@Sullla - I meant to mention that I dig your wall papers - any chance you can share them?
Another turn down - looks like a big battle next turn.
A couple of comments and discussion points ...
1) Do we want another sentry WC?
We had a WC with no promotions that was due a promotion this turn. It was promoted to Combat 1. Do we want another sentry chariot? If so, I would suggest that we slot one in the build queue in a city with a stables.
2) Re leaving the Eastern medic I chariot out of the city ... it only provides healing additions to units on that tile. Do we want to move it into the city (+ the other healing chariots) so that the knight that is healing in the city is available a turn or two quicker?
3) Road tile one south of main stack (19:13 in vid3)
I think we need some more discussion re tactical moving. As I said above, I will try to log into the game and post some tactical pictures before we move. That way, some of the issues that come up can be reviewed, discussed, weighted, etc prior to playing. We were discussing roading the forest tile but we couldn't cover any workers we put there with units (at the time of the discussion). However, if we had discussed it prior to playing the turn, we could have - stripped 1 or 2 maces off the main stack, cover the workers and then use those forces to garrison the newly captured city.
Edit: I had paused the vid (had to walk the dog) before Sullla mentioned that above - so this was mentioned in the vid. I was also thinking about this during my dog walk - maybe we should make the obvious moves last and start with the optional (or undecided) moves. Thus we can change the obvious moves. Or maybe we don't move anything - we cycle through all units before actually moving anything.
[maybe more to come as I watch more of the turn]
Another turn down - looks like a big battle next turn.
A couple of comments and discussion points ...
1) Do we want another sentry WC?
We had a WC with no promotions that was due a promotion this turn. It was promoted to Combat 1. Do we want another sentry chariot? If so, I would suggest that we slot one in the build queue in a city with a stables.
2) Re leaving the Eastern medic I chariot out of the city ... it only provides healing additions to units on that tile. Do we want to move it into the city (+ the other healing chariots) so that the knight that is healing in the city is available a turn or two quicker?
3) Road tile one south of main stack (19:13 in vid3)
I think we need some more discussion re tactical moving. As I said above, I will try to log into the game and post some tactical pictures before we move. That way, some of the issues that come up can be reviewed, discussed, weighted, etc prior to playing. We were discussing roading the forest tile but we couldn't cover any workers we put there with units (at the time of the discussion). However, if we had discussed it prior to playing the turn, we could have - stripped 1 or 2 maces off the main stack, cover the workers and then use those forces to garrison the newly captured city.
Edit: I had paused the vid (had to walk the dog) before Sullla mentioned that above - so this was mentioned in the vid. I was also thinking about this during my dog walk - maybe we should make the obvious moves last and start with the optional (or undecided) moves. Thus we can change the obvious moves. Or maybe we don't move anything - we cycle through all units before actually moving anything.
[maybe more to come as I watch more of the turn]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.