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Intersite Game - Turn Discussion Thread

Looking nice, everything on track.

Sullla Wrote:Now that we have Great Lighthouse assured, I hope to work some more on sandboxing the upcoming turns. Let me know your suggestions and comments.

Don't have much to add, but here's a few things:

First order of the day for Horse Feathers should be to knock out a few cheap military police for French Riviera and Focal Point (spearmen or archers). FR is undefended and there's a CivPlayers chariot in the south. I know we have a NAP but you can't be too careful.

It would be nice to road the tile 2S of Adventure one after the mine north of it is finished.
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(April 14th, 2013, 07:22)Bigger Wrote:
(April 14th, 2013, 07:12)novice Wrote: Player order is static, play order is randomized. The trade route oddities apply to sequential and simultaneous turns equally.

well this completely clears it up
cool

He's saying that play order is randomized, meaning production ties for wonders (amd first to bonuses like the Music GA, etc.) changes from turn to turn. But the order that trade routes are calculated is static, and so does not vary from turn to turn.
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Since we're whipping a theatre in Ditchdigger, can we scrap the build from another city?
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(April 14th, 2013, 07:56)sooooo Wrote: It would be nice to road the tile 2S of Adventure one after the mine north of it is finished.

Speaking of roads, if/when we have a worker nearby we should make sure to road our iron.
I have to run.
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(April 14th, 2013, 08:51)Nicolae Carpathia Wrote: Since we're whipping a theatre in Ditchdigger, can we scrap the build from another city?

Not without delaying starting the Globe in Starfall. We will whip theatres on T127, and we can't whip a theatre in Ditchdigger until T128. At least that's what I get from checking the build and growth times.
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(April 14th, 2013, 10:15)kjn Wrote:
(April 14th, 2013, 08:51)Nicolae Carpathia Wrote: Since we're whipping a theatre in Ditchdigger, can we scrap the build from another city?

Not without delaying starting the Globe in Starfall. We will whip theatres on T127, and we can't whip a theatre in Ditchdigger until T128. At least that's what I get from checking the build and growth times.

Still, it may be worth delaying the globe by a turn it we save a theatre. Forbidden Fruit for example doesn't really need a theatre and could benefit from saving the population for when it has the national epic. We'd have to make the change this turn though.
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Do we need globe immediately? Will completing it one turn sooner make a difference?
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Not to mention that we can put some hammers into another build in anticipation of being whipped during that dead turn. So it may not even delay the Globe!
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Almost certainly, the main cost is having to redo some micro planning, which I guess Sullla will end up doing. So IMO:

Sullla, we think it would be beneficial to cancel another theater build (as far as I can tell, the Eastern Dealers one) in light of the plan to whip one in Ditchdigger. Up to you if you are willing to spend time on it.
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@sooooo It's Eastern Dealers that's the future NE location, not Forbidden Fruit. If we ditch one of the theatres in the east, I think it makes sense to build the one in ED, and skip the FF one (or simply use it as a hammer dump).

Forbidden Fruit currently works plenty of low-value tiles (coast), and could use overflow to finish its library and then channel it on to the NE. It also borders to the CFC's stupid city plant, and having more specialist slots in the NE city can't be a bad thing.
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