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Dot mapping

(April 15th, 2013, 05:15)Sullla Wrote: I'll be honest: I hate the suggested pink spot. It claims no land and it brings nothing. I would not plant a city there.


Agreed.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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For me, it's yellow dot for the current settler.

[Image: southm.jpg]

What's more - I think it should be set up for production. Build a pasture and 1 farm, then lumbermill the 3 plains forests and workshop the 3 remaining grass tiles. I don't see a need for cottages in a new city at this point in the game.
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I'd prefer to chop the forests and go for an additional workshop or two. We'll be in SP in not too terribly long and that will help with the food shortage. This needs a lot of worker support. Chain irrigation farms, roads, etc.
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Yeah, the yellow dot is the only sensible tile in the area - coastal, so bonus trade routes; sheep, for some food, and a few grasslands.

If we had scouted the area west of Let It Snow earlier we could have done another dot map of that area, but no reason to obsess over that. Move the settler towards French Riviera, and use the four workers around that city to road towards yellow dot. If Dazed Royalty finds something juicy to the west, we can be ready to change direction, but it has to be juicy and be found next turn too.
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Can we get a fast missionary over there? It's only plains sheep, but we still want to get the border pop and improve it asap.
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(May 2nd, 2013, 14:50)Fintourist Wrote: Can we get a fast missionary over there? It's only plains sheep, but we still want to get the border pop and improve it asap.

If we get Taj we can use a caste system artist.
I have to run.
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(May 2nd, 2013, 14:50)Fintourist Wrote: Can we get a fast missionary over there? It's only plains sheep, but we still want to get the border pop and improve it asap.

This is a good point. We can divert the missionary that was built this turn from (I think) forbidden fruit and send him down to the sheep spot, which would seem to need the missionary more.
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Do we have Music? If we do or we get it soon, we can just Build Culture to pop a border.

(Man, you ninjas quoted me in the two minutes before I remembered we might not have Music and edited my post...)
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(May 2nd, 2013, 16:45)T-hawk Wrote: We have Music, so can just Build Culture to pop a border.

IIRC we planned to get Music, but didn't because someone beat us to the great artist.
I have to run.
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Correct. We planned to get Music after Drama, but CivFr beat us to the GA bonus, so we haven't picked the tech up yet.

I guess we will pick up Music sometime after Gunpowder, so we can get Military Tradition afterwards.
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