May 19th, 2013, 19:19
(This post was last modified: May 19th, 2013, 21:16 by WarriorKnight.)
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(May 19th, 2013, 11:28)Shoot the Moon Wrote: Yeah, I could actually use two. One for AccordionPlayer and the other for my city by the furs (forgetting the name, but being able to hook up another happiness would be useful as my capital is approaching the cap already).
After Mono I'd say either CS or push toward guilds. What were you thinking of though?
Alright, I'll send some missionaries your way once I get the chance.
If happy is becoming a problem for you (and it's also starting to become a problem for me), there are 2 techs that can help solve that:
- Calendar let's me use 2 happy resources in or near my borders and let's you use spices. If by some miracle MoM remains unbuilt we can GE it too.
- Construction gives you your 3 Happy UB, although it isn't cheap since we didn't go for the CRE synergy. Also let's us build cats, which we could use in AW.
Alphabet let's us build Spies, but it's probably not worthwhile unless we plan to bulb Philo with a GS. Lit let's us GE the Great Library, which could be useful if we still have the GE. Aside from that I don't see much aside from HBR that we'd want before Guilds (not just for Knights but Merc would be huge for us too). HBR can wait though since we use Vassalage for the 2nd promo once we get Feudalism. CS is a good tech, but I think pushing for Guilds/Banking is a better idea.
IMO, we want Calendar first then Construction. Research Alphabet if get a spare GS to bulb Philo. Lit needs to be discussed if we don't get MoM, since I presume in that case we're using the GE on either the Great Library or a Machinery bulb. Then we can head straight for Guilds/Banking.
Also, I gave you another 6gpt, so you can run 80% research now.
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(May 19th, 2013, 19:19)WarriorKnight Wrote: (May 19th, 2013, 11:28)Shoot the Moon Wrote: Yeah, I could actually use two. One for AccordionPlayer and the other for my city by the furs (forgetting the name, but being able to hook up another happiness would be useful as my capital is approaching the cap already).
After Mono I'd say either CS or push toward guilds. What were you thinking of though?
Alright, I'll send some missionaries your way once I get the chance.
If happy is becoming a problem for you (and it's also starting to become a problem for me), there are 2 techs that can help solve that:
- Calendar let's me use 2 happy resources in or near my borders and let's you use spices. If by some miracle MoM remains unbuilt we can GE it too.
- Construction gives you your 3 Happy UB, although it isn't cheap since we didn't go for the CRE synergy. Also let's us build cats, which we could use in AW.
Alphabet let's us build Spies, but it's probably not worthwhile unless we plan to bulb Philo with a GS. Lit let's us GE the Great Library, which could be useful if we still have the GE. Aside from that I don't see much aside from HBR that we'd want before Guilds (not just for Knights but Merc would be huge for us too). HBR can wait though since we use Vassalage for the 2nd promo once we get Feudalism. CS is a good tech, but I think pushing for Guilds/Banking is a better idea.
IMO, we want Calendar first then Construction. Research Alphabet if get a spare GS to bulb Philo. Lit needs to be discussed if we don't get MoM, since I presume in that case we're using the GE on either the Great Library or a Machinery bulb. Then we can head straight for Guilds/Banking.
Also, I gave you another 6gpt, so you can run 80% research now.
If we're not going after lib, is a philo bulb really worth a GS? Other than that though I agree with Calendar (and use the GE on MoM if it is still there)-->Construction-->Guilds/Banking
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(May 20th, 2013, 06:28)Shoot the Moon Wrote: If we're not going after lib, is a philo bulb really worth a GS?
Well, it both unlocks Pacifism for me and leads to Nationalism. Your right that it may not be worth a GS with our current plan, but what else should we use a GS on? It's a bit late for bulbing/settling for the next gp (the one we get in a couple of turns should go for an academy in your cap probably?), and it's too early for a GA. Bulbing Philo/Edu is one of the main highlights of a SE.
I need to think of a longer term GP plan after no.3 in a couple of turns. GS's are by far the easiest to get, since I want to work as many scientists as possible anyway, but if we can't bulb with them then there's little for them to do. I guess a Prophet would be good to get at some point, but I can't speed it up with Caste at all so I'll have to put something like Tshirt Launcher aside for Prophet duty. Artists kinda suck, Merchant really suck and we already have a surplus of GE's.
