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I am in favour of more units now than a few grocers. If a handful of more knights result in the war to be over one turn earlier, that is in itself a huge economic bonus (no war weariness).
mh
June 5th, 2013, 08:46
(This post was last modified: June 5th, 2013, 08:48 by Boldly Going Nowhere.)
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For reference:
(June 4th, 2013, 20:48)SevenSpirits Wrote: I disagree: I think we can get that scale of economy (better actually) in just about any of our cities, simply by growing pop.
Yes, we can improve our economy in any city by growing pop and working improved tiles. However, name a city other than AO that has this many developed cottages. Combine that with any other commerce city that has this level of difficulty producing multiplier buildings. Finally, note the remaining two cottages shared with Seven Tribes. Those are also highly developed and would do well to be taken by Gourmet Menu once the multiplier buildings are in place. Why delay this in a city that has such high economic potential and such low production?
(June 4th, 2013, 20:48)SevenSpirits Wrote: But right now, with a large empire to conquer, knights are even better than pop.
But this works against that. We can (and will) get population to slave/draft from nearly everywhere in our empire. Removing one city from 12 (by my count) whip/draft eligible targets (omitting BbB/HF as military pumps, MM due to poor regrowth, and ED due to NE) for slaving only does not seem like a major hindrance toward our overall war effort. It seems rather a prudent use of resources in a highly specialized commerce city that is more likely to get us toward rifles faster for the next war. I still advocate use of the draft here, as the flood plains/seafood help it regrow quickly enough, and as Sullla says, the hammer conversion rate from drafting is an incredibly efficient use of population in terms of hammers produced.
We will eventually have stronger commerce cities than this in the jungle (Forbidden Fruit, The Covenant, Tree Huggers), as those cities will have more cottages and less coast to work. But, those cottages are not yet mature, and we need to keep an eye on our tech rate leading to T175.
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(June 5th, 2013, 01:01)sooooo Wrote: I honestly think our army is very strong now to deal with the German army. I don't think we need to plunder our core economic citiies any more for unpromoted knights. Besides, even if we overflow into a knight, that's still only about a third of a knight we overflow into. We'd still have to double-whip the rest of the knight. That's 5 population whipped away from an economic city. We will certainly need some backups, but they can be gained from horse feathers, brick by brick and whipping of cities like frozen jungle.
I'm thinking past the war with the German team. We don't just want to win, we want to win and still be comfortably #1 in soldiers if we can't prevent this dogpile that CFC is trying to organize.
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Look at how quickly CFC is rolling the Spanish...we need to do something similar so we can start our own recovery approximately the same time they do. I doubt the Germans will suck as much, therefore we need to be even more committed. Knights (and Catapults) are what we should have in our build queue until we are confident we don't need any more units.
Darrell
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(June 5th, 2013, 09:32)darrelljs Wrote: Look at how quickly CFC is rolling the Spanish...we need to do something similar so we can start our own recovery approximately the same time they do. I doubt the Germans will suck as much, therefore we need to be even more committed. Knights (and Catapults) are what we should have in our build queue until we are confident we don't need any more units.
Darrell
+1
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One knight simply isn't going to make or break the war. If it ends up mattering, we were probably fucked anyway.
But getting to draft rifles one turn earlier might make all the difference in the world come T175.
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(June 5th, 2013, 12:30)Gold Ergo Sum Wrote: One knight simply isn't going to make or break the war. If it ends up mattering, we were probably fucked anyway.
But getting to draft rifles one turn earlier might make all the difference in the world come T175.
Grocer's a long-term investment. If t175 is our concern we should build wealth and not whip a grocer.
June 5th, 2013, 14:02
(This post was last modified: June 5th, 2013, 14:04 by Boldly Going Nowhere.)
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(June 5th, 2013, 13:38)SevenSpirits Wrote: (June 5th, 2013, 12:30)Gold Ergo Sum Wrote: One knight simply isn't going to make or break the war. If it ends up mattering, we were probably fucked anyway.
But getting to draft rifles one turn earlier might make all the difference in the world come T175.
Grocer's a long-term investment. If t175 is our concern we should build wealth and not whip a grocer.
Well, technically, this is correct. But what about the world after T175? We will continue to need gold to continue researching, and everyone isn't going to be dead on T176. We are not only concerned about the target date of T175, but in our research capacity between now and then, and after. I think you are being a bit disingenuous in providing a wealth argument.
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Well, I think we should seriously consider increasing the amount of wealth builds during the next 25 turns as it can help us to reach an important target such as Rifling.
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(June 5th, 2013, 14:37)Fintourist Wrote: Well, I think we should seriously consider increasing the amount of wealth builds during the next 25 turns as it can help us to reach an important target such as Rifling.
This would be more damaging to the war effort than dumping overflow into a grocer.
It could be worth considering for a specific, short term tech target, IMO, but the resolution of the German war would have to be beyond doubt before we could do that. And, most likely, we'll want to keep building power for CFC/T175 anyway.
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