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{THE BARRACKS} 2R1B

I'm about 80% certain what your card says already, and so I don't want to disclose.

Reject full reveal with Merovech

(May 5th, 2013, 21:11)Cyneheard Wrote: Reject full reveal with Merovech

I'm not surprised.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.

(May 5th, 2013, 18:56)Mattimeo Wrote:
(May 5th, 2013, 16:32)Azza Wrote: Goooooooo BLU team!
9v9 means we're playing Highlander, yeah?

I can scout tolerably. Never could get the hang of the rocket / sticky jumps required for solly or demo, though frown

The most important aspect of playing scout is to spam "NEED A DISPENSER HERE" over and over and over.

Azza are you willing to make your Blue alignment official by announcing it in thread?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”

If you don't believe me, I'm happy to full-reveal with you. But I will not publicly confirm my alignment beyond what I have already done.

(May 6th, 2013, 01:38)Azza Wrote: If you don't believe me, I'm happy to full-reveal with you. But I will not publicly confirm my alignment beyond what I have already done.

Mero were you happy to have revealed with Azza?
Cyne what do you already think of Mero's role?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”

I don't have enough information yet to do a full reveal with anybody. Just not comfortable yet. But there should be a good amount of my teammates here right!?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”

(May 6th, 2013, 01:45)Lewwyn Wrote: I don't have enough information yet to do a full reveal with anybody. Just not comfortable yet. But there should be a good amount of my teammates here right!?

Chances are quite good for that smile.
In case I get elected as leader who would like to change room?

Three people haven't posted at all.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”

(May 6th, 2013, 04:07)Lewwyn Wrote: Three people haven't posted at all.

Clearly they are scum and should be lynched wink

BTW you should vote for me you know you want too.



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