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[SPOILERS] scooter, pindicator, and Huayna Capac try some fast Zulu cuisine

(June 12th, 2013, 09:55)scooter Wrote: Wave 2 is definitely happening. Like I said, worst game of tower defense ever. hammer

Pssh, you guys are on AT LEAST wave 12 here! (And this is just from memory...)

Wave 1: settler and warrior
Wave 2: chariot and archer
Wave 3: 5 archers
Wave 4: First Stacks
Wave 5: Iron Forests
Wave 6: BOSS LEVEL - Superboat
Wave 7: McDonalds Siege
Wave 8: SURVIVE 20 ROUNDS - Mainland Evac
Wave 9: REVERSE LEVEL: A New Home
Wave 10: Dip the French
Wave 11: BOSS LEVEL - Stealth Knights
Wave 12: Elephants on Parade
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You guys are awesome lol

Seriously, there's no way i play this out to this point without all the great lurker support
Suffer Game Sicko
Dodo Tier Player
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(June 12th, 2013, 11:03)Ceiliazul Wrote: Pssh, you guys are on AT LEAST wave 12 here! (And this is just from memory...)

Wave 1: settler and warrior
Wave 2: chariot and archer
Wave 3: 5 archers
Wave 4: First Stacks
Wave 5: Iron Forests
Wave 6: BOSS LEVEL - Superboat
Wave 7: McDonalds Siege
Wave 8: SURVIVE 20 ROUNDS - Mainland Evac
Wave 9: REVERSE LEVEL: A New Home
Wave 10: Dip the French
Wave 11: BOSS LEVEL - Stealth Knights
Wave 12: Elephants on Parade

That's awesome lol
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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(June 12th, 2013, 11:03)Ceiliazul Wrote:
(June 12th, 2013, 09:55)scooter Wrote: Wave 2 is definitely happening. Like I said, worst game of tower defense ever. hammer

Pssh, you guys are on AT LEAST wave 12 here! (And this is just from memory...)

Wave 1: settler and warrior
Wave 2: chariot and archer
Wave 3: 5 archers
Wave 4: First Stacks
Wave 5: Iron Forests
Wave 6: BOSS LEVEL - Superboat
Wave 7: McDonalds Siege
Wave 8: SURVIVE 20 ROUNDS - Mainland Evac
Wave 9: REVERSE LEVEL: A New Home
Wave 10: Dip the French
Wave 11: BOSS LEVEL - Stealth Knights
Wave 12: Elephants on Parade

You win lol. I'll also echo pindicator's comment - the lurker interest in seeing this game played out has been energizing many times throughout the game. So thanks, all.
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You know, you are 131 posts from the largest CIV game thread on the forum.

Also, that tower defence list is OP.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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...and then it was our turn. So before we get to killing, here's an overview of the tactical situation for those who care. It's big and messy, but not that complicated. I can't even begin to fit it all onto one screen, so I'll show our primary units first:

[Image: t228_overview_our_troops.JPG]

Our fort system is allowing us to load up a lot of these units and then hit from a wider variety of spots, so that's fun. Nice way of hiding our units smile. Anyway, all of his units will die, no question, it's just a matter of deciding how to hit them. Here's an overview of what we have to kill:

[Image: t228_overview_commodores.JPG]

Two pretty large armies. He didn't even bother moving the 1-movers, so obviously he has zero interest in this stack surviving and just wanted to kill a bunch of our units in defense. One question - if he's going to divide them, why on EARTH did he not sit on the grassland hill?? Really confused by that. Wait. What is that I see? Let's look closer.

[Image: t228_killkill.JPG]

OMGOMG. From last night:

chat Wrote:pindicator
there are two things i want to do before we die
1) raze a city
2) kill that 6-mover

WE HAVE TO KILL IT.
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popcorn
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I think this is all part of a brilliant Khmer scheme to get war weariness so that Commodore has to stop sending them off to war.
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Just now:

Commodore: Sorry man, it's been a hell of a long workday.
Commodore: I'm about to head home, then eat, then I'll finish up the PB8 turn.

didn't realize he hadn't finished turn yet frown
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KILL PILLAGE DESTROY DECIMATE ELIMINATE VAPORIZE
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