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So we have 2 Iron, one that is convenient (located in the BFC of PetToyDesigner, my latest city) and one that is not so convenient:
We need a city up there before Guilds to claim Iron. Even though we haven't explored everywhere there yet I doubt there will be any food up there, because Smack's Iron doesn't either. Can wait until we're enroute to Guilds though.
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2 things, firstly I got my GS. I'd presume an academy in your capital is the best thing for him to do, or do you have a better idea?
The other thing is that HAK has a Wood1 spear and dog fortified on a jungle hill where I'd like to put my 6th city. Unfortunately, unless 4 WC's are enough to deal with that stack, I may have to reconsider where to put it if your able to give me a settler next turn. Maybe I should've moved my axe to claim that spot when I built it.
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Well, there are definitely more delicious looking spots across your sea. That is unfortunate though, especially if it is indicative of further expansion toward you from HAK.
Definitely an academy in my capital I'd say.
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As a heads up, I'm travelling until Monday. I should be able to play my turns in theory, but if it happens to be running really late in the turn timer and I haven't played it may be because I couldn't get internet where I'm staying. That shouldn't happen though, but figured I'd give a heads up in case something unexpected happens.
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Care for another settler as well as the one I just gifted this turn?
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(May 23rd, 2013, 20:34)Shoot the Moon Wrote: Care for another settler as well as the one I just gifted this turn?
Sure, as long as your expanding too. I see your building a settler in your cap, is that heading towards the SW spice site, or is that the one you intend to give me? I'd think you should settle that site first, and perhaps one to your S around the area where HAK's spear is at some point also, assuming there's a good site somewhere around there. As for me, since I can't settle the spot to my S due to HAK, the only spot for expansion with the settler(s) your giving me is further E. They are a bit far out for me right now, but they aren't going to get closer anytime soon though and I doubt mack will be able to send anything that way for a while. Perhaps I should just settle them then?
Given how easy it is for me to get in OR to build missionaries, perhaps I should do that while you build the settlers? You are near the top in MFG. It'll be a bit easier for me to build missionaries if I had Buddhism in more than just 1 city, but I might send my first missionary to my capital to speed the process up. I'll also try and get a Prophet for the shrine, although it may be a while before we can get that (since I only have 3 priest slots compared to infinity with Caste).
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(May 24th, 2013, 03:48)WarriorKnight Wrote: (May 23rd, 2013, 20:34)Shoot the Moon Wrote: Care for another settler as well as the one I just gifted this turn?
Sure, as long as your expanding too. I see your building a settler in your cap, is that heading towards the SW spice site, or is that the one you intend to give me? I'd think you should settle that site first, and perhaps one to your S around the area where HAK's spear is at some point also, assuming there's a good site somewhere around there. As for me, since I can't settle the spot to my S due to HAK, the only spot for expansion with the settler(s) your giving me is further E. They are a bit far out for me right now, but they aren't going to get closer anytime soon though and I doubt mack will be able to send anything that way for a while. Perhaps I should just settle them then?
Given how easy it is for me to get in OR to build missionaries, perhaps I should do that while you build the settlers? You are near the top in MFG. It'll be a bit easier for me to build missionaries if I had Buddhism in more than just 1 city, but I might send my first missionary to my capital to speed the process up. I'll also try and get a Prophet for the shrine, although it may be a while before we can get that (since I only have 3 priest slots compared to infinity with Caste).
I'd also say just settle your east. They are pretty strong cities that should pretty quickly start to pay for themselves (whereas aside from my SW, the rest for me are pretty weak).
Yeah, the capital settler is for my SW. My hammer city near your border is what I'm considering getting out another settler for you. There's just not that many great spots left for me: one with only calendar resources for food to my south (or a crap ton of jungle and really far away) and one backfill in the north I'm in no rush to settle. That hammer city near your border (which I'm forgetting the name of) is stagnated at its max size, so having it build workers and settlers makes more sense, and I'm doing decently for workers at this point. It also has forests to chop, and since we have the GE sitting around for any wonder we want seems to make most sense to put those into expansion.
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