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I think it's an assumed statement based on some of the talk in this thread (and elsewhere at RB) about timer manipulation and tech-swapping gamesmanship. See PB7 for more details.
We've been plenty gentlemanly in this game, as in when we revealed the pathfinder bug to reveal cities on the map in areas that had not been explored yet. And, our witless, absent admin saw the need to reveal the exploit to everyone without any mechanism for preventing abuse of the exploit. So, I trust us on what is ok and what is not much more than either of our opponents or our admin. We're fine here.
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This is totally different from hiding research vs hiding production. The game is never intended for other civs to know building or production at city level. Research is different. You build enough EP and then game let's you see research. Production, you calculate it based on rules obtained after reverse engineering game design. I would say using these rules itself is a scumbag move, but it is accepted in general...
Mwin
May 2nd, 2013, 13:19
(This post was last modified: May 2nd, 2013, 13:20 by Gold Ergo Sum.)
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(May 2nd, 2013, 13:01)pindicator Wrote: So has all the Lord Parkin PB4 bashing been sarcastic as well? Cause that's what is really bugging me. We've been throwing a teammate under the bus for shady play. But as soon as we can see the advantage in doing it ourselves it's suddenly okay.
There is a pretty large difference between holding the turn, every turn, to hide research, and doing it one time under very narrow circumstances.
Also, I was admin for Pb4 and I specifically wrote the rules for that game. If you look, research/build swapping late in the turn was specifically banned if done in bad faith or consistently. No such rule exists in this game.
See Rule 16:
http://realmsbeyond.net/forums/showthread.php?tid=3808
That is why people bitched about Parkin. Everyone thought it was consistent and in bad faith, and thus an actual rules violation.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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If you guys are going to start going all moralizing on me here, you can find yourself a new goddamn turn player. I'm not in the mood for this stuff.
Move the conversation in a new direction. For example: we still have a settler with no agreed-upon destination for the next city. This would be a far better use of team discussion.
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(May 2nd, 2013, 13:27)Sullla Wrote: If you guys are going to start going all moralizing on me here, you can find yourself a new goddamn turn player. I'm not in the mood for this stuff.
Sullla, I understand your frustrated by I find this post offensive.
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I'm basing my criticism on what's been written in this thread. I don't think naming names is going to do anything constructive. And if i'm really being honest i don't care if we decide research swapping or production swapping is acceptable as a team. I'm just mad that i didn't bring it up when the Parkin bashing happened earlier in thread.
MJW- totally disagree that they are different. What have we been doing with the C&D thread? Finding out things about other teams based on measureable information the game provides. Whether that is explicitly stated or has to be deduced is splitting hairs IMO
Suffer Game Sicko
Dodo Tier Player
May 2nd, 2013, 13:53
(This post was last modified: May 2nd, 2013, 13:54 by Tyrmith.)
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I think our random moral dithering is tiring more than anything. We're here to win, let's just win. We're not breaking any rules, and I really don't see how changing builds once so CFC feels comfortable not whipping for the arguably one of the most important points of the game is breaking even the intent of the rules.
Sullla, issuing ultimatums is not the way to get the team moving on the right track. Telling us that we're being dumb and to discuss something actually meaningful is 100% great and part of your job, and telling us our discussion is stupid is certainly your right to do so as part of the discussion. Threatening to quit however accomplishes nothing imo, especially since no one has even done anything other than post their thoughts. I could see that if we had put it to a vote or something, but going by post times, we had discussed it for a total of an hour and six minutes. That's almost nothing in the grand scheme of things. If you want, tell us that you're turn player and you're doing an executive override or whatever, but don't threaten to quit over something as small and silly as this.
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I dislike the way Sullla put the point, but honestly we aren't doing anything productive with this conversation. While no one is calling for a new turnplayer, nor for a bully, we should probably focus our effort on other stuff at this point. Kalin, I disagree with the notion of a turnplayer executive override. We're a team. The turnplayer has a very strong impact on the game, but should not be making some decisions without team input, otherwise we're all just lurking the turnplayer's game. Anyway,
Pending new discoveries with the SW chariot, my vote for the settler goes for the coastal plains 2E/1N of the sheep.
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(May 2nd, 2013, 13:16)MWIN Wrote: Production, you calculate it based on rules obtained after reverse engineering game design. I would say using these rules itself is a scumbag move, but it is accepted in general... I'm not even sure that trick is much known outside of Realms Beyond. I invented it back in the Apolyton demogame in our private forum there, and I've never publicized it outside of RB.
There's enough arguments both ways on the morality that we won't come to a consensus. Just let Sullla handle this, guys.
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(May 2nd, 2013, 13:59)Boldly Going Nowhere Wrote: Kalin, I disagree with the notion of a turnplayer executive override. We're a team. The turnplayer has a very strong impact on the game, but should not be making some decisions without team input, otherwise we're all just lurking the turnplayer's game.
It wasn't me and I agree with you here.
I also want to express support for Sullla as our turn player.
Kalin
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