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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

If it was the AI, then that's just insane.

So much for rolling the hard six.

Clearly Commodore is a Cylon and the computers have been on his side the entire time:
RNG always works.
AI Takeover exactly when he needs it.
Getting a favorable opening civ/leader combo.
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lol
Clearly the Cylons decided they had to crack down on me for using the Adama meme
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I wasn't at my computer when he sent this, but I just got back to see this message from Commodore via chat:

Quote:Commodore: Yo Scooter, if if it's because the AI attacked your fleet, I saw that stack before the crash.
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Stupid facts getting in the way of a good story.

Guess we allow the reload, then?

That sucks. So say we all.
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Pindicator, I'll let you officially confirm the reload if that clears it up - I don't want to assume since I haven't actually made it into the game.
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(June 4th, 2013, 11:50)scooter Wrote: I wasn't at my computer when he sent this, but I just got back to see this message from Commodore via chat:

Quote:Commodore: Yo Scooter, if if it's because the AI attacked your fleet, I saw that stack before the crash.

So, something just clicked with me. "if it's because the AI attacked your fleet" - I think he just accidentally confirmed he has a stack that is within range of our Galleons right now. Let's keep that in mind.
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Wow, you're right scooter.  He's saying that he saw the fleet but wasn't going to attack.  Which means he figured he could handle it and wanted to stay out of sight.  Otherwise why wouldn't he attack with his privateer?  That along with him not whipping means our galleon attack isn't going to go anywhere.

Maybe we really did roll that hard six...

Scooter, is there any reason why we would be against a reroll from a fairness perspective?  If he saw the fleet before the AI did its thing, then that is the biggest concern of mine with regards to fairness.  It seems like this AI thing is hurting Commodore more than us, so if he wants a reroll I can't think of why we would be against it now.
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(June 4th, 2013, 12:04)pindicator Wrote: Wow, you're right scooter. He's saying that he saw the fleet but wasn't going to attack. Which means he figured he could handle it and wanted to stay out of sight. Otherwise why wouldn't he attack with his privateer? That along with him not whipping means our galleon attack isn't going to go anywhere.

Maybe we really did roll that hard six...

Yep. He's got Frigates in range - that has to be it. From our reactions he assumed it was because our Galleon stack just got decimated - he hasn't been in-game in hours. Pretty sure we either need to retreat or pinpoint where his hidden stack is at and adjust our target.

(June 4th, 2013, 12:04)pindicator Wrote: Scooter, is there any reason why we would be against a reroll from a fairness perspective? If he saw the fleet before the AI did its thing, then that is the biggest concern of mine with regards to fairness. It seems like this AI thing is hurting Commodore more than us, so if he wants a reroll I can't think of why we would be against it now.

Yeah I see no reason we would be against it, I just wanted to defer to you in case you saw something else in-game that you didn't mention in this thread. I think we're good to OK the reload.
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So I logged into the game becuase I wanted to see the layout for myself. Pindicator, I see this was in your screenshot posted earlier, but I think this is noteworthy:

[Image: t222_galleon_stack.JPG]

Here's my burning question - were these Galleons moved by Commodore or the AI? It seems odd to telegraph to us exactly where his Galleon stack is at, and if he's planning an invasion of us, why head up to where our sentry is at? The whole thing is odd. My theory: he was staging roughly on the fish tile (or 2W or whatever). Then the AI mess happened, and the AI promptly decided his Galleons needed to go north. I'm assuming they were accompanied in some fashion by Privateers/Frigates, so perhaps the AI decided warships and Galleons with loaded units should be handled differently.

Also note that staging on the fish would have allowed him to land next to Jamba Juice.

Anyway, I'm reaching a bit here on guessing what's going on. Point is - he clearly seems to be doing some sort of staging around that island rather than from the south or north. Like we established, he wasn't concerned, so it reinforces the idea that he's got ships around that 1 tile island. It just makes me wonder if we could slip past him by looping up north of that 3 tile island instead of south as planned. Depends on where he moves his boats I guess. I'm not sure how useful this is, but it gave me something to think about. Also noteworthy:

[Image: t222_6_mover.JPG]

The 6 mover (seriously let's kill that thing soonly) is floating around up here, easily in boating range of TGIF. This also makes me wonder if the AI moved the boats, because I don't think he'd purposely let us know where that boat is located. We may need to shuffle a unit or two accordingly once this thing gets reloaded and moving again.
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Scooter, I was thinking along the same lines.  Regarding his boats, there are a number of important details from last turn that weren't in my report:

* His 6-move galleon was located north of the 3-tile island, and had just come back from a trip to our former city of Qdoba.  I strongly suspect he picked up some units from that city; I haven't been keeping that close an eye on its garrisons, but I believe it used to be 5 or 6 units and now it is 3.
* There was a frigate located 1N of our warrior on the 3-tile island.  Where did the AI move it to?  I think the obvious answer is south.  I know the AI likes to stack warships.
* Last turn, before I moved our galleon super-stack, I had scouted a little with the galleons off-shore of Jamba Juice.  The combat 2 galleons healed in place; the other galleon moved 2SW and then back to join it.  I saw no ships on the fish tile.  However, I do think it likely the galleons were 2W.  This would have been the turn for him to move towards us with those galleons.
* If those are all the galleons he has, then I feel significantly better about bringing as many units as we did - we should be able to repell any landings.  However, the problem will be amphibious assaults.  If he never gets off the boats we will need to have EVERY city be strongly garrisoned.  7 Galleons can still carry 21 units.

With all that in mind, I agree with your theory that the AI kept the frigates in the south and moved his galleons north.  I don't think there are any more privateers; those boats would have been sent forward by the AI and not stacked with the main group (um, I may be pulling this behaviour out of my ass as I cannot really remember the last time I saw the AI use privateers).  We'll have to see how he moves his boats after the reset, but our warrior is going to provide key sight on what is likely his final turn alive.

Hopefully the reset happens soon otherwise we won't get to chat until tomorrow.  And Wednesday nights aren't too good for me.
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