So, this turn. It began, of course, with some scouting. First off, Serdoa being all tempting. You really want to tempt boating? I could utterly destroy him. But not
profitably conquer him, so I think I'll just go on not throwing this to Plako yet, mkay?
Thus, let us strike at the heart of The Wombats. First off, away goes the initial mace a 26.4% odds...LOSS., axe 2.2/5
That's expected, now archer is tops. Incoming Mammoth! 68% odds...WIN
Sweet. Now just mop up with the second mace at 97% odds, and...
The Romans salted their own earth, all infrastructure, gone. Still, we now own new lands, and they are...pretty good. More fleets are incoming; we are a divine wind, our destiny now manifest: To take the Isles of Rome, and to rule the waves.
Someone else has a destiny, but I'd hesitate to call the Buddhist Pope head of a very catholic confession.
We're just achieved something very badass, with very little fanfare: WE NOW HAVE EAST-ASIAN MODEL KNIGHTS. Okay, this is altogether wonderful, let's make a stack just to watch their cool little samurai selves run around fighting. Seriously, these guys are so cool, even more than the pimped out American knights.
...and Guilds did have another benefit. My OCD self notes with dismay, though, I need +1 more hammer here to get a nice perfect forge benefit. Maybe I'll make a Buddhist temple...
Meanwhile, I believe Serdoa will have some Taj competition. Bigger birthed a Great Artist; I suspect that goes immediately into a golden age. I still think Serdia will win the Taj, though. I'll just try to have fun other ways
It's not all war, though. We're also colonizing peacefully! Quick question; can my WBs now cross ocean?
Turn: 190
Status: