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Turn 144 part two
Okay, so the pillaging party turns out to have been a really bad idea, sorry guys! I think we need to wait on Tasunke to see what the future for this war is. At the moment we'd be lucky to get white peace with Trolls.
Domestically we have sugar and will get whale in two turns. Optics finishes this turn and In The Stone will start on a caravel next turn.
C-H and I chatted through the war stuff - we've got another possible fork up north, with only a pike and a spear in Mai-Tai. They'll probably have friends by next turn though.
We've moved our stack north of WIFOM to capture two workers and cut off the Maces that killed our cats. The theory is that bombarding isn't going to do much good now, lets just do some damage. Trolls could road and use the maces to attack Jemmy, but we've got four units in there and a knight in reserve so I think it's safe.
Down south, after a load of simming we decided not to attack White Russian. Mostly because our boats are making Trolls keep units down here rather than facing TEAM.
Finally the power. Will Trolls do something with their knights next turn?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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You mean TEAM? Trolls don't have Guilds, so they can't have knights
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Yeah, team. It's very inconsiderate for two other teams to begin with T.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Just checked in on the save (since I was hoping that TEAM had played/was on):
Our northern force is gone; he only lost 3 maces in the process 
There's a GG Pike in WIFOM, just in case you had any dreams of taking the city 
White Russian built a Trireme, and hasn't been reinforced (it doesn't even look like the mace healed :/)--maybe you can rerun your sim?
April 5th, 2013, 16:08
(This post was last modified: April 5th, 2013, 16:15 by Old Harry.)
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It sounds as if they used the spear and Pike in Mai Tai to kill our knights, which means the knight SE of Halberd might just be able to raze the city (he can't keep it unfortunately).
I'm thinking an orderly retreat might be the correct play now, even with the Trireme situation in the south (they have five to our five now). Although annoyingly we've got to stick around to give TEAM cover. Bah.
Unfortunately there is an extra mace in White Russian, we're not taking it this turn!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Peeked at the turn:
No declaration from TEAM yet 
Trolls have officially passed us in power
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Okay, I'm logging in now, are you guys around?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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How did the turn go? You can GTalk me anytime if you wanna chat about the turn. I'll see that before a post here.
Things are looking pretty dire right now, but I'm sure there's still lots we can do. Is there any way we can get our surviving zerks on boats and focus on navy? Can we build caravels yet? I noticed Tasunke didn't whip this turn, not an encouraging sign. But if they do send in an army of knights soon, and we can continue to threaten coastal cities, there's still some damage to be done.
April 7th, 2013, 09:49
(This post was last modified: April 7th, 2013, 09:51 by Old Harry.)
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Turn 145
Sorry, didn't press post on this last night. Yeah we have some caravels on their way..
CH and I chatted a bit about the front line here. Up north we have a knight who can reach Mai-Tai, but when we get there Trolls have two units. We get 65% odds on the mace unpromoted, but it's just a waste of a valuable knight to attack now, so he'll fall back.
At WIFOM we could sit in place and bombard some more, but that won't get us anywhere really, so I had a peek around the mountains, and found some maces and workers - our two shock knights get 95%+ odds, so we decided to move the stack and attack.
Two easy wins and a great general!
Who attaches himself to a chariot and will join the stack next turn.
Caravels: This guy can get north-south circumnav in two turns (although not the direction he's pointing here!)
While In The Stone can whip this caravel next turn (146), move westwards the turn after (147) and give us E-W circumnav t148 - then go visit Trolls' east coast.
On our maritime front we have three galleys blocking On the Rocks' improved tiles, a Caravel (just upgraded from trireme) in our territory, and a stack of four triremes, four galleys and seven zerks in neutral waters. I've left them there so that Trolls can't join the recently completed trireme in White Russian with their stack. They have optics too though and can research astronomy without penalty so could have caravels and galleys out soon. :/
Occam's grocer gets us back to health-neutral! Is there anything you'd rather see it building than a knight? (we had hammers in already or I would've gone for a catapult.)
BOG grew to 10 and I've reconfigured to (near) max hammers to get the market done sooner and start getting Shrine money multiplied.
Smooth is now building cats for defense. Dirk finishes a work boat to net the whale next turn. The rest of the cities aren't that interesting.
On tech our possibilities are:
Poly (1 turn) - Aeshetics (1 turn) - Lit (1 turn) - Drama (2 turns) for National epic in In The Stone and heroic epic and globe in Smooth. Is HE and globe in one city a good mix?
Poly (1 turn) - Monotheism (1 turn) for Organised Religion and +25% building building, but it requires revolting to OR and to Budhism and we're not going to get a great person for ages
Gunpowder (6 turns) for defense
Philosophy (4t) - Nationalism (10t) for drafting
Paper (3t) - Printing Press (9t) to give Occam ~40 more beakers a turn?
We're on poly this turn, any opinions on the other options?
Power  bye bye knights
Demos - Trolls are clearly ahead on soldiers now...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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(April 7th, 2013, 09:32)YossarianLives Wrote: How did the turn go? You can GTalk me anytime if you wanna chat about the turn. I'll see that before a post here.
Things are looking pretty dire right now, but I'm sure there's still lots we can do. Is there any way we can get our surviving zerks on boats and focus on navy? Can we build caravels yet? I noticed Tasunke didn't whip this turn, not an encouraging sign. But if they do send in an army of knights soon, and we can continue to threaten coastal cities, there's still some damage to be done.
Trolls can build caravels now too, but I think we'll beat them to circumnav and have 5-move caravels. They could go for Astro next, meaning galleys etc that we can't beat...
It's quite a way from the stack at WIFOM to the ocean, but I was wondering about building some more Zerks that could be picked up by the galleys near On The Rocks. Its possible we can do that without Trolls noticing... will see what is possible.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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