I think horseback riding before machinery. It's pretty much a wash and we need them both for str 8 units, but HBR is cheaper so lets us start on the good units (elephants) quicker.
Intersite Game - Turn Discussion Thread
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I can confirm that a 6-whip of Taj is worth 246 adjusted hammers in Adventure One.
HBR next sounds good. In the event of CFC whipping Taj this turn, building Taj for failgold somewhere makes sense.
I have to run.
To go back to another point in Sullla's report, I don't think Baraha (the CFC marble city) is a piece of crap. Or at the least, it's less of a piece of crap than our city of Ditchdigger.
The city will never be a powerhouse, and in a perfect world it should be placed to pick up the sugar, but as a pure resource grab it picks up 12 riverside tiles (granted, several of them are shared), and it has a flood plains tile to at least give some food. Heck, I'd rather have the city of Baraha sans marble than our planned next city - the one with the sheep and nothing else. At least Baraha has a solid set of basic tiles to work. Also, I think Adventure One has enough production to work the last immature plains cottage instead of one of the plains hills. We get 9 x 2.75 in natural production, instead of 12 x 2.75, for a loss of 7H into the build, and should end up with exactly 454H in the box. But I can understand not cutting things so closely without testing.
Furthermore, I consider that forum views should be fluid in width
(May 2nd, 2013, 17:47)Ceiliazul Wrote: I support Sulla as turn player. I think in situations like this it would be more profitable to turn to religion an ask: What Would The Sisko Do? I'm pretty happy with what Sullla did. Nothing wrong with it at all
Travelling on a mote of dust, suspended in a sunbeam.
I like the idea of scouting those southern iceball islands. We haven't seen Silver resources on this map yet, but all teams have easy access to gold, and gems seem to be positioned about halfway between capitals around the equator. So that's two of the Force happiness resources accounted for. Perhaps the Silver resources (and I see no reason not to include them on the map) are placed in similarly competitive positions, only down in the ice? If that's the case, then locating the nearest one and claiming it would be a nice win for us, especially if the city would be a coastal, off-shore plant.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
Hitting a few points:
IIRC, the only wonders with more than 100% extra hurry cost are the UN and AP. I don't have the XML in front of me at work, but here's the last time I looked it up. http://realmsbeyond.net/forums/showthrea...7#pid89987 Taj is certainly normal, at any rate. If CFC whips Taj, we can get fail gold with this turn's production (50/50 shot depending on production order.) If we want fail gold, we should go all the way and leave Adventure One on the wonder. Right? There's no reason to go half-ass on a little bit of fail gold in another city. The ability to exploit 1:2.75 fail gold is a valuable and limited resource, since that conversion beats any other use of hammers, so we should maximize it. And if we want fail gold, Adventure One should stay on max hammers, since by definition if we want fail gold then the hammers from the shared hill tiles are more valuable that way than in other cities. I agree with Nationhood immediately if we whip and get Taj. Bureaucracy in a size 6 city is thoroughly blah. At that point, just the zero civic upkeep outweighs Bureaucracy. Plus the EP multiplier and barracks happy.
Update: we're down to 12 hours left on the timer, still no whips from CFC yet. They have logged into the game twice already, both times for over one hour, no cities whipped. Of course, they haven't ended turn yet either, but neither have four other teams. The waiting has been killing me. I'll be around for any last minute production swaps later tonight, so no worries on anyone else having to cover that.
Just keep those fingers crossed for now...
What if they believe that we can whip the Taj this turn, and they're waiting for us to make a move? It's like a Mexican standoff :-)
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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