Is that character a variant? (I just love getting asked that in channel.) - Charis

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(April 4th, 2013, 22:46)Qgqqqqq Wrote: Churchill is NOT better then brennus.
Whyre you trying to get Buddhism.

Well, I was being sarcastic off the bat but looking a bit closer, Churchill actually gives the protective promo which is distinct from the Celt UU and UB bonuses (BOTH giving Guerilla I; seems a bit off to me). Also, protective gives a +100% walls build, which supports the Celt's Dun! So, not so bad as I thought but the spiritual vs protective was never going to be a good deal anyway.

I'm trying to get Buddhism so I'm the first to a religion and can spread it like crazy, especially if I can snag Henge.
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(April 4th, 2013, 23:10)teleh Wrote:
(April 4th, 2013, 22:46)Qgqqqqq Wrote: Churchill is NOT better then brennus.
Whyre you trying to get Buddhism.

Well, I was being sarcastic off the bat but looking a bit closer, Churchill actually gives the protective promo which is distinct from the Celt UU and UB bonuses (BOTH giving Guerilla I; seems a bit off to me). Also, protective gives a +100% walls build, which supports the Celt's Dun! So, not so bad as I thought but the spiritual vs protective was never going to be a good deal anyway.

I'm trying to get Buddhism so I'm the first to a religion and can spread it like crazy, especially if I can snag Henge.

Huh? Henge has anti-synergy with a religion. You don't want a really early religion anyway, unless you are at a very low difficulty level. Worker techs are more important.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(April 4th, 2013, 23:58)Merovech Wrote: You don't want a really early religion anyway, unless you are at a very low difficulty level. Worker techs are more important.

You mean like Prince?

Telah, hey, go for the religion. Or go for 'Henge. Good news is you probably don't need both. Generally the Polytheism path works better long-term, which is why many here pan Buddha.

Poly allows earlier Monotheism, (early Organized Religion civic is a strong play,) and also enables the shiny things along the Aesth line. As a bonus, more AIs go for Buddha first, increasing their odds of beating you.
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Okay this is good info smile

I would usually not go for Buddhism but -have- noticed the AI runs for it even though it doesn't really seem to offer anything except the Religion itself, a prereq to Priesthood, and Monasteries. I had a brief thought that the Henge Great Prophet points might be quite handy in the short term though. Run for Oracle too? :D

Also it really irritates me to have to build monuments, or, spread religion compulsorily. Free monuments, so take religion spread a bit more easily than OR and missionaries, but hey the option's there. An early shrine might make for a dominant religion later! Although probably only in SP frown ).

And.. Pretty much just SP for me so far, and I suppose asking smoke questions, and thinking about ranges of opening options for any potential MPs. Or, just in general. I find the AI cheats higher on SP to be a bit of altered reality.

Not that I would use any suggestions of course, that would be WaaaaaYYY too obvious.
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In single player, you simply should not go for an early religion. 1) You will likely lose the race to an AI (especially buddhism). 2) It is much stronger for your opening to research worker techs instead. 3) It is actually just better to adopt an AI religion for the diplo bonuses and/or stay in no religion for different diplo reasons.

Now to some extent you can do whatever you want in low difficulty single player and it can work out fine, but you are definitely harming yourself in multiple ways by researching meditation.

Stonehenge is a much better idea; it's a good wonder, and it's REALLY good if you are charismatic.
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(April 5th, 2013, 00:55)SevenSpirits Wrote: In single player, you simply should not go for an early religion. 1) You will likely lose the race to an AI (especially buddhism). 2) It is much stronger for your opening to research worker techs instead. 3) It is actually just better to adopt an AI religion for the diplo bonuses and/or stay in no religion for different diplo reasons.

Now to some extent you can do whatever you want in low difficulty single player and it can work out fine, but you are definitely harming yourself in multiple ways by researching meditation.

Stonehenge is a much better idea; it's a good wonder, and it's REALLY good if you are charismatic.

No argument with anything, just mucking around with SP to see what's theoretically possible. Gotta try these things, even if they turn out to be terrible gambits!

With some experimentation I think the answer is that you need to be working a tile with at least 2 gold yield from the start. In quick at least that puts research at 11bpt and lands Meditation in 5 turns. This seems to guarantees a Buddhism win from the AI in SP and I'd say if someone was crazy enough to try it in MP it would at least put you in the running. I don't think this could be reduced to 4t for example, even with a financial leader.

An Oasis seems like the ideal tile in the starting square (for meh old mate Churchill of the Celts at least), but anything with a workable 2gpt looks to do the trick.
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Since this seems to be a general thread in overall, I assume I can ask this question here:
How do usually create Adventures, Epics and so on? How do you "cover" tiles that were uncovered on the start?
Do you edit map much or just think about the goal more?
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Type up a plan and PM to T-Hawk. He can work with you to flesh out a map/scoring.
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(April 5th, 2013, 10:30)Ceiliazul Wrote: Type up a plan and PM to T-Hawk. He can work with you to flesh out a map/scoring.

Thanks! I really like the idea of those and would like to create those and look how people are playing. I shall pm him then!
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There's an interesting adventure going now, you're welcome to join
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