Hmmmm. Perhaps beer & FFH don't mix too well. At least until I get the D. Brewing house. Not sure it was a good idea to explore that lair again just yet.
I guess this tells the tale of that turn:
Hm, a few errors snuck in the text here, but can't be bothered to upload it again. The Orcs are like 3 tiles north of my borders. The spectre is AWOL, don't know where he is hanging out. I've got a warrior + scout sitting together on a hill inside my border. Good place to be, anyone approaching them will be in desert, so good place to counterattack and gain exp.
Well there has also been some diplo. In summary:
gtAngel Sidar did not want a NAP at this time, but desires friendship. Maybe later.
Serdoa Embers got the standard greeting, but sent a very short reply. I then gave him the story of the Ljosalfar, gonna see if he is just a man of few words or if his style of diplomacy is "Speak less, listen more, then pounce upon any revealed weakness"
I don't suppose this matters much yet, can't see any reason I'd have any border disputes or sneak attacks next 25 turns. So just sounding out the waters a bit.
Played a quick turn yesterday, in vain hope to get 2 turns yesterday.
Worker finished plantation, settler is one move from settlement hill.
Serdoan demon warrior moved onto a mined tile - I considered sending a "please don't pillage it" but decided to just see what he does.
And my Prophetic mane will finish exploring another part of the Broken Sepulcher next turn. Pretty please with sugar on top, don't wake another batch of monsters. (He's str 4 def, 25% fortify and 10% broken sands strength, so can kill 1 medium opponent)
But to balance the short turn with no screenshots except demographics
Hm, need to edit them in when I get home from work
I'll do a bigger one after I come home and play my turn today.
Would need some healthy discussion about where to expand next. There is gold to my NE, cotton and lush lands SW, a dye S. After mining comes in and I see copper I'll be a bit more prepared, but BW is likely still a while off so I could get out one city before settling for copper.
I forget, which early horse units use metal? Chariots and anything else?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
I think you need to explore the south of the capital. Even if that means building a scout or warrior just to do it. North seems pretty dry, we want rivers, food and resources. If nothing else is found, I support the city to the west of the second city. 2 happy resources, can share strong food tiles, has some food of its own (though it's only farmes fp/grassland).
No it didn't really, but relative to former turns there were a few things.
First; My great person. Or perhaps a tech?
Oh yeah. RNG hates me. Well, not all the Random Number Gods, barbarian combat RNG is okay, but I certainly have not pleased the One in charge of Lair exploration.
Now, I see a main unit - promoted scorpion. No henchmen. Is it possible to get no henchmen? Fat chance. My wild guess is NO, I GOT MISTFORM(S). Feel free to correct me. Please, correct me.
In the south.
City garrison headed out to see what lies outside my safe, cozy borders.
Worker headed for the cereal, will rush through the forest to he can start being lazy making a farm faster. This city build warriors for a while. Nice warriorssss. Gonna feed them to the spectre and mistform 'till they die of burst stomachs.
Yep, spectre is back. If he had appeared in the desert I would have those nice never-fail 70% odds. As it is, I can defend in place, will get 35% from scrub-desert hill
And now I have something to confess - I engaged in a bit of misdirection in my welcome-mail to serdoa. I warned him that there was a spectre in the area. Yup. See, that was me being sneaky, cunningly protraying myself as a unknowledgable ignorant, so he'll underestimate me in the future. And not because I forgot that barbarian leaders don't fear barbarians...well, animals still attack them, right? Hope the scorpion eats him. (Noone attacked my mane at EOT, just spectre appeared near my lands). Too bad mistforms aren't animals, just animal AI.
Here are some stats, graphs, cities and victory conditions. I have 29 land tiles and 2,26 %. Clan, who has founded a new city has 2% - 26 tiles. Hm.
Graphs show power increase for clan. Sure, why not. (I could be a tech since score went up as well - [the score graph is from AFTER I ended turn so it just looks like score raised a turn ahead of power.] Sidar went a bit down. Hopefully the scout that met me earlier, maybe even a hut left for me down SE-wards.
No new messages inbound. Not surprise with the Sidar, we were sort of done for now. Serdoa is another matter, all work and no play diplo-wise.
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And I reluctantly agree that further scouting would be nice. I pulled my scout back into capital to heal faster, he'll be full health in 5 turns. Darn poison.
I don't know about enemies spawning with or without henchmen, unfortunately. Somebody else will have to answer that. My gut says they can spawn alone, since I'm pretty sure I've already seen it.
EitB PBEM XXV Spoiler:
Regarding Mistforms, are you sure they have animal AI now? That'd be worth checking with someone more knowledgeable or testing in WB. Because I think Selrahc was elliminated by a Mistform in EitB XXV and they weren't shy about entering borders.
Luckily, your expansion isn't likely to go north soon and your capital is reasonably improved for now. So maybe the Mistform kills himself in your warriors.
I agree with some more warrior builds. Elder Councils and the like are waste of hammers, in my opinion. Get warriors. You'll need them sooner or later.