RB Epic 25
Part I
(This is my first game played with the new patch. Hopefully all goes well.)
This ⦠is ⦠Sparta! An always war game is a given. The variant is a very simple one: no pillaging. Iâm not certain this will actually hurt the player all that much â except in the very early going when metal pillaging is powerful.
The listed difficulty is Prince, which should be fairly manageable on a regular map. (Edited: This is NOT a regular map, but has been highly customized for this scenario, with stunning results.)
- No barbs or random events
- Unrestricted leaders
Sparta (ie the Greeks) will be under the peace loving guidance of Genghis Khan himself (Agg, Imp). I like the Agg trait for AW since we will be fighting numerous early battles where the extra combat promotion should shine. Imperialistic is less impressive, but at least it means we will have plenty of great generals. Lacking economic traits means that extra care will be needed to keep the Spartan economy from stagnating in the mid-game.
I decided to open with a work boat build in Athens. While a little risky, I hoped that the forested plains hill tile would allow a panic warrior to be built quickly if needed. Luckily this worked just fine. On the research front I decided to go Mining->Bronze Working for early chopping, slavery, and the important reveal of copper (needed to build the Spartan Phalanx). In the meantime first contact was made:
![[Image: fs1_first_contact.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs1_first_contact.jpg)
There is a nice forested choke point to hold enemy warriors from entering the capital and eastern peninsula (where my second city would go to claim copper, sheep and wines).
Early scouting reveals that Sparta is not a rich land with commerce tiles in particular short supply. At least we have easy access to copper and horses. Over the next few turns we meet most of our enemies (Mansa and Darius where the last to reveal themselves later in the game).
Tokugawa of the Native Americans â Our nearest neighbour and a nasty defensive threat (more on this in a bit).
Shaka of the Sumerians â Aggressive vultures! Ouch!
Montezuma of the Romans â Aggressive Praetorians! Yikes!
Mana Musa of the English â Technology engine and recoats. Would be great to take down early â¦
Darius of the Dutch â Another technologist with access to dikes to become a late game industrial powerhouse. Also would be good to take down early â¦
So Sullla has clearly set the deck against the human player, fun times! At this point all I know is that I only have room for 4-5 average cities without taking lands from Tokugawaâs grasp. I would prefer to kill him early since eliminating enemies is a big help in Always War games. Iâm planning an attack with Aggressive Phalanx squads, hoping for some easy fights⦠No such luck:
![[Image: fs2_phalanx_dogs.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs2_phalanx_dogs.jpg)
Hmmm. Toku already has aggressive + shock Dog Soldiers defending his cities. It may be possible to rush anyways, but I think the losses would pile up too quickly, especially since we need to fend off attacks of the other AIs. Maybe a chariot rush would have been better.
So itâs a defensive stance for now:
![[Image: fs3_north_chocke.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs3_north_chocke.jpg)
I need Catapults and I need an economy. Weighing the two I think itâs more important to get some commerce flowing for our long term survival. So a little building is in order:
![[Image: fs3_oracle_mon.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs3_oracle_mon.jpg)
We get a double happiness boost from Monarchy; wineries and hereditary rule. In addition I set up Athens as a commerce heavy hybrid city, and two out of my first three expansions as pure commerce cities.
The first dangerous enemy stack approaches:
![[Image: fs4_first_danger.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs4_first_danger.jpg)
Those aggressive UUs are a problem as I canât kill them without taking heavy losses myself. For the most part I try to get the AI to attack Phalanxes with combat and woodsman promotions, but sometimes I needed to attack stacks (especially those heavy with City Raider units â something the AI seems increasingly fond of).
A sign that our economy is doing ok:
![[Image: fs4_1_conf.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs4_1_conf.jpg)
Getting a religion is also nice since none will spread naturally in an AW game.
Finally Iâm ready to move out with a small stack of offensive troops:
![[Image: fs5_cat_stack.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs5_cat_stack.jpg)
While I still take losses (especially sacrificial cats) the war goes well as Cahokia falls:
![[Image: fs6_cahokia.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs6_cahokia.jpg)
Pushing a little farther we get some good news:
![[Image: fs7_NA_destry.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs7_NA_destry.jpg)
Great! One civilization is defeated fairly early in the game. I think this is critical to success in this scenario as the AIs seem to be playing quite well. Darius is well ahead in score despite my conquests, so without more lands early I think players could be in big trouble.
