Here's my thought for how we could end this after playing through sector 5.
Each Commander selects a save, individually. Then makes the jump, individually, to his individually chosen sector. Then fly through sector 6, which will be different for each individual, and then jump on directly and engage the rebel flagship. Still individually, of course.
Alternative is select one save to bring forward again, have players do the same sector 6 all round, pick our own favourite of those to bring down rebel flabship. Might be a bit more boring to watch similar ships fight, I think if we split after sector 5 we get greater variety.
Stats:
Each Commander selects a save, individually. Then makes the jump, individually, to his individually chosen sector. Then fly through sector 6, which will be different for each individual, and then jump on directly and engage the rebel flagship. Still individually, of course.
Alternative is select one save to bring forward again, have players do the same sector 6 all round, pick our own favourite of those to bring down rebel flabship. Might be a bit more boring to watch similar ships fight, I think if we split after sector 5 we get greater variety.
Sector 5
My path:
Buy a power bar, for good luck.
A (Distress)
Ship in asteroid field. I find a mysterious ship with a stasis chamber on board. However an asteroid is on collision course. I decide to be a jerk, and grab the weapon, leaving the damaged stasis pod/crystal alien to die. Sorry, too late in the game and too low odds of getting even a crystal crewman out of this. Even though Crystal is veery nice in the final fight. Get a Pegasus missile, 3 power-but-dual-firing-2-damage launcher. Also some scrap.
B
-Aaaargh! It’s the notorious pirate-hunter Commander Molach! He is chasing us, captain!
-Offer him a slave for peace.
-He didn’t accept! Their Mantis and Rockman are now beaming back, they have shot up the medbay, we can’t heal. The Horror…the horror…. …
-…..
Nice haul! Rock crewman.
Buy engine upgrade and another power bar. 45% dodge, next one only gives +3% some maybe gonna stop there. Weapons upgrades next.
C
Automated scout. I attempt to download the data stores – but activate it. Other option was gain 28 scrap. It was unshielded, uncloaked. Missile managed to hit shields, but no other damage. Of course. Got 42 scrap and 1 fuel instead.
D (Distress)
Give 2 fuel, receive 55 scrap. Okay.
E Pirate in asteroid field.
Armed to the teeth, and cloak too. Thank Bog for good dodge, but in the end decide to take his offer of surrender – gave me 8 missiles (!) and 26 scrap. No boarding possible, cloaking + 3 mantis crewmen I would probably lose my team.
F
Forgot to take pictures. Attacked a pirate, decided to teleport over, but messed up a bit. Also he did hurt me some with double-trouble lasers. Got decent loot, and scrap from civilian ship they just liquidated, and decided to buy shields and power bars. Made a mistake when I beamed them home, only got the mantis home, rock stayed. Ran from room to room, chased by a ship-security mantis. Luckily I damaged weapon bay, which led the enemy mantis to run and repair the damage. Teleport room managed to recharge just in time to bring the rock home. Whew. About 60 loot.
G
Nothing. Or rather, a pirate who made a harmless comment on how nice my ship looked.
H
Mercenary ship. I make a grave blunder – they had no medbay, and human/zoltan crew. I thought easy pickings – but teleported into weapons room. When My weapons powered up, I realized they had lvl 2 doors and that I was stuck. I fired at helm, maybe they would go repair it – nope. Bottom line, he got off a completely 100%-avoidable missile, hit me for 4 damage (AFTER last crew was killed, it was mid-air while I killed them). At least my Murdering Mantis got a level.
I
Federation ship needs escort. Yup, that’s me. Quest added next sector. I gain 3 fuel.
J
Pirate wants a fight.
2 human crew, no medbay. You almost deserve my sympathy, but today I’m mr. Vengeance. Teleport into cockpit, target weapons at his (weapons). 2 missiles, 50 scrap.
I then notice that I can’t make the jump to the store. Niiiice. Rebels will overrun it.
K Exit beacon.
Mercenary fighter. I pay him 17 scrap to delay rebels. He does so. Store is STILL OPEN HAHAHAHAAAAA.
L
Store.
Main thing was to patch my old hull up. But can you say JACKPOT. I can. Jackpot.
M
Pirate in asteroid field. Fun fight. For me. Not for him. Take out weapons, then piloting, setting off a fire, then asteroid takes out medbay. I teleport into it, catching a near-dead engi, then the half-burnt mantis and other engi. 62 scrap.
K
Back to exit. Ready to Leave.
My path:
Buy a power bar, for good luck.
A (Distress)
Ship in asteroid field. I find a mysterious ship with a stasis chamber on board. However an asteroid is on collision course. I decide to be a jerk, and grab the weapon, leaving the damaged stasis pod/crystal alien to die. Sorry, too late in the game and too low odds of getting even a crystal crewman out of this. Even though Crystal is veery nice in the final fight. Get a Pegasus missile, 3 power-but-dual-firing-2-damage launcher. Also some scrap.
