Yeah, some people.
By the way, my ded-lurkers are AWOL! I take this to mean either:
* I am not making as much sense as I did.
* I am making far too much sense, and too little fun
* I am playing great, just great, and they just can't think of anything to improve my elite game just now. They are dumbfounded. Speechless! Awed to silence! By my stunning emergence as the ultimate runner-up civilization.
* I am a bit opposite of last point, and they can't even think of where to start advicing me without reducing me to a quivering lump of spineless disheartened jelly.
* I am doing okay. Boooring. Seen it before. Boo
* The lurker lounge has already declared that one player is a clear runaway and are just waiting for me to realize this and call the game so we can start the next one, thank you very much.
(Above was written before Ichabod replied, obviously, thanks for that pat on the back)
For the astute reader, there is a clue here in those demos (that were posted in the clear) that one civ is not long for this world. 13000 soldiers in worst civ. Some of those are from city size and techs. It was 20000 2 turns ago, 19000 last turn...and while I did not realize it yesterday when posting it, I did realize it today. Even before I got this mail from Serdoa.
Quote:Hey Molach,
I thought you'd maybe like an update on the war. As it stands we should have one turn left as four. At least if nothing unexpected happens.
How is it going for you? I guess you have spotted the Barb-city to your south already?
Kind regards,
Serdoa
Hah!
Have I spotted the barb city. Suuure. Long ago. (Good thing he didn't ask about anything else, as that is about the only thing I have spotted) I'll reply in a bit, but thats for tomorrows report. And I know that Orcs have a unit that can charm such barbarian cities. Rantine. After bronze is hooked up, I can equip a few crack suicide squads
![[Image: Suicide_Squad.jpg]](http://mtglair.de/img/python/Suicide_Squad.jpg)
with bronze weapons to be ready to clear those barbs. Even though a catapult or flanking horse-thingies could be a more painless way to bring it down. Heeey, or a
catapult to throw flanking horse-thingies.
![[Image: cowapult.jpg]](http://img441.imageshack.us/img441/1418/cowapult.jpg)
(Note: Flanking horse has been painted in cowmouflage for dramatic purposes.)
Memo to self: Remember to...
rename gold river to glorduin Done! Sadly a new city is getting founded next turn, lets see how long to name that.
check balseraph attributes Done! He is creative and financial and aggressive now.
check event log to see if a hero comes along...with the strength to carry away barbarian cities. (did last turn, not today)
Well, a turn report for
Turn 59 is up.
Making this a big one, might be shorter on time tomorrow and thursday.
First, warning against diplomacy.
![[Image: civ4screenshot0234.jpg]](http://imageshack.us/a/img837/4804/civ4screenshot0234.jpg)
Right. We shall talk with steel, and arrows, and flanking flying horses instead.
Scouting mission South-East:
![[Image: civ4screenshot0239.JPG]](http://imageshack.us/a/img268/5688/civ4screenshot0239.JPG)
Well it was a scouting mission - but scouting will wait while I plunder some more - if I make it to that hamlet alive.
Not, it is a good tile to work. Like an elven cottage without the slow start. But I'll plunder it. 50 gold on average from hamlet + cottage plunder. I can later on chop forest (or, you never know, found a city on the tile to fit with dotmap) for hammers and rebuild a cottage there. Its a riverside tile, so I get +1 commerce and -1 hammer. Not a terrible trade. And that city's gotta be a good number of turns into the future. So I'll take the money. Also because this plunder gold doesn't show up on GnP, 'hidden gold' so perhaps people will think I'm doing even worse techwise than I am.
Western scout discovered percious stones
![[Image: civ4screenshot0240.jpg]](http://imageshack.us/a/img543/9581/civ4screenshot0240.jpg)
A lot of 'em. Also we see gtAngels borders NW in this shot. I can continue up there, or go the more southern route and head SW from here. Or back on the road, even though I hate going back.
A spare warrior has also been released for scouting duty
![[Image: civ4screenshot0241.jpg]](http://imageshack.us/a/img46/2674/civ4screenshot0241.jpg)
I wasn't aware I had spares, though. He will hang out on this peninsula, spawnbust there. If he dies to invading barbs he'll buy time for a proper archer defender to be built.
Demon warriors escorting Kimble the Quick (fugitive from a prison lair nearby....

)
![[Image: civ4screenshot0236.jpg]](http://imageshack.us/a/img196/6199/civ4screenshot0236.jpg)
(Note: Picture has been taken from NE for dramatic purposes. They are headed straigth north)
He is bravely following behind these stout warriors. The warriors plowed straigth on to this forested hill next to a lion pack. He asked if they should not take the wider, scenic route and avoid the wildlife to preserve his precious person, but what little he read from their blank, vacant stares he read as 'no'.
And some men at work.
![[Image: workeroverviewt59.jpg]](http://imageshack.us/a/img818/793/workeroverviewt59.jpg)
Due to skillful worker managment, the GLH mine finishes just as Glorduin grows a size. Market will be sped up. And next growth could be contained by that citizen doing time as a merchant while we wait on more improved tiles.
I really think Amon Harad build worker-settler. Or perhaps worker-culture building-settler. Or two workers then culture. Idea is to get luxury resource into culture, and improve it for commerce and +empire-wide happiness.
Bronzeville needs a road, but can actually contribute without any additional workers for a while - copper mine can build market+monument while the tiles get improved. A bit overrun by bears, but my archer has moved onto a hill next to one, which means one less bear if it decides to attack. So not worried about army down here. Perhaps I should get a settler before too long, luxury here too. Stupid decicion-forcing game.
EOT:
Demons killed the lions without losses.
The Northeast has a nosy bear, no doubt drawn by the smell of fresh settler with warrior juice, but he will be frustated by new borders magically appearing soon.
![[Image: civ4screenshot0219.jpg]](http://imageshack.us/a/img109/8458/civ4screenshot0219.jpg)
Not great MM here, it will work a 3/0/0 tile for one useless turn, then 5/0/0 to grow, then probably a 2/1/0 until gems are up. Not the end of the world.
Demos and graphs:
gtAngel has 10000 soldiers now. And I forgot to take power graph, but I don't think this attack cost the Orcs much as their soldier count has been rising all through. Best GNP is Balseraphs. Turning creative had a bit to do with it, as did the likely founding of RoK.