I havenât scouted well yet, but I know Shaka has been sending stacks from the East, while Monty is somewhere to the West. I decided on targeting Feudalism early since Longbowmen are such fierce city defenders in the early medieval era. After some turns of defense (with plenty of losses on both sides) I became increasingly annoyed with the Roman leader:
![[Image: fs8_monty_praet.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs8_monty_praet.jpg)
Those aggressive Praetorians are a pain (even for Combat III + Shock Phalanxes). So I went on a path of attrition to burn down Rome:
![[Image: fs9_rome_destry.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs9_rome_destry.jpg)
Without pillaging tiles this âvacantâ land will be nice to claim soon, since new cities will have many improvements in place already. I reached maces within a few turns of Mansa and Monty so new reinforcements allowed for more progress into Roman lands. War Wariness is becoming a problem for the first time:
![[Image: fs_9_1WW_hits.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs_9_1WW_hits.jpg)
After sacrificing most of my troops (this is becoming a recurring theme) the next big milestone is reached:
![[Image: fs10_rome_derty.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs10_rome_derty.jpg)
Great! Iâm beginning to think I have a good chance of winning this game. Iâve been defending against Shaka and Darius around Cahokia. Darius is much stronger of the two despite the fact that I havenât entered either of their lands yet.
In the west Mansa and I have been in a cold blooded stand-off for hundreds of years. Here is my stack (on a jungle tile):
![[Image: fs11_mansa_pinned.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs11_mansa_pinned.jpg)
Meanwhile a bit of luck shines on Athens (apparently this is not turned off with events, a little odd):
![[Image: fs12_gold-pop.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs12_gold-pop.jpg)
And I built my first Odeon at an unimpressive date:
Part I
(This is my first game played with the new patch. Hopefully all goes well.)
This ⦠is ⦠Sparta! An always war game is a given. The variant is a very simple one: no pillaging. Iâm not certain this will actually hurt the player all that much â except in the very early going when metal pillaging is powerful.
The listed difficulty is Prince, which should be fairly manageable on a regular map. (Edited: This is NOT a regular map, but has been highly customized for this scenario, with stunning results.)
- No barbs or random events
- Unrestricted leaders
Sparta (ie the Greeks) will be under the peace loving guidance of Genghis Khan himself (Agg, Imp). I like the Agg trait for AW since we will be fighting numerous early battles where the extra combat promotion should shine. Imperialistic is less impressive, but at least it means we will have plenty of great generals. Lacking economic traits means that extra care will be needed to keep the Spartan economy from stagnating in the mid-game.
I decided to open with a work boat build in Athens. While a little risky, I hoped that the forested plains hill tile would allow a panic warrior to be built quickly if needed. Luckily this worked just fine. On the research front I decided to go Mining->Bronze Working for early chopping, slavery, and the important reveal of copper (needed to build the Spartan Phalanx). In the meantime first contact was made:
![[Image: fs1_first_contact.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs1_first_contact.jpg)
There is a nice forested choke point to hold enemy warriors from entering the capital and eastern peninsula (where my second city would go to claim copper, sheep and wines).
Early scouting reveals that Sparta is not a rich land with commerce tiles in particular short supply. At least we have easy access to copper and horses. Over the next few turns we meet most of our enemies (Mansa and Darius where the last to reveal themselves later in the game).
Tokugawa of the Native Americans â Our nearest neighbour and a nasty defensive threat (more on this in a bit).
Shaka of the Sumerians â Aggressive vultures! Ouch!
Montezuma of the Romans â Aggressive Praetorians! Yikes!
