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Ok. Pity party is over. What do you plan to do about your position? You have high food cities. You need hammers. That sounds like a reason to whip. Have you recovered from your whip anger from eons ago? Another option for high food is bulbing. Caste, run a shitload of specialists and make some progress that way. You don't have quantity so you need to find some way to leverage what you do have.
Concerning your neighborhood, what is the situation with Brick and/or Seroda? I don't recall seeing graphs so I don't know what the geopolitical situation is.
Don't despair. Keep setting goals and planning. You have a better shot at winning this game than you have of winning our NCAA basketball bracket.
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The situation with my neighbors is that I'm about even in power with Brick/Yuri and his whole army is right on my border, minus a smallish garrison on his border city with Serdoa. Basically he's loaded up against me to keep me from taking back my two cities. I can build cats and elephants and am slowly working on it, but I'm still recovering from the whips a billion turns ago so whipping out a big attack force will be hard to do. I have four large cities that I could whip down hard to get enough units to take one of the cities back, but I doubt I can get enough to take both before he could react and whip in a ton of defenders from the north. In the meantime I'll have wrecked my economy again and will fall further behind. I'm such an optimist.
I don't think Serdoa is coming for an attack, he doesn't have a lot to gain from it. He'd have to build a ton of boats and unless he has knights already he isn't going to get very far because most of my defense is still spears from the Brick invasion. As for attacking Serdoa, well, he has longbows. I'd have to build a ton of boats and then a ton of units to get over and attack him. And anything I capture I likely couldn't keep, so it would be a spite raze campaign. Highly entertaining, but not productive for me. Maybe I could knock him out of the running in this game. Does that sound like fun to anyone?
I'm not sure where you think this became a pity party, I'm just laying it out like I see it. I don't have enough tiles to work to be a credible player in this game and don't see how I'm going to get back into it. That's just the way it is.
And the bracket? You're one to talk, you're behind me. Your wife is leading the field. You should .
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(March 23rd, 2013, 19:51)spacetyrantxenu Wrote: I don't think Serdoa is coming for an attack, he doesn't have a lot to gain from it. He'd have to build a ton of boats and unless he has knights already he isn't going to get very far because most of my defense is still spears from the Brick invasion. As for attacking Serdoa, well, he has longbows. I'd have to build a ton of boats and then a ton of units to get over and attack him. And anything I capture I likely couldn't keep, so it would be a spite raze campaign. Highly entertaining, but not productive for me. Maybe I could knock him out of the running in this game. Does that sound like fun to anyone?
Yes. Alternatively attack Azza, Ad Hoc, or Scooter. Or anyone really.
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I didn't really mean pity party. You just sounded full of despair, so I thought I'd get you out of that funk. Call it tough love.
@ffp: Any port in a storm, eh?
Anyway, do you know what your neighbors are teching? And did you choose the CoL/Big B path or the one towards LBs/Vassalage? That choice seems to be between continuing to play for the longterm vs. playing turtle, eternal defense/survival. What other info do you have stocked away that could help with some decisions/plans? hammer
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Azza and Ad Hoc/Merovech are simply too far away to attack. You think wandering a pair of praets around the map was a bad idea? Try launching a galley invasion against Azza from where I am. As for Ad Hoc/Merovech, it would be possible to attack them, particularly their secondary territory (the area separated by the mountain from their capital), but again I'd have to build a lot of boats to attack them over there and I'm not sure it's worth it. If I was going through the effort to do that I'd just build the boats, sail through their borders, and attack Brick's super squishy north by boat. Again, that would be a razing campaign but that would possibly serve a useful purpose to me if his tactics were bad enough to allow it to work. If I razed his capital + 1 city in the north I could possibly parlay that into recapturing Blue Fish and Black Fish if he wasn't careful. But that would require me to build two separate attack forces, that probably isn't possible with my level of production.
Attacking the Zulu is really the only viable option if I'm going to try gaining and holding land. Their army is easily the smallest in the game right now, but again my problem is how to power up an invasion force, get enough boats to get the attack force in place on time, and launch the attack without tipping them off. But they have graphs and easy visibility on me, there's no way I could build up without them noticing. I'd have to cover it with a phony war declaration against Serdoa or Brick and that isn't really a safe option if I then want to ship my power off to the south. Being in the middle of the map has its downsides, I border several potentially hostile players.
Anyway, it sounds like you're trying to goad me into posting a big update. Go away, I'm trying to watch this basketball game!
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I'll leave you alone for now. I've confirmed your civ still has a pulse. With the lack of updates, it was hard to tell for a while. :P
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With brothers like that, who needs Commodores?
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He's lucky I stopped being a ded-lurker. With the lack of updates, I would be insufferable towards him, goading him to post more so I'd know what's going on. Or I would have had to spam it up with more pictures of my adorable dogs. In seriousness, though, Xenu, I would like to help you stay engaged in this game, so start throwing some ideas around here. I can't give advice now, but I can help you think through your options some.
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(March 24th, 2013, 15:24)spacetyrantxenu Wrote: Azza and Ad Hoc/Merovech are simply too far away to attack. You think wandering a pair of praets around the map was a bad idea? Try launching a galley invasion against Azza from where I am. As for Ad Hoc/Merovech, it would be possible to attack them, particularly their secondary territory (the area separated by the mountain from their capital), but again I'd have to build a lot of boats to attack them over there and I'm not sure it's worth it. If I was going through the effort to do that I'd just build the boats, sail through their borders, and attack Brick's super squishy north by boat. Again, that would be a razing campaign but that would possibly serve a useful purpose to me if his tactics were bad enough to allow it to work. If I razed his capital + 1 city in the north I could possibly parlay that into recapturing Blue Fish and Black Fish if he wasn't careful. But that would require me to build two separate attack forces, that probably isn't possible with my level of production.
Attacking the Zulu is really the only viable option if I'm going to try gaining and holding land. Their army is easily the smallest in the game right now, but again my problem is how to power up an invasion force, get enough boats to get the attack force in place on time, and launch the attack without tipping them off. But they have graphs and easy visibility on me, there's no way I could build up without them noticing. I'd have to cover it with a phony war declaration against Serdoa or Brick and that isn't really a safe option if I then want to ship my power off to the south. Being in the middle of the map has its downsides, I border several potentially hostile players.
Anyway, it sounds like you're trying to goad me into posting a big update. Go away, I'm trying to watch this basketball game!
Excuses, excuses. And don't tell me you can't attack Nakor because someone else killed him first.
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OK, if I can just refer you guys to the Lurker Code of Conduct:
Lurker Code of Conduct Wrote:1. Call for blood loudly and at every opportunity.
2. For all otherwise unspecified circumstances, refer to rule number one.
Nevermind, you're all perfectly abiding by the established rules.
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