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Pitboss 11 Organizing Thread

Initial Post stuff is up, still need to put a votes table together for game settings (html tables don't work in-post btw).
If anyone wants to discuss / change anything which is posted in the front thread please say.

Please note the purpose of the game proposal, is to give new MPers a chance to participate on fairly equal terms.
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What do you want re:map?
As in, I don't think pure scriptal is a good idea, but something like the balancing of PB8 could work.
You should give more guidelines as to preferences, (like sea percentage, map type, contact by naval, circumnavigation, lush)

I advise 24hr timer, and just make people request pauses.

I don't think that double move rule is nessecary.

I also advise not dictating settings - I saw a mention against huts/events already.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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My votes on the settings on the first page:

Mods: None
Map: That seems fine. Maybe a bit more customized for balance since we want everyone to be on fairly equal terms.
Civilization Picks: Option 3.5. Traditional Snake is both quite fair and prepares us Greens for Snakes with other people.
Diplomacy: AI Diplo is fine (AI Diplo basically means just offering trades and no talking, right?)
Espionage: Can't build spies, GSpy Settle/GA
Tech Trading: Off
Barbs: I'll go with whatever the majority feels, I guess. Most games are with them off, but barbs can be fun.
Huts: Only if Scout start for everyone
Events: Off, too unbalancing.

Turn Timer: That sounds good.

Turns & War: Seems fine.
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(October 26th, 2012, 18:21)scooter Wrote: The one thing we need to confirm now is what the exact balancing instructions are. Pin's suggestion:

Quote:-1 of horse or copper within 6 tiles* of start
-2 different kinds of luxuries within 6 tiles of start
(Separate instruction for Mardoc: If you need to add luxuries, try to make them different kinds. Types being forge-enhanced (gold, silver, gems); market enhanced (whale, fur, silk, ivory); other (wines, incense, sugar, spices, dyes)
-each start should have at least 2 tiles able to be improved to 4f in the BFC

My suggested revision:

Quote:-1 of horse, copper, or iron within 6 tiles of start
-2 different kinds of luxuries within 6 tiles of start
(Separate instruction for Mardoc: If you need to add luxuries, try to make them different kinds. Types being forge-enhanced (gold, silver, gems); market enhanced (whale, fur, silk, ivory); other (wines, incense, sugar, spices, dyes)
-each start should have at least 1 tile able to be improved to 5f and 1 tile able to be improved to 4f with ancient techs in the BFC (2 5f tiles and 0 4f tiles is of course ok)

This revision just makes there be a slight chance you have to tech IW to get a military strat tech (this is how we did it in PB5) and takes Seven's suggestion of slightly bumping the food limit.

(January 7th, 2013, 03:44)Qgqqqqq Wrote: Settings to consider:
RBMod ---->
WE -------->
Spies ------>
Events ----->
Vassals ---->
Script ------>
NTB -------->
AI Diplo ---->
NTT -------->
Wrap ------->
Difficulty----->
Barbs -------->
Starting Units->
Speed --------->
Improved start->
Wonder bans? ->
Nukes------------>
Corporations---->
Blockades-------->
Map size---------->
Huts-------------->
Water------------>

Two posts I thought might be of interest - the PB9 setup one and the PB8 balance rule.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Settings votes from the OP:

Mods: Visual only
Map: Rolled by mapmaker, then balanced so that nobody is screwed out of 1) BFC food 2) early strategic resources 3) accessible luxes. Big and Small seems to be popular from PB5 and 8 - shall we follow in their footsteps?
Civilization Picks: Option 3.5
Diplomacy: AI Diplo
Espionage: Can't build spies, Great Spies must be settled or used for Golden Age/bulb
Technology Trading: Off
Barbs: On
Huts: On
Events: On

And some stuff that didn't fall in the OP that I think we should discuss:
Speed: Normal if we're playing PB - it seems most of the other simultaneous-turn Pitbosses here have been Normal speed
Starting units: Scout+Settler for all
Bans: What's the usual banlist? I know it goes something like "War Elephants except Khmer, Nukes, India" and a few of the leaders.
Playing: PB11
(March 3rd, 2012, 21:07)antisocialmunky Wrote: Civilization Economics: You have 1 Cow. You build some pastures around it to feed your people. The population grows uncontrollably. You enslave everybody and work half of them to death.
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I figured discussing bans would come after discussing settings.

Speed: Normal is fine since most PB have been Normal, I believe.
Starting Units: Scout + Settler for all
Bans: Usual banlist, I believe, bans War Elephants period, Nukes, India, Inca and Blockades. A fair amount of time the more powerful leaders (EXP/CRE, EXP/FIN, FIN/CRE or any other FIN/CRE/EXP-together combos) are also banned.
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I'd feel bad winning the game after I've once been rejected from playing due to experience, so I won't be playing in this one.
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Oh, I forgot: Cheese gold/city gifting is also forbidden usually, for obvious reasons.
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I'm not sure if the oxy in the OP is supposed to be me, but I am interested in playing. Also, we should really vote on stuff like events and huts, they can be quite unbalancing and not fun.
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(May 5th, 2013, 06:02)Oxyphenbutazone Wrote: I'm not sure if the oxy in the OP is supposed to be me, but I am interested in playing. Also, we should really vote on stuff like events and huts, they can be quite unbalancing and not fun.

Yeh sorry bout that, typo. Updated.
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