Mana Musa of the English â Technology engine and recoats. Would be great to take down early â¦
Darius of the Dutch â Another technologist with access to dikes to become a late game industrial powerhouse. Also would be good to take down early â¦
So Sullla has clearly set the deck against the human player, fun times! At this point all I know is that I only have room for 4-5 average cities without taking lands from Tokugawaâs grasp. I would prefer to kill him early since eliminating enemies is a big help in Always War games. Iâm planning an attack with Aggressive Phalanx squads, hoping for some easy fights⦠No such luck:
![[Image: fs2_phalanx_dogs.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs2_phalanx_dogs.jpg)
Hmmm. Toku already has aggressive + shock Dog Soldiers defending his cities. It may be possible to rush anyways, but I think the losses would pile up too quickly, especially since we need to fend off attacks of the other AIs. Maybe a chariot rush would have been better.
So itâs a defensive stance for now:
![[Image: fs3_north_chocke.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs3_north_chocke.jpg)
I need Catapults and I need an economy. Weighing the two I think itâs more important to get some commerce flowing for our long term survival. So a little building is in order:
![[Image: fs3_oracle_mon.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs3_oracle_mon.jpg)
We get a double happiness boost from Monarchy; wineries and hereditary rule. In addition I set up Athens as a commerce heavy hybrid city, and two out of my first three expansions as pure commerce cities.
The first dangerous enemy stack approaches:
![[Image: fs4_first_danger.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs4_first_danger.jpg)
Those aggressive UUs are a problem as I canât kill them without taking heavy losses myself. For the most part I try to get the AI to attack Phalanxes with combat and woodsman promotions, but sometimes I needed to attack stacks (especially those heavy with City Raider units â something the AI seems increasingly fond of).
A sign that our economy is doing ok:
![[Image: fs4_1_conf.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs4_1_conf.jpg)
Getting a religion is also nice since none will spread naturally in an AW game.
Finally Iâm ready to move out with a small stack of offensive troops:
![[Image: fs5_cat_stack.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs5_cat_stack.jpg)
While I still take losses (especially sacrificial cats) the war goes well as Cahokia falls:
![[Image: fs6_cahokia.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs6_cahokia.jpg)
Pushing a little farther we get some good news:
![[Image: fs7_NA_destry.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs7_NA_destry.jpg)
Great! One civilization is defeated fairly early in the game. I think this is critical to success in this scenario as the AIs seem to be playing quite well. Darius is well ahead in score despite my conquests, so without more lands early I think players could be in big trouble.
I havenât scouted well yet, but I know Shaka has been sending stacks from the East, while Monty is somewhere to the West. I decided on targeting Feudalism early since Longbowmen are such fierce city defenders in the early medieval era. After some turns of defense (with plenty of losses on both sides) I became increasingly annoyed with the Roman leader:
![[Image: fs8_monty_praet.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs8_monty_praet.jpg)
Those aggressive Praetorians are a pain (even for Combat III + Shock Phalanxes). So I went on a path of attrition to burn down Rome:
![[Image: fs9_rome_destry.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs9_rome_destry.jpg)
Without pillaging tiles this âvacantâ land will be nice to claim soon, since new cities will have many improvements in place already. I reached maces within a few turns of Mansa and Monty so new reinforcements allowed for more progress into Roman lands. War Wariness is becoming a problem for the first time:
![[Image: fs_9_1WW_hits.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs_9_1WW_hits.jpg)
After sacrificing most of my troops (this is becoming a recurring theme) the next big milestone is reached:
![[Image: fs10_rome_derty.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs10_rome_derty.jpg)
Great! Iâm beginning to think I have a good chance of winning this game. Iâve been defending against Shaka and Darius around Cahokia. Darius is much stronger of the two despite the fact that I havenât entered either of their lands yet.
In the west Mansa and I have been in a cold blooded stand-off for hundreds of years. Here is my stack (on a jungle tile):
![[Image: fs11_mansa_pinned.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs11_mansa_pinned.jpg)
Meanwhile a bit of luck shines on Athens (apparently this is not turned off with events, a little odd):
![[Image: fs12_gold-pop.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs12_gold-pop.jpg)
And I built my first Odeon at an unimpressive date:
![[Image: fs13_odeon.jpg]](http://i275.photobucket.com/albums/jj294/olodune/RB_Epic25/fs13_odeon.jpg)