Sponsor: RefSteel
Opening Date: Monday, April 8, 2013
Duration: Four Weeks
Patch: OPTIONAL! (Official version 1.3 OR kyrub's patch 1.40M)
Difficulty: Two different maps are available; you can play either or both (e.g. using the gentler map A as a warm-up to get used to the variant, or as a fall-back in case you get slaughtered on the more extreme map B). See the posts below for the details of each.
Scenario: Who ever heard of an unarmed starship? When the USS Consolation Prize launches a shuttlecraft, is there ever a doubt that even the little shuttle will bear at least one laser cannon? When a medical frigate on a mission of mercy is beset by an Imperial Star Messer-Upper, it comes as no surprise that the medship is firing back at its pusuer with several batteries. ALL ships have guns. Big ships have LOTS of guns. By definition. Obviously. (If any alien races disagree, we're just going to have to teach them a lesson....)
Scoring: Victories will be listed in order from swiftest to slowest, followed by defeats, listed from longest-lasting to quickest, for each map.
Notes: Don't be scared away by the map size. Almost 1/3 of the stars in the maps below are uninhabitable "asteroids only" systems. As a result, even though the maps are Large, the number of actual planets is essentially identical to what you'd expect in a medium galaxy.
Also due to the number of asteroid systems, the High Council vote will not occur until EVERY non-asteroid, non-Orion star in the galaxy has been colonized. (If you destroy the Guardian first, the vote will happen once all but one of the possible stars have colonies.) This should prevent both extremely early diplomatic losses AND super-early, cheesy diplomatic victories. Both of the maps below should prove easier than their counterparts for Imperium 35 (which is not to say that they will necessarily be easy!) due to a less-extreme variant and delayed events and voting.
As mentioned last time, saved games are cross-compatible between the regular (Version 1.3) unpatched game and kyrub's 1.40M patch. The maps were generated using kyrub's patch, but players should feel free to play this Imperium using EITHER version of the game - whichever you prefer.
[EDIT] Further information on each map, with opening screenies and save files, are posted below. For more information on the Imperia, including the rules for how we play, see the following pages:
Intro
Rules
Note that exceptions to the rules can be made for each individual Imperium, as in this case when we're allowing kyrub's 1.40M patch to be used instead of 1.3 by anyone who so wishes.
Also please avoid the tactics banned in our exploits list (a list of ways we've found of taking advantage of bugs or massive and obvious holes in the AI which we've agreed not to use since they're not in keeping with the spirit or fun of the game).
On closing day (and please, please not before!) you can post your report as a new thread in the Reports and Discussion forum. If you finish early and won't be able to post then, however, you can send your report to me by PM or e-mail.[/EDIT]
Opening Date: Monday, April 8, 2013
Duration: Four Weeks
Patch: OPTIONAL! (Official version 1.3 OR kyrub's patch 1.40M)
Difficulty: Two different maps are available; you can play either or both (e.g. using the gentler map A as a warm-up to get used to the variant, or as a fall-back in case you get slaughtered on the more extreme map B). See the posts below for the details of each.
Scenario: Who ever heard of an unarmed starship? When the USS Consolation Prize launches a shuttlecraft, is there ever a doubt that even the little shuttle will bear at least one laser cannon? When a medical frigate on a mission of mercy is beset by an Imperial Star Messer-Upper, it comes as no surprise that the medship is firing back at its pusuer with several batteries. ALL ships have guns. Big ships have LOTS of guns. By definition. Obviously. (If any alien races disagree, we're just going to have to teach them a lesson....)
Scoring: Victories will be listed in order from swiftest to slowest, followed by defeats, listed from longest-lasting to quickest, for each map.
Notes: Don't be scared away by the map size. Almost 1/3 of the stars in the maps below are uninhabitable "asteroids only" systems. As a result, even though the maps are Large, the number of actual planets is essentially identical to what you'd expect in a medium galaxy.
Also due to the number of asteroid systems, the High Council vote will not occur until EVERY non-asteroid, non-Orion star in the galaxy has been colonized. (If you destroy the Guardian first, the vote will happen once all but one of the possible stars have colonies.) This should prevent both extremely early diplomatic losses AND super-early, cheesy diplomatic victories. Both of the maps below should prove easier than their counterparts for Imperium 35 (which is not to say that they will necessarily be easy!) due to a less-extreme variant and delayed events and voting.
As mentioned last time, saved games are cross-compatible between the regular (Version 1.3) unpatched game and kyrub's 1.40M patch. The maps were generated using kyrub's patch, but players should feel free to play this Imperium using EITHER version of the game - whichever you prefer.
[EDIT] Further information on each map, with opening screenies and save files, are posted below. For more information on the Imperia, including the rules for how we play, see the following pages:
Intro
Rules
Note that exceptions to the rules can be made for each individual Imperium, as in this case when we're allowing kyrub's 1.40M patch to be used instead of 1.3 by anyone who so wishes.
Also please avoid the tactics banned in our exploits list (a list of ways we've found of taking advantage of bugs or massive and obvious holes in the AI which we've agreed not to use since they're not in keeping with the spirit or fun of the game).
On closing day (and please, please not before!) you can post your report as a new thread in the Reports and Discussion forum. If you finish early and won't be able to post then, however, you can send your report to me by PM or e-mail.[/EDIT]