Poll: How should I play this one? You do not have permission to vote in this poll. |
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Peaceful like a lamb | 5 | 12.20% | |
Gruff but defensive, like a billy goat | 4 | 9.76% | |
Aggressive, like Lambert, the Sheepish Lion post-therapy | 8 | 19.51% | |
A horrific mad hurricane of violent destruction, like a toddler | 24 | 58.54% | |
Total | 41 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!
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(March 21st, 2013, 09:25)kalin Wrote: Knights!Right! So, THE PLAN: For: And: And most importantly: Oh. And as a bonus?
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What effect do you think RBmod will have on the effectiveness of elephants?
Also, how much are you planning to sell out for the Lib race? (March 21st, 2013, 10:26)Ceiliazul Wrote: What effect do you think RBmod will have on the effectiveness of elephants?Heh, from experience? They are deadly, deadly beasts against knights. Don't get me wrong, the main combatants I'm fielding are going to be mammoths...vanilla WE didn't even blink killing (nerfed) cataphracts in PB5, and BE are just going to be weepingly unkind. The main reason I'm thinking Machinery -> Engineering right now is that wellies are slow and if Serdoa is coming, I need 3-move roads for logistics, and pikes/castles for my hard points. (March 21st, 2013, 10:26)Ceiliazul Wrote: Also, how much are you planning to sell out for the Lib race?Um. Not my security against knights? It's hard to gauge relative tech rates at the moment. If I do go for Engineering, stone-boosted castles go into not just the border cities but a couple of my commerce monsters as well, worth it for the extra Trade Route but also for the +25% EP boost. A couple of targeted tech steals against Serdoa might be good, ideally boosting us up the Guilds->Banking path. Sadly, unlike my similarly sized rivals France and Azteca, I've got an able and powerful military on my doorstep. If I wasn't so worried about Serdoa, I'd either blast forward onto Paper->Education->Liberalism (with optional Music boost) or power up on self-researching Nationalism for Taj. After Lib, Gunpowder and then Printing Press, then the bog standard economy route to Scientific Method via Astronomy, with a side focus on getting Oxford online ASAP. Alas, I don't think I can fight off/scare off Serdoa with just balistae-totin' mammoths.
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It's strange that we've been here long enough to instantly know what those pictures mean...
Hilarious, though. (March 12th, 2024, 07:40)naufragar Wrote:"But naufragar, I want to be an emperor, not a product manager." Soon, my bloodthirsty friend, soon.
Thanks guys! By the way, caught the graphic in a pitboss for once!
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I write RPG adventures, and blog about it, check it out.
Okay, as is traditional, I'm spending weekend with wife and daughter rather than updates. So here's the last three turns:
First off, sexy Bureau action. After the Wall, Lakeside can build two monasteries in three turns, Hindu and Taoist. It was a GPro and Serdoa that founded Christianity, so the AP will probably be Buddhist, alas. I have a few Buddhist cities, but not worth it to mass-spread the religion, really. Taoism spread to Scooter's new iron city of Jamba Juice, which means we can see it now. Which also means, they can see the dozen or so of our cities that own Hinduism. I'm also bumbling around trying to get a mass of courthouses online. Stoney Knob gets its whipped in; last bit of infra, next its walls, mace, pike, castle. Oh yeah, we're going to take the Serdoan threat very seriously; I just hope he does opt to go overland. Might need to rush Optics if he takes the sea routes. Turn: 159 Status: Landing the Great Wall is a plus if I do manage to do much fighting in Greater Generica. Otherwise, it's a turn's worth of prettiness and some GPP. Nicely delineates what I need to finish taming in this area, though. Demos are still the same; top crop, bad GNP, okay MFG, scary soldiers. Still, nowhere to go but ever upward! In emergency, turn category 3 into category 4. Turn: 160 Status: Finally, this last turn. I'm still pushing out mammoths from poor little Willowbrooke, although I took a break to hammer out a sentry chariot. Distinctly nervous here, but I can't put everything into military at this point. Hidden Valley no longer just has ranches! Civil Service farms are going to see this puppy grow tall, and then stagnate on workshops, watermills, and awesomeness. While it grows, let's make this religion more prevalent, though, eh? In general, this middle kingdom area is like Southern California: Pretty but dry, needs irrigation out the wazoo. Ergo, irrigation. Also needs more Tao. Because everything else, it seems, gets spread first. Turn: 161 Status:
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