(May 6th, 2013, 12:08)Merovech Wrote: Also, Lewwyn, I will answer your question if you vote for me (and keep your vote on my me).
hmm, why do you want to be voted for (mayor?? I guess we can't call the vote-winner president)...
this isn't like ww, where its mostly a question of guilt/innocent.. do you think your judgement is better than Rowain, or someone else's?
I just ask because I'm not certain i would even want to be the decider here.
I am not certain that Rowain is on the same team as me.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(May 6th, 2013, 13:57)Cyneheard Wrote: Rowain, based on our prvi
What? I do believe that you guys should not be communicating in private.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(May 6th, 2013, 13:57)Cyneheard Wrote: Rowain, based on our prvi
What? I do believe that you guys should not be communicating in private.
I can assure you that I have had no private communication with anybody on RB since the game started.
(May 6th, 2013, 14:00)Cyneheard Wrote: Sorry, posted too soon. Please excuse any iPhone errors.
Rowain, what are your thoughts on who should move based on the info we've had so far?
Currently it is far too soon to make any decission about that. In case I do get selected I hope to have a bit more information than 2 full reveals (azza-Mero, CH-Mero). So far I have not even an answer to my previous question:
(May 6th, 2013, 03:13)Rowain Wrote: In case I get elected as leader who would like to change room?