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SHAEF

Hwachas are better than axes (7.5 vs 5 and not vulnerable to chariots). Hate to abandon a hill city. They'll probably bombard first which would be enough time to reinforce (plus whip an axe).
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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They easily have enough units there to bombard and take the city all in a single turn. So next turn, they would be able to do so. And we can't whip anything this turn since this turn he is in Anarchy, which in hindesight I should not have done that switch after ending last turn. Now I know to always wait until the actual turn comes back around before doing anything like that.
Maybe leave the Archer in the city? They should lose at last one unit while trying to kill it. The other sad part is that we spent that time building Walls, just to leave the city empty?
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Ditch the city, Hwacha's should be big focus for Korea, and with HAK being farther away, he should be reinforcing with chariots. Although Korea shouldn't make so many Hwacha's that he can't physically kill the units.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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(June 7th, 2013, 18:29)CFCJesterFool Wrote: Hwachas are better than axes (7.5 vs 5 and not vulnerable to chariots). Hate to abandon a hill city. They'll probably bombard first which would be enough time to reinforce (plus whip an axe).

So by this post, are you saying you would rather us keep these 4 units in the city and make them take it by force? Or are you just saying that you wish we didn't have to retreat the units and simply give up the city? I'm trying to get a good feel for how many people think we should pull all the units out, how many think we should leave all the units in, or if anyone thinks we should pull out all but the Archer or some combination thereof.

Since I was actually logged into that civ when the turn flipped, I already took care of the worker movements and some of the other movements. All that's left is to make the final decision on what to do with the units in Hill 70 and whether to move any of the units in Calcar or the Moai city westward towards that area to help fend off any further advancement.
If we pull all the units out of Hill 70, then there's no reason to move any of the units out of the other cities (which would be needed as MPs to keep those cities happy). If we move any of those units west, those cities will go into unhappy next turn.

I'm of the opinion that we should leave at least the Archer & probably even the Chariot in the city. The two Spears may be useless in the city, so those might be worth pulling back.
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I cannot advise anything other than taking all the units out. Units always defend better in groups - think of it: say he sacks one axe against the archer - he can then attack with another to kill out. If we defend elsewhere where we have more units, he might sack an axe, and have to go through half-a-dozen or a dozen more units before he can attack the damaged archer again and kill it. Unlike in real life, rearguard actions rarely accomplish anything in this game.

Oh, and Jester's right about the hwachas; I forgot they were better because they don't suffer the 50% penalty against axes an axe would. But BaII is also right; we have to have enough non-siege units (hopefully largely chariots from you, HAK) to actually kill his units after we've hit them with the hwachas. And in the short term, we need units that can actually gain defensive bonuses. So I'd go axes first, then hwachas, then whatever. As for moving units out of other cities and causing unhappiness, take no chances. Calculate how many units are necessary to defend Calcar against that stack, and move them up. Whip off the unhappiness. Whip in any case. That's a large stack for this era - it demands the strongest possible response to survive, especially if we want to retake that zone once we've dealt with the actual invasion. We can expect a second wave of chariots to catch up with the first one I'm sure - check their crop yield for whips.

I picked an interesting time to hand over the reins, didn't I? Have fun with it!
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(June 7th, 2013, 21:11)HitAnyKey Wrote:
(June 7th, 2013, 18:29)CFCJesterFool Wrote: Hwachas are better than axes (7.5 vs 5 and not vulnerable to chariots). Hate to abandon a hill city. They'll probably bombard first which would be enough time to reinforce (plus whip an axe).

So by this post, are you saying you would rather us keep these 4 units in the city and make them take it by force? Or are you just saying that you wish we didn't have to retreat the units and simply give up the city? I'm trying to get a good feel for how many people think we should pull all the units out, how many think we should leave all the units in, or if anyone thinks we should pull out all but the Archer or some combination thereof.

Since I was actually logged into that civ when the turn flipped, I already took care of the worker movements and some of the other movements. All that's left is to make the final decision on what to do with the units in Hill 70 and whether to move any of the units in Calcar or the Moai city westward towards that area to help fend off any further advancement.
If we pull all the units out of Hill 70, then there's no reason to move any of the units out of the other cities (which would be needed as MPs to keep those cities happy). If we move any of those units west, those cities will go into unhappy next turn.

I'm of the opinion that we should leave at least the Archer & probably even the Chariot in the city. The two Spears may be useless in the city, so those might be worth pulling back.
The units are fortified yes? On a hill too. You need to buy some time. If you evacuate, the entire stack can move up (no damage taken) without delay. If you stay, you'll still lose the city but you will have inflicted damage (hopefully catapult losses) and the *entire* stack won't be able to move forward. They'll leave the injured behind (most likely as garrison) and that accomplishes the goal of thinning the stack, making it more manageable to deal with. The chariot should probably move to a position where it can counter-attack in case they leave the city undefended or with an axe as a defender. They only had one spear in the stack so it is probable this will be the case. Doubtful they will leave a catapult (which they need for offense). The less catapults that reach the other city (which ISN'T on a hill) the better.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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True I hadn't have thought about the fortify bonus, if it's 25% might as well stay, also do you have HA? Half that stack is cats and with 5-6 HA and 5-6 Hwacha's we can collateral most of the stack, and we can flank the cat's to death.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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No HAs, unfortunately. I've stated my case on Hill 70; it's up to the turnplayer to decide what to do. Remember those are spears defending against axemen. Unfortunately I'll be unable to provide further input this weekend since I'm at a wedding. frown
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I'd leave a couple of units in to make it inefficient to cat them but still hard for other units to kill. But I wouldn't leave the spears or chariots, so just one archer? I'd set up a rough sim to figure out what their losses will be if you leave all the units or just the archer in there.

Also I think hwachas can kill. Worth checking how many you'll need to take the city back.
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I have no clue how to set up sims, so I can't help in that regard. And yes I agree that we should pull back the Spears, but I think the Chariot should remain. If they attack with the spear it would likely go up against the archer. If they attack with an axe, it would go up against the chariot and they might lose one of their axes that way. So I think we should leave the Archer & Chariot, and retreat the two spears.
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