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[SPOILERS] Smackdown Game Thread

Iced Tea is going to swap to a worker and whip it. Actually I forgot - it might be better to do it next turn. In any case one of the first two cities grows into temporary unhappiness next turn using the rice, and the other one grows the turn after.
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Pad Thai's granary will finish in 2t. Workers' chops finish next turn, then the SE one starts cottaging while the NW one moves SE-SW-cot, then NE-E-cot. After that I think they should move to improve the furs, but I'm not quite doing the exact math yet until we start Judaism.
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I don't have high hopes for this scout's life. He's just trying to leave at this point but there are roads all over the place.
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(Rival best GNP is us. Rival rival best GNP is thankfully quite a bit lower.)
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We finish Polytheism next turn, and Masonry possibly the same turn or the turn after. Then it's on to Monotheism. Questions:

1) Sailing next?

2) Mackoti and I have been talking about using the next Sumerian settler+worker for a Roman city, since the latter are a bit tied up on academic stuff at the moment. I think the settler will be produced after 4 more turns. Where should we settle it? Initial thought was on the grass forest hill claiming wheat, gold, and copper.

The next Roman settler, from TS, is due in 7 turns... later if we want to revolt to religion and/or slavery/OR, and/or grow TS first. It looks like we get Judaism in 4t, so maybe Rome should actually do its revolts while the Sumerian settler is in transit, rather than 3t or more later when the Roman one is in transit. Yeah, that sounds right. So that means the Sumerian settler has 2t of free movement.
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I'd expect a chariot from LAM pestering our lands pretty soon. We should be prepared to counter that, I think. I'll chime in on the other subjects later.
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Our scout tries to escape. I went here because it seemed least likely to be reachable by enemy units. I think they are finishing their corn farm this turn so standing on the horses won't bother them. I don't want to bother them.
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RMOG built the oracle and took Metal Casting, as expected. Hopefully their triremes won't be too much of a pain.
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A second team (LAM) got Meditation. Presumably that's on the way to priesthood, writing, and eventually code of laws. (Actually I wouldn't be surprised if CoL was their first classical tech - the Rathouses are great for them and they don't have a religion.)

@Ichabod, good point, I'm going to start a warrior in OJ next turn since we need to grow. At minimum that means we'll have a whippable spearman, and probably we will finish it relatively soon.
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Triremes have the potential of being quite annoying, if the sea by OJ is actually connected to all the other capitals. Finding out about this would be good, but I guess we are doing it with the WB from IT, so we don't need sailing for that.

Regarding Sailing, are we planning on building a lighthouse or galley? If we get a Lighthouse in OJ and TGLh is still avaiable, maybe we could try for it, right? Not a priority, though, but the fail gold could help financing the way to currency, so it wouldn't be that bad. But if we aren't planning on getting galleys or Lighthouses, we could very well go for mathematics as next tech.

I agree with the proposed city gist to Rome. I think it's a very powerful city site, that should be developed early. It's a potential city for a second Academy, I think.

I'm having trouble imagining a good dot map for the north od Sumer and the east of Rome.
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They will be bothered by our scout standing on the horses. Even if that isn't rational. smile
I have to run.
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WTF?

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Usually, angry citizens don't eat when you're building a worker or settler. This guy did. Any idea what's going on? That's really painful.
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I think they only don't use food when producing a settler, isn't it? I don't understand exactly what happened in the picture, though. Did we lose a pop or the problem is that we'd only produce 10 hammers towards the worker instead of 12? If latter is the case, we could change for a settler, maybe.
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(April 17th, 2013, 13:36)SevenSpirits Wrote: WTF?

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Usually, angry citizens don't eat when you're building a worker or settler. This guy did. Any idea what's going on? That's really painful.

The not eating part is due to turn roll mechanics, I think? So maybe Sumeria ended turn before Rome, and the turn didn't roll properly until Rome ended turn, invalidating some aspect of the trick?
I have to run.
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(April 17th, 2013, 13:47)novice Wrote: The not eating part is due to turn roll mechanics, I think? So maybe Sumeria ended turn before Rome, and the turn didn't roll properly until Rome ended turn, invalidating some aspect of the trick?

As far as I know (and as far as I understand the present situation), angry cotozens not eating while building a settler was intended by the design, it's not due to some turn roll mechanic. Are you guys sure angry citizens don't work when building workers, though? I can't test it right now.
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(April 17th, 2013, 14:01)Ichabod Wrote:
(April 17th, 2013, 13:47)novice Wrote: The not eating part is due to turn roll mechanics, I think? So maybe Sumeria ended turn before Rome, and the turn didn't roll properly until Rome ended turn, invalidating some aspect of the trick?

As far as I know (and as far as I understand the present situation), angry cotozens not eating while building a settler was intended by the design, it's not due to some turn roll mechanic. Are you guys sure angry citizens don't work when building workers, though? I can't test it right now.

I doubt it was intended, to be honest, just how it shook out from the implementation. Anyway it applies to all builds that treat food as hammers.
I have to run.
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