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That is some very impressive work, novice.
One thing that I noticed from reading through those savegame files, however, is that the actions in-game didn't always match up with your description. You also had an eot 129 Liberalism date in there, which is not going to happen when we actually play through the game, because we're not building Wealth in all cities at all times. Would you be willing to give me one straight run through from the current turn (T122) up until all of the whipping/overflow finishes, based on our expected eot 130 Liberalism date? If you can give me a final save stack, then I'll write it into the larger micro plan and base what the other cities are doing around the capital's needs.
We've got 2 full days to work on this, so no hurry at present.
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(April 3rd, 2013, 15:59)Sullla Wrote: That is some very impressive work, novice.
One thing that I noticed from reading through those savegame files, however, is that the actions in-game didn't always match up with your description. You also had an eot 129 Liberalism date in there, which is not going to happen when we actually play through the game, because we're not building Wealth in all cities at all times. Would you be willing to give me one straight run through from the current turn (T122) up until all of the whipping/overflow finishes, based on our expected eot 130 Liberalism date? If you can give me a final save stack, then I'll write it into the larger micro plan and base what the other cities are doing around the capital's needs.
We've got 2 full days to work on this, so no hurry at present.
Thanks. That sounds like a (meta)plan, Sullla, I'll try to do a straight run tomorrow (or someone else can try it if they feel like it). Do we have a sandbox that's accurate for t122?
I have to run.
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Here's the latest (and not completely finished) group of saves that I've been working with. It should be correct on all city builds and tiles for the current turn, Turn 122. Thanks.
http://dl.dropbox.com/u/19563179/ISDG/IS...-saves.zip
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(April 3rd, 2013, 15:09)Sullla Wrote: I'm really hoping now that we'll be able to land Great Lighthouse (due eot 126), since it would make any coastal cities down here in the deep south far more profitable. We already have 6 coastal cities, and we could easily get another 3-4 down here if we tried. Remember, this is non-nerfed vanilla Lighthouse with two extra trade routes per city. 10 cities x 4 trade routes x 2 commerce each = 80 commerce. Not too shabby. Keep those fingers crossed.
So I'm definitely excited about GLH but it's not quite that good right - since half that 80 commerce we'd get anyways. Also, Corporation is probably a pretty good tech for us, given that +1 trade route in all of our inland cities (including capital and shrine) is probably competitive if not better than the loss of 1 trade route in the coastal cities due to expiring GLH.
Still obviously a good build and I hope we get it.
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Even 40 commerce is the equivalent of working 5 gold resources - it's a lot. We also have very little reason to tech Corporation, since there are so many other techs that are more useful. Communism is the big one, along with Rifling, Steel, Democracy (Statue of Liberty) and so on. I don't see us wanting Corporation for a very long time.
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Asking again since it may have been lost in the noise:
Can we prioritize a galley out of Starfall? I don't see that we are in a real rush to get Globe up limited by Starfall making a theater, and we would like scouting/circumnav.
April 3rd, 2013, 20:09
(This post was last modified: April 3rd, 2013, 20:14 by Ceiliazul.)
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This chart is dedicated to KJN's amazing, ongoing work.
Our success is thanks to the work of Sulla, and lately Novice and others on the micro side.
Keep it up!
Observations:- CFC! Tech thanks to 'mids, but I'm shocked at their population!
- CivFR discovered a tech on t121, so they aren't due for anything big
- Apolyton is sacrificing growth for the Lib run... likely bad in the longterm.
- Bottom Right red line measures the bump the Lib-winning team will receive
- Bottom Left... is sad. Poor guys missed missed the snowball.
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thats awesome ceil. so we are going to get education, liberalism, and nationalism in 2 turns, basically - more than 3 teams have gotten in beakers the whole game
Please don't go. The drones need you. They look up to you.
April 3rd, 2013, 20:17
(This post was last modified: April 3rd, 2013, 20:23 by Ceiliazul.)
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No, my friend. The red line is only Nationalism itself. In those 2 turns, we will match our beaker total for the entire game so far!
To date, we've earned 9018 beakers.
Edu, Lib, Nat'l total: 9000 beakers.
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I'm waiting to see OMGHAX in the tech thread if we pull that off. Followed by cat herding and a dogpile attempt eventually. I look forward to seeing the next graph. Nice play (and interesting) lately. Kudos to the active participants!
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