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[SPOILERS] Lurkerloos and map discussion

(May 15th, 2013, 11:56)Ceiliazul Wrote: Slowcheetah still could settle horse island and provide safe sea lanes to Zulu island...

I might be blind but currently I don't see that. To be exact I don't see how he could safely sail loaded ships to the Horse-island city. That settlement should have taken place before the war-declaration anyway.

If he gets to chemistry soon then its game over for the zulus galleons.
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Are the zulu going to do a second bizarre/amazing foreign island aventure this game?
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(May 16th, 2013, 07:55)Kofiman Wrote: Are the zulu going to do a second bizarre/amazing foreign island aventure this game?

(SPOILERS) scooter, pindicator, and Huayna Capac go island hopping
I have to run.
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[Image: t203_promos.JPG]
Y does Slow have a bunch of withdraw promo on his knights? To me it seems like a huge waste. And those promo won't help them once the Zulu's start sending in their pikemen against the knights.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Useful when you don't have enough collateral damage and have to take a city, because you can do a good chunk of damage and not lose a unit. So tactically, the promotion makes sense. Strategically though...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 16th, 2013, 16:22)Krill Wrote: Useful when you don't have enough collateral damage and have to take a city, because you can do a good chunk of damage and not lose a unit. So tactically, the promotion makes sense. Strategically though...

That's what I thought at first too - but it doesn't explain why these are the full health ones that he landed (and not the wounded ones that hypothetically would have been part of the battle and then sunk in the counterattack)
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Stack move and what I'd consider a misclick (though an intentional one). Some people just promote units before they have to popcorn
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(May 17th, 2013, 00:04)pindicator Wrote: Who wants to be on what happens first: slowcheetah techs Chemistry for Frigates, or Plako techs Astronomy for Galleons?

Since Plako stole Astonomy this turn... I'll take that one. Not that Plako would actually attack slowcheetah.
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Well Plako will NEVER tech Astronomy now....
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