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Gillette Turn Discussion

Things look good! The only immediate quibble with the dotmap is that I might settle the two rice cities on the west side of the continent (1S of the west rice and 1N of the southwest rice) before your 4 and 5 to better block off Trolls--I don't know how much more that will cost us in maintenance though :/
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I've added those cities. The more I think about it the more I suspect we need to move number 1 west to prevent CRE Trolls settling on the outcrop and overwhelming it with culture.


I think we settle site 3 first to get a baseline on what our costs are going to do, then the Deer/Silver Island (as that will be where Trolls want to go first when they get Astro). After that I'm not sure - it's a long way from our south east to the western side of the island - do we want to be funneling our settlers through Naginata, via a galley-chain to just south of On The Rocks where the galleons can drop them for sites 1 and 2 then 6 and 7? Or should we just get cities settled over here as quick as possible (meaning sites 4 and 5?) This is how I see the galley chain working - it means we can get settlers from Jemmy and Katana on a boat and at Galleon move 1 in two turns.

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I like 3, then Silver Island, then 1 (at the original spot--that place needs a missionary first anyway since all of its food is second ring, so it should be fine), then seeing how we go from there--after that I think I like going 2, 6, 7 (while back-filling 4 and 5), then we'll see what the inland is like and what toll our costs are taking.

Also, Astronomy means work boats can go over ocean right? Are we building any in our home cities?
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Sounds like we're in agreement on order, lets see if the proposed sites change as we uncover land. When you say the original spot for site 1 is that the c? sign or the 1 in a circle?

Got work boats being built in Dirk and Machette. We could do with others - although only site 3 has seafood first ring, so it'll be ten turns (or the golden age) before they are required.

Another drawing, this time showing the scouting plan. I think we can settle 3 on t161 and silverdeer on t162, then site 1 and 2 on t163 or t164, by that time the island should be uncovered and the missionary ready to pop the borders of site 1:

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I meant the 1 in a circle--if it gets to 2nd ring, it's a much better city.
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I just noticed Trolls switched off Astro and onto feudalism this turn, so I'm tempted to save site 1 until the golden age when we can use an artist to pop the borders quick. We can always divert a settler there if Trolls do get Astro, but it'll be such a slow starter that 2, 6 and 7 seem like better options to be getting SFL on its feet quickly.

I'm also wondering about 6 being north of the rice...
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Trolls switched to Feudalism? That seems weird, but seems like one of three possibilities:
1. TEAM made a comeback and Trolls need Longbows to defend--I'm doubting that tongue
2. Trolls can't break through and needs Knights to finish off TEAM--I suppose getting through a bunch of longbows is hard for an army of Maces and Cats
3. Trolls are done with TEAM, and are deciding to go for the Economics merchant instead of contesting us for the island--if TEAM was dying quickly we'd see a lot more cities being taken, or see peace declared :/

Did Trolls turn on research towards Feudalism, or are they just holding there as before?

I don't know about 6 being north of the rice--the current 6 seems like a good site (notice the river on the bottom coast)--but honestly, those sites are subject to change based on the inland :/
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Well trolls took another city and feudalism will take 8 turns. Not sure what that means?
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Turn 158

Sea World is the M3 Lighthouse city, containing an axe and a warrior. Perhaps we should have attacked them instead of Trolls? Oddly Animal farm is working two unimproved plains tiles - is that because its a golden age?


Looks like Trolls have started using the zerks we gave them frown Sorry Tas. Trolls are still saving money, so could switch back to Astro.


Meaning I think we need to settle site 1 early. I've added the names to SFL...


So the plan is for three settlers and three workers to be in two galleons on "Galleon here" at the end of next turn, then another two workers to be added at the start of the turn after before they set off to the new world. Fingers crossed!


Power


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I actually think that power graph looks encouraging. Trolls are taking heavy damages and hopefully have needed to raze all these cities. If TEAM can remain a lifelong and stubborn enemy to Trolls, that can give us the edge we need to take most of SFL.
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