If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Poll: How should I play this one? You do not have permission to vote in this poll. |
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Peaceful like a lamb | 5 | 12.20% | |
Gruff but defensive, like a billy goat | 4 | 9.76% | |
Aggressive, like Lambert, the Sheepish Lion post-therapy | 8 | 19.51% | |
A horrific mad hurricane of violent destruction, like a toddler | 24 | 58.54% | |
Total | 41 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!
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If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (May 17th, 2013, 21:45)Commodore Wrote:(May 17th, 2013, 21:23)Thoth Wrote: I'm not sure if I've mentioned it yet or not, but getting some Frigates in the water soon would be very nice.Placeholder! Inefficient to research Chem after SciMeth... Given Oxford, University, Library, what is the beaker tradeoff for working the engineer vs. another scientist? Also, what's the GPP pool looking like here? I can see holding out hope for a slim chance GE, if the beaker per turn lost to multipliers isn't too ghastly.
T-hawk has a great write-up on balancing scientist/merchant modifiers across the empire.
But basically an engineer on wealth is the same here as in any city with a forge. Meanwhile scientists in the Oxford city are significantly stronger than anywhere else. Scientists for the science city, yo!
Yo. I've read a large portion of your thread, though certainly not all of it, and I have a question: Did you ever give an in-depth player prediction/analysis for ad hoc and I?
Merovech's Mapmaking Guidelines:
(May 19th, 2013, 02:59)Merovech Wrote: Yo. I've read a large portion of your thread, though certainly not all of it, and I have a question: Did you ever give an in-depth player prediction/analysis for ad hoc and I?Yep, sure did. Also, I agree about the Scientist > Engineer, normally, but (a.) I'd love a Great Engineer and (b.) the extra four hammers gets me a Bank a turn faster.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Alas poor Orleans, you were host to a full community of tithing Taoists. Also, holy crap the little Zulu Exile Kingdoms are beating the crap out of Slowcheetah?!
Anyway, as alluded to before, we're building a round of banks now with Banking in the bank. On the banks of he river Tranquil Meadow is banking on a bank like its money in the bank. 50% for a 200 hammer cost really is just spectacular, although it does take a while to build. Infrastructure is hard. Poplar Point is a nicely typical city. Once I get "enough" here I can pave a couple farms with a cottage and a workshop, but in the meanwhile it's just too powerful to whip instead. Still, these lesser cities continue to be worth more than they cost, so I need to keep planting. I'm still toying with the real prize, though. If the Zulu took Orleans, they must be investing pretty heavily in the east, which means their west may well be vulnerable. We'll need eyes on them over there, but here's the tactical situation. I'm considering just plopping the invasion fleet on the tile 1E of the "2" here and going boom, although 1NE of that offers the appeal of maneuver room. Turn: 207 Status:
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (May 19th, 2013, 00:28)Ceiliazul Wrote: T-hawk has a great write-up on balancing scientist/merchant modifiers across the empire. I've read T-Hawk's write-up, and it is awesome as advertised. I know the theory of wanting the scientists over the engineer in the science capital (but didn't want to outright say that, given I'm spoiled/not my game), but also I know there are typically other micro details to consider. (May 19th, 2013, 05:35)Commodore Wrote:(May 19th, 2013, 02:59)Merovech Wrote: Yo. I've read a large portion of your thread, though certainly not all of it, and I have a question: Did you ever give an in-depth player prediction/analysis for ad hoc and I?Yep, sure did. This being it. Good to know. A faster bank in this city would definitely be worth it to me. (May 19th, 2013, 05:35)Commodore Wrote:(May 19th, 2013, 02:59)Merovech Wrote: Yo. I've read a large portion of your thread, though certainly not all of it, and I have a question: Did you ever give an in-depth player prediction/analysis for ad hoc and I?Yep, sure did. Awesome, thanks! (I happen to really like the map that you drew on the post below that one, by the way. I definitely didn't see it before now.)
Merovech's Mapmaking Guidelines:
Sneak...sneak...sneak...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |