We switched to AI-diplo to get more teams, which warrants a new topic so people know!
We're aiming for at least 10 teams.
Teams: (reorganized to pick order)
Jowy + Qgqq Mansa Musa Babylonia
Slowcheetah Suryavarman II Mali
Dazedroyalty Victoria Zulu
Gavagai Elizabeth England
Kurumi Mehmed II Mongolia
Serdoa + Ichabod Darius Sumeria
Merovech + WarriorKnight Isabella China
Sian Huayna Capac Carthage
Nakor + CFCJesterFool Pericles Egypt
BaII Zara Yaqob Ottomans
Full Settings (updated):
Map: Natural-looking, non-mirrored map by Krill! Checked by Commodore and Regoarrar.
Barbarians: On
Starting units: Everyone starts with a scout
Huts: Off
Random Events: Off
Espionage: Building spies is not allowed. The great spy infiltration action is banned, and great spies are not allowed to leave your borders. Great spies are settled or used for Golden Age.
Corporations: Off
Vassals: Off
Difficulty: Monarch
Tech Trading: No Tech Trading
Diplomacy: AI-Diplo only
Double moves: Honor rules
Bans:
War Elephants
Nukes
Blockades
Gifting except in peace deals
AP resolutions
Statue of Zeus
Cristo Redentor
The Great Lighthouse
Leaders: Pacal, Willem
Civs: India, Inca
Definition (and explanation) for honour rules
Double moves allowed during peace-time when you do not get an advantage against another team out of it. Double moves are not allowed when in war, to prevent a situation where teams have to log-in at a very specific time. If you are planning an invasion, make sure to have turn split in mind even before officially declaring a war. The aggressor has the responsibility. Once war is declared, you are allowed to contact the other team (or teams) to create a turn split. Special agreements regarding turn splits are allowed if all parties involved agree.
Definition of AI Diplo
You are allowed to use the in-game diplomacy (resource trading, open borders etc.). You are not allowed to exchange emails, chat (in-game or outside), or otherwise discuss in-game events with the other teams. You are not allowed to change your unit or city names with the intention to give information to the other players. Discussion on technical stuff like turn splits, pauses, IT-problems etc. are allowed.
We're aiming for at least 10 teams.
Teams: (reorganized to pick order)
Jowy + Qgqq Mansa Musa Babylonia
Slowcheetah Suryavarman II Mali
Dazedroyalty Victoria Zulu
Gavagai Elizabeth England
Kurumi Mehmed II Mongolia
Serdoa + Ichabod Darius Sumeria
Merovech + WarriorKnight Isabella China
Sian Huayna Capac Carthage
Nakor + CFCJesterFool Pericles Egypt
BaII Zara Yaqob Ottomans
Full Settings (updated):
Map: Natural-looking, non-mirrored map by Krill! Checked by Commodore and Regoarrar.
Barbarians: On
Starting units: Everyone starts with a scout
Huts: Off
Random Events: Off
Espionage: Building spies is not allowed. The great spy infiltration action is banned, and great spies are not allowed to leave your borders. Great spies are settled or used for Golden Age.
Corporations: Off
Vassals: Off
Difficulty: Monarch
Tech Trading: No Tech Trading
Diplomacy: AI-Diplo only
Double moves: Honor rules
Bans:
War Elephants
Nukes
Blockades
Gifting except in peace deals
AP resolutions
Statue of Zeus
Cristo Redentor
The Great Lighthouse
Leaders: Pacal, Willem
Civs: India, Inca
Definition (and explanation) for honour rules
Double moves allowed during peace-time when you do not get an advantage against another team out of it. Double moves are not allowed when in war, to prevent a situation where teams have to log-in at a very specific time. If you are planning an invasion, make sure to have turn split in mind even before officially declaring a war. The aggressor has the responsibility. Once war is declared, you are allowed to contact the other team (or teams) to create a turn split. Special agreements regarding turn splits are allowed if all parties involved agree.
Definition of AI Diplo
You are allowed to use the in-game diplomacy (resource trading, open borders etc.). You are not allowed to exchange emails, chat (in-game or outside), or otherwise discuss in-game events with the other teams. You are not allowed to change your unit or city names with the intention to give information to the other players. Discussion on technical stuff like turn splits, pauses, IT-problems etc. are allowed.