Turn 150 C&D notes
WPC received only land score.
Nothing for the Spanish. Later on settled the city of Nodwengu, probably on the tile 1N of their deer. It's a decent city location, sure, and one they should have settled long ago, but now?!?
Apolyton researched Economics, received the bonus Great Merchant, and grew at least six cities. They had a score increase of 52, but circa 38 of that is accounted for. The 14 remaining is more pop and some land.
The Germans grew 4 cities (Weil der Stadt, Warendorf, Westheim, and Wombatshausen). Then they whipped (all 2-pop) the cities of Webringen, Worms, Wesselburen, Wasserburg, and Weil der Stadt. They have 71 total pop now, and still don't have Feudalism.
Their city of Fort Alamo (previously Wolfratshausen) completed a wall, so it's a somewhat harder nut to crack now.
CivFr likely grew 2 pop from the increase in rival best population, and also received land score. I think I can confirm them having built their National and Heroic Epics, and likely also Moai, otherwise they'd require far too much pop.
CivPlayers grew 2 visible cities and researched Alphabet. This showed they know the following techs:
* All ancient
* All classical except Construction and Compass
* Theology, Paper, Civil Service
* Education
They had a score increase of 22, of which circa 17 is accounted for, leaving the rest to pop and land.
CFC grew 5 pop, and likely has 122 total.
Univers gained 18 score, and grew at least 6 pop (worth 14 or 15 score). They are the rival best in raw pop, at least until CFC capture another Spanish city.
Power and build analysis will follow later.
WPC received only land score.
Nothing for the Spanish. Later on settled the city of Nodwengu, probably on the tile 1N of their deer. It's a decent city location, sure, and one they should have settled long ago, but now?!?
Apolyton researched Economics, received the bonus Great Merchant, and grew at least six cities. They had a score increase of 52, but circa 38 of that is accounted for. The 14 remaining is more pop and some land.
The Germans grew 4 cities (Weil der Stadt, Warendorf, Westheim, and Wombatshausen). Then they whipped (all 2-pop) the cities of Webringen, Worms, Wesselburen, Wasserburg, and Weil der Stadt. They have 71 total pop now, and still don't have Feudalism.
Their city of Fort Alamo (previously Wolfratshausen) completed a wall, so it's a somewhat harder nut to crack now.
CivFr likely grew 2 pop from the increase in rival best population, and also received land score. I think I can confirm them having built their National and Heroic Epics, and likely also Moai, otherwise they'd require far too much pop.
CivPlayers grew 2 visible cities and researched Alphabet. This showed they know the following techs:
* All ancient
* All classical except Construction and Compass
* Theology, Paper, Civil Service
* Education
They had a score increase of 22, of which circa 17 is accounted for, leaving the rest to pop and land.
CFC grew 5 pop, and likely has 122 total.
Univers gained 18 score, and grew at least 6 pop (worth 14 or 15 score). They are the rival best in raw pop, at least until CFC capture another Spanish city.
Power and build analysis will follow later.
Furthermore, I consider that forum views should be fluid in width