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Intersite Game - Turn Discussion Thread

Corporations are on for this game, right?
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(April 26th, 2013, 12:59)Ceiliazul Wrote: Corporations are on for this game, right?

Corps are on, as are mot things but nukes
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What about doing a 1-pop whip of the library in Eastern Dealers next turn, at 86/90? That should bring us to 132/90 in the library, whip away a coast, and bring 33 raw overflow hammers to the National Epic. That should knock off more than a third of the build in a single turn.
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Oh, and another thing to explain CFC's performance lately - they've set almost all their cities to build wealth, ie they've run a massive deficit economy to fuel their teching during the last turns. This means they have very few units and also explains their few new cities lately.
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Suggestion for this turn:

Check rival best/average GNP before and after bulbing education. If it goes up, we know someone is currently researching it.
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(April 26th, 2013, 12:12)Sullla Wrote: So consider the situation of our high commerce cities. They mostly all have a library and granary at this point, we've got the basic infrastructure in place everywhere. Next we'll want forges, then markets and universities. After that, grocers and banks are on the horizon. And oops, we need barracks in there too so that we can take full advantage of Nationhood/drafting. That's an awful lot of infrastructure that these cities need to build. My big picture thinking for this game has been to skip courthouses as much as possible to concentrate on those other builds. We eat the high maintenance costs for now (and it doesn't seem to be hurting too badly) so that down the road we can press the magic State Property button and watch them all disappear overnight. Courthouses will be saving us mere pennies later on. I say we keep skipping them and pushing forges/markets/universities instead, then once we get Communism we absolutely OWN these poor fools on the other teams. hammer

But anyway, that's how I see it. We don't have that much production to spare, and I would rather see it go into other city infrastructure that I view as being more useful down the road.

I agree with your low prioritization of courthouses, but disagree with a lot of the rest. IMO, markets should be way at the bottom. I wouldn't be sad if we never built another market all game.

I think we need to decide whether we want Oxford or not. If not, Universities need to be near the bottom too, except in our top 1-3 cities. If so, let's decide exactly which cities are getting universities and figure out a date for this to happen by. Then we can determine for each city things like whether it has time to build a forge first.

Forges and Barracks are good in ALL cities. Libraries are good in all commerce cities. Our biggest commerce cities should build banks too. But after that the priority IMO needs to be units.
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Could you explain why you place such a low priority on markets? We're running 0% science much of the time, and I'm not sure why our cottage heavy cities wouldn't want markets that increase their gold output by 25%. Keep in mind that markets are also worth +3 happiness in every city from our ivory, silks, and (imminently connected) furs. I can see the argument for grocers since we have way more health than we need right now, but markets feel like a no-brainer to me in all of our high commerce cities.
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The 3smile part of the equation is nice, but I think we have enough happiness already for most cities (except the very best - capital, MM with the Shrine, and maybe our next biggest commerce city after the capital). I guess with Forge and Barracks, the religion and HR happy, our other cities should already have happy caps approaching 20.

More importantly I think you are overestimating the value of +25% gold. Between golden ages, banks, increasing shrine gold, city capture gold, wealth builds, merchant missions, state property, and city growth, I expect us to be running quite a bit below 50% tax over the rest of the game. For a city producing, say, 50c, I would guess 15 (30%) of that on average is gold, so the 25% from the market is worth something on the order of 4 gpt.

Markets are really expensive for what they do.
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You have a good point, Seven. Markets are indeed expensive, and we'll certainly be pushing forges a lot harder than markets in the upcoming turns. At the same time, we are nowhere close to being break-even on gold at 70% science right now, and in my experience you can never really have too much happiness. I always want more room to slave and draft cities as needed. So for the moment, I'm going to leave that marketplace build in Simple Life, for lack of other strong options until we discover Metal Casting.

By the way, I absolutely love the suggestion from kjn to whip the Eastern Dealers library next turn and claim near-max overflow into National Epic. Great suggestion. goodjob We are totally doing that unless someone can come up with a better plan there.

More importantly, we made our Liberalism play as the timer ticked down. First the Education lightbulbs:

[Image: ISDG-795s.jpg]

[Image: ISDG-796s.jpg]

Then the overflow kicked in:

[Image: ISDG-797s.jpg]

Weeks and weeks of planning summed up in a single screenshot. Thanks to everyone who helped us reach this spot together. multidance

[Image: ISDG-798s.jpg]

So here's where we stand right now. I checked the Rival GNP, and the number did indeed go up after we took the Education lightbulb. Someone else (Apolyton in all likelihood) is researching Education. Too slow, other teams! You will not be landing that Liberalism prize.

Note for next turn: I'd like to request that you guys let me log in first, just to avoid any possible confusion with claiming the free Liberalism tech. Not that I don't trust everyone, just that a misclick could result in needing a reload or other unwelcome outcomes. I'll be around all day keeping an eye out, please let me log in first and grab our Nationalism prize. Thanks. smile
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The bulb portion of that post deserves to go into the Turn Tracking thread imo.
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