Posts: 9,706
Threads: 69
Joined: Dec 2010
(May 31st, 2013, 17:05)Molach Wrote: (May 31st, 2013, 10:43)DaveV Wrote: Ban the Clan
Very catchy!
(not signup with summer looming)
Well, summer in Norway is what? 2 weeks? You can get a sub for that time, I think.
#TropicalFeelings
Posts: 2,504
Threads: 29
Joined: Oct 2009
Just to clarify, I will be away from 19/06 until 26/06 inclusive so would appreciate a dedicated lurker. Or even just someone who doesn't mind covering if I leave detailed instructions.
Posts: 2,504
Threads: 29
Joined: Oct 2009
So if we can decide on mutually agreeable settings, we have a provisional list of:
Ellimist
HidingKneel
DaveV
Brian Shanahan
Kyan
5's good by me. Sounds like we just need to hash out some settings we are all comfortable with .
Posts: 2,852
Threads: 20
Joined: Feb 2011
I believe it's easier to do maps for six but five players is fine.
Some possible ideas for consideration:
- Only "loser" leaders are allowed. You can only pick leaders who haven't won an RB game yet.
- Everyone starts with a unit that can cast a single mage level spell. It could be the same for each civ or different. We could also do the 3 spell adept thing from FFH-11.
- Starting shade like we've done in some other games. Alternatively, we could start with an extra tech or something.
- Normal speed game? I'd actually be fine with this and I don't know that we've had a normal speed FFH pbem.
- Everyone starts with a flesh golem or some other special unit. Maybe give a Loki to everyone.
Of course, we can also do a game without any "special" settings, but I wanted to see what you guys think.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
Posts: 6,770
Threads: 60
Joined: Apr 2004
Other possibilities for early game speedup:
* Advanced start
* Start in 2nd era
* Start with a some supplies units
Posts: 3,773
Threads: 26
Joined: Sep 2010
If we're giving a trickster (oh how I hate thee) to everybody make all of him HN. Otherwise he'll just be a scouting unit.
But tbh, I don't like that idea.
Travelling on a mote of dust, suspended in a sunbeam.
Posts: 12,510
Threads: 61
Joined: Oct 2010
Ellimist Wrote:I believe it's easier to do maps for six but five players is fine. About the same on toroid, easier for a flat or cylindrical map. But of course 5 -> 6 also seems to be the breakpoint for usually 1 turn/day -> usually not.
---
Hypothetically if someone ![mischief mischief](https://www.realmsbeyond.net/forums/images/smilies/mischief.gif) were to volunteer to make a map because he's currently got time but isn't sure about playing two PBEMs at once anymore... aside from 'large and balanced', do you have any requests?
In particular, how important is 'natural looking'? Any preferences on mirroring? What about the world wrap?
And, is a Lanun-banned islands map ok? What if OO is also banned? I admit this would be more of a boon to lurkers than players.
Huts and lairs (and lair guardians) are easy to add later if you decide you want them, but general land shape needs decided early.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 3,773
Threads: 26
Joined: Sep 2010
For me a single world wrap is probably best. If we are going islands, have at lest the starting island big enough to build up a good few (5 or more) cities before having to go offshore, though I would personally prefer a pangaia map. I think Lanun would have to be banned for islands, though OO could be doable, if somewhat bland (as we'll see all civs go OO for at least some priests).
On huts and lairs I'm pretty agnostic either way. I like them, but not enough to go against a majority vote.
Travelling on a mote of dust, suspended in a sunbeam.
Posts: 2,390
Threads: 20
Joined: Oct 2011
(May 31st, 2013, 10:43)DaveV Wrote: Huts - prefer disabled. Ban the Clan if enabled?
Lairs - strongly prefer disabled. I'd be OK with them if we used lair guardians, but otherwise they're just too swingy for my tastes. The advantage of including them with guardians is so that poison goblins and lizardmen make promotion decisions more diverse than automatic C1->shock.
Prefer to allow huts, banning the clan is fine by me. (Not entirely convinced this is necessary. The lesson I take from XX is that huts + Clan + HUGE map + double archers is broken. Probably some subsets of this combo are also bad, though.)
Lair guardians are fine by me.
As for the diplo, I'd prefer something more than "always war" and less than "full". AI diplo and 1-message per turn sound good.
(June 3rd, 2013, 00:33)Ellimist Wrote: Some possible ideas for consideration:
- Only "loser" leaders are allowed. You can only pick leaders who haven't won an RB game yet.
- Everyone starts with a unit that can cast a single mage level spell. It could be the same for each civ or different. We could also do the 3 spell adept thing from FFH-11.
- Starting shade like we've done in some other games. Alternatively, we could start with an extra tech or something.
- Normal speed game? I'd actually be fine with this and I don't know that we've had a normal speed FFH pbem.
- Everyone starts with a flesh golem or some other special unit. Maybe give a Loki to everyone.
In order:
a) I like it.
b) I could go either way.
c) As usual, I like the starting shade.
d) Strongly opposed to playing on normal speed. Isn't XXV slow enough ![neenerneener neenerneener](https://www.realmsbeyond.net/forums/images/smilies/neenerneener.gif) ?
e) Not too keen.
Posts: 2,852
Threads: 20
Joined: Feb 2011
Quote:Only "loser" leaders are allowed. You can only pick leaders who haven't won an RB game yet.
I did a little research to compile a list for this. It may be partially incomplete, but the following leaders would be banned:
Keelyn and Perpentach of the Balseraphs
Capria of the Bannor
Decius of the Calabim
Jonas of the Clan of Embers
Charadon of the Doviello
Einion of the Elohim (if we're including the eitb pitboss)
Cassiel of the Grigori
Kandros of the Khazad
Cardith of the Kurioates
Falamar of the Lanun
Hannah of the Lanun and/or Hyborem of Infernal
Arendel and Amelanchier of the Ljosalfar
Beeri of the Luchiriup
Varn of the Malakim
Basium of the Mercurians
Sandalphon of the Sidar
Volanna of the Svartalfar
We'd probably want to include Flauros too, even if he hasn't actually won yet.
Does this seem good to anyone else? All three of the picks I was considering are on this list so I could go either way.
Also we should name this one #15.
(Here's the list I compiled. Let me know if you see any errors.)
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
|