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Intersite Game - Turn Discussion Thread

At any rate we'll swap builds on t132 to whip the settler, so that might confuse CFC's C&D effort.
I have to run.
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@BGN: I think it's good you suggested. My comment was not critical, just speaking my mind. I understand your point. Given what novice said about the settler swap, I think we probably don't even need to worry about it.

Kalin
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Well, critical turns to decoy are the ones when CFC has the possibility to whip Taj in their capital. Otherwise they don't have anymore much options for speeding up the build. And yeah, I think we should always consider all available options. We don't need to do anything special for now, but we can reevaluate the case when we reach T135.
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(April 29th, 2013, 14:43)novice Wrote: At any rate we'll swap builds on t132 to whip the settler, so that might confuse CFC's C&D effort.

Is there a reason why the settler whip needs to be T132?
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(April 29th, 2013, 15:37)Cyneheard Wrote:
(April 29th, 2013, 14:43)novice Wrote: At any rate we'll swap builds on t132 to whip the settler, so that might confuse CFC's C&D effort.

Is there a reason why the settler whip needs to be T132?

Yes, we need to realize the hammer potential of the settler ASAP, which is T132, so that we're ready to emergency whip the wonder itself starting T134.
I have to run.
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(April 29th, 2013, 10:07)novice Wrote: So we should do the following, to have emergency options for completing TM on both eot134, eot135, and eot136, with eot137 as the scheduled non-emergency completion date.

t132: Whip the settler, possibly work the farm over a plains cottage.
t133: Grow back to size 12 by working a farm over a plains cottage.
t134: Work max hammers (21hpt). 6-whip if necessary.
t135: Work max hammers (21hpt). 4-whip if necessary.
t136: Work max hammers (21hpt). Chop deer if necessary.
t137: Work max hammers and complete TM at eot.

This is an excellent summary. Do we have a similar summary on when / how CFC can finish the Taj?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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(April 29th, 2013, 17:45)Ruff_Hi Wrote:
(April 29th, 2013, 10:07)novice Wrote: So we should do the following, to have emergency options for completing TM on both eot134, eot135, and eot136, with eot137 as the scheduled non-emergency completion date.

t132: Whip the settler, possibly work the farm over a plains cottage.
t133: Grow back to size 12 by working a farm over a plains cottage.
t134: Work max hammers (21hpt). 6-whip if necessary.
t135: Work max hammers (21hpt). 4-whip if necessary.
t136: Work max hammers (21hpt). Chop deer if necessary.
t137: Work max hammers and complete TM at eot.

This is an excellent summary. Do we have a similar summary on when / how CFC can finish the Taj?

Hard to know with any accuracy until the production tracking numbers start coming in, which we won't know for at least another turn.
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When in doubt, what is six pop against a free GAge, denial to our biggest competitor and the extra GPersons we are going to get? If there is any chance of losing, I favor killing some serious pop to get it.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Pop < golden age.
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Really guys, the whipping discussion is premature. Lets see how many hammers show up in their bank next turn or 2.
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