B
-Aaaargh! It’s the notorious pirate-hunter Commander Molach! He is chasing us, captain!
-Offer him a slave for peace.
-He didn’t accept! Their Mantis and Rockman are now beaming back, they have shot up the medbay, we can’t heal. The Horror…the horror…. …
-…..
Nice haul! Rock crewman.
Buy engine upgrade and another power bar. 45% dodge, next one only gives +3% some maybe gonna stop there. Weapons upgrades next.
C
Automated scout. I attempt to download the data stores – but activate it. Other option was gain 28 scrap. It was unshielded, uncloaked. Missile managed to hit shields, but no other damage. Of course. Got 42 scrap and 1 fuel instead.
D (Distress)
Give 2 fuel, receive 55 scrap. Okay.
E Pirate in asteroid field.
Armed to the teeth, and cloak too. Thank Bog for good dodge, but in the end decide to take his offer of surrender – gave me 8 missiles (!) and 26 scrap. No boarding possible, cloaking + 3 mantis crewmen I would probably lose my team.
F
Forgot to take pictures. Attacked a pirate, decided to teleport over, but messed up a bit. Also he did hurt me some with double-trouble lasers. Got decent loot, and scrap from civilian ship they just liquidated, and decided to buy shields and power bars. Made a mistake when I beamed them home, only got the mantis home, rock stayed. Ran from room to room, chased by a ship-security mantis. Luckily I damaged weapon bay, which led the enemy mantis to run and repair the damage. Teleport room managed to recharge just in time to bring the rock home. Whew. About 60 loot.
G
Nothing. Or rather, a pirate who made a harmless comment on how nice my ship looked.
H
Mercenary ship. I make a grave blunder – they had no medbay, and human/zoltan crew. I thought easy pickings – but teleported into weapons room. When My weapons powered up, I realized they had lvl 2 doors and that I was stuck. I fired at helm, maybe they would go repair it – nope. Bottom line, he got off a completely 100%-avoidable missile, hit me for 4 damage (AFTER last crew was killed, it was mid-air while I killed them). At least my Murdering Mantis got a level.
I
Federation ship needs escort. Yup, that’s me. Quest added next sector. I gain 3 fuel.
J
Pirate wants a fight.
2 human crew, no medbay. You almost deserve my sympathy, but today I’m mr. Vengeance. Teleport into cockpit, target weapons at his (weapons). 2 missiles, 50 scrap.
I then notice that I can’t make the jump to the store. Niiiice. Rebels will overrun it.
K Exit beacon.
Mercenary fighter. I pay him 17 scrap to delay rebels. He does so. Store is STILL OPEN HAHAHAHAAAAA.
L
Store.
Main thing was to patch my old hull up. But can you say JACKPOT. I can. Jackpot.
M
Pirate in asteroid field. Fun fight. For me. Not for him. Take out weapons, then piloting, setting off a fire, then asteroid takes out medbay. I teleport into it, catching a near-dead engi, then the half-burnt mantis and other engi. 62 scrap.
K
Back to exit. Ready to Leave.
Stats:
Scrap: 62
Hull: 30 -spotless!
Fuel: 14
Missiles: 24
Drone schematics: 14
Number of crew & race: 2 humans, zoltan, mantis and 3 Rocks
Crew skills: Pilot, shield, weaps, engi Golden. Mantis boarder almost gold, rock boarder is a pacifist who refuses to kill. Apparently.
Upgrades:
-shields: 8
-engines: 5
-oxygen: 1
-weapons: 5
-medbay: 1
-piloting: 1
-sensors: 2
-doors: 2
Reactor: 18 (19 with Zoltan charge)
Weapons: Burst Laser II, Burst Laser II, Burst Laser I, Artemis.
Drones: Current N/A
Augmentations: Scrap recovery arm.
Hull: 30 -spotless!
Fuel: 14
Missiles: 24
Drone schematics: 14
Number of crew & race: 2 humans, zoltan, mantis and 3 Rocks
Crew skills: Pilot, shield, weaps, engi Golden. Mantis boarder almost gold, rock boarder is a pacifist who refuses to kill. Apparently.
Upgrades:
-shields: 8
-engines: 5
-oxygen: 1
-weapons: 5
-medbay: 1
-piloting: 1
-sensors: 2
-doors: 2
Reactor: 18 (19 with Zoltan charge)
Weapons: Burst Laser II, Burst Laser II, Burst Laser I, Artemis.
Drones: Current N/A
Augmentations: Scrap recovery arm.