March 9th, 2013, 10:56
(This post was last modified: March 9th, 2013, 10:57 by Jowy.)
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Bad news, Cornflakes declined our trade and sent AT an identical trade (Code of Laws for Alphabet), which AT accepted.
It's strange. Why you would want your neighbors to become more advanced, rather than those far away from you?
Does he fear we are a bigger threat than AT? Does he want to make AT a friend so he can focus in the war against Azza?
Here's Brick's trade window. He's the one with the second Currency. Also we can trade with him after settling Virmire,
which means he has a city on the coast of the same sea. Here's hoping it's really 2M west of us and not Brick.
March 9th, 2013, 12:08
(This post was last modified: March 9th, 2013, 12:11 by flugauto.)
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Do we have a chariot scouting west?
Azza's score looks beaten.
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(March 9th, 2013, 12:08)flugauto Wrote: Do we have a chariot scouting west?
No. We have one healing in Virmire though. We had to use it to kill barbarians.
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We have trade routes with TT too.
About the Great Scientist. If we go for Soz, we can go for Drama after Aesthetics, then bulb Philosophy.
We have alot of resources!
March 10th, 2013, 11:07
(This post was last modified: March 10th, 2013, 11:10 by Jowy.)
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There we go. He also asked for Open Borders, which I accepted. We'll now need it to scout west. Also it feels that there are alliances brewing up, even in a game with this setup. Especially Cornflakes' deal with AT made me realize we should make some friends as well. Let's hope Brick feels the same way, instead of wanting to eliminate us before our Ballista Elephants roll out. Speaking of which, I used the Great Scientist on a Golden Age. We'll get Construction in three more turns. This is one of the cases in which I don't know if one of the choices is strictly stronger than the others. In our situation though I felt GA is the best option. Flug, your plan to bulb Philosophy can still be done, because we'll be getting a new Great Scientist fairly soon (double GPP for Golden Age speeds it up a lot). One more thing: AT seems to have gotten the best deal from all the opening tech trading. We could have gotten more had we met everyone in a timely manner, but at least we got something out of it, and hopefully can trade Construction around soon.
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So it is Brick-Commodore west. Nice. We should stack some defenses there ASAP. And SCOUT them we want.
Construction, then HBR?
Rough golden age evaluation.
City commerce tiles
Citadel 3-5
Thessia 3-4
Noveria 3
Feros 2
Eden 6-7
Virmire 1-2
18-23 commerce tiles x 8 turns = 144 - 184 extra commerce
City hammer tiles
Citadel 2-3
Thessia 4-5
Noveria 2-3
Feros 3-4
Eden 1-2
Virmire 1-2
13-19 hammer tiles x 8 turns = 104-152 extra hammers
2 scientists x 3 GPP x 8 turns = 48 extra GPP
March 11th, 2013, 08:07
(This post was last modified: March 11th, 2013, 08:12 by Jowy.)
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Turn 100 overview
Sorry for duplicates, doing this for future reference in case other teams are doing it.
Thanks to tech trades, we are now dead last in technology. Well, Azza doesn't have Monarchy, so perhaps you could say we are at least ahead of him. Looking at the tech trade screen, no-one has Construction yet. This is really good and should get us up there with the others. Everyone can research it though, so there is a slight risk that someone gets it before us and trades it around. We should get Currency, Code of Laws and Iron Working, maybe more. I don't intend to give TT Construction for a much cheaper tech that we don't need.
As you might have noticed, we met Azza this turn. He asked for OB to scout us, I didn't see a reason to accept. An interesting detail can be discovered from the relations or glance screen; not only did Cornflakes attack Azza and take his cities, as we already knew from CivStats, but Cornflakes also declared on 2M, perhaps for a worker steal? They've both made peace with Cornflakes since then. The 10 turn peace treaty with Azza is still in effect.
After taking the pics, I changed Eden Prime's build to Baray instead. At least until it grows in 3 turns.
We have 1 chariot 1 axe at Virmire. Any extra units are making their way there, or at least close by. Perhaps Feros is the best, so they can reinforce either side when needed.
One chariot is now scouting west in Brickland. He has two unprotected workers and a city with only an axe in it... Stop tempting me!
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Why we don't chop Eden's forests?
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(March 11th, 2013, 08:51)flugauto Wrote: Why we don't chop Eden's forests?
Workers have been doing other stuff. I have an idea, how about we pre-chop all the forests and then use them to rush a wonder? Maybe Statue of Zeus, though we might not have everything set up for it in time.
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SoZ with Ivory needs only 5 forests. What other wonders do we want and can realistically get? Maybe Statue of Liberty, but it is way down the techtree. We better chop some workers, settlers.
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