and azza. but only slightly on both counts.
espionage graph revealed something interesting: there is a very recent spike by serdoa, so he's built some courthouses. I think he's putting 1 EP a turn into us. we may have to start putting some into him again once we have some courthouses built to keep graphs on him . we're ok for now though. I would also like to get graphs on commodore once we have some courthouses built.
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Want to grab this turn Bigger?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
March 11th, 2013, 05:43
(This post was last modified: March 11th, 2013, 05:54 by Bigger.)
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(March 11th, 2013, 00:03)Lewwyn Wrote: Want to grab this turn Bigger?
i logged in thinking to play a quick turn before work (I slept a lot yesterday).. but realized there were a few things that required thinking.. I didn't want to rush the turn and didn' want to be late for work.
Grab it if you can, or else I can grab it after work. which will be with 45 mins left on the timer or so. probably will ask for a pause to be safe but grab it more or less when the timer would run out anyway.
I our costs went up with the new units, we may need to build wealth in a few cities after founding shahnahmeh to still get civil service on schedule. (or maybe we can still do it at 40%, I didn't check).
the aeneid and the iliad ended their build w/o a queue. I put the iliad on wealth (nothing else to build really), and the aeneid on something, maybe a spear.
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Well, you'll have to get it now, as I've committed to not playing this turn. Wife's compy is at another apt and I can't log in until tomorrow now anyway.
Illiad can possibly set to settler, Aenid can put hammers into a WE I think for whipping later when necessary.
I've been putting off building units as long as possible because I didn't want to increase our costs but I simply had to build them last turn to keep up with Azza's military growth.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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ok ill grab it after work. gonna hafta play w/ it see if I can hit CS in 2 turns w/o building wealth. I would like to start growing gilgamesh (give it the rice, I guess) which makes the settler take long in iliad... but I'll figure it out.
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