Zed-F Wrote:A case could be made that an A1-A2 merc hired in hell immediately upstages the players as far as auras go, so this could be an issue even with mortal mercs. Even in normal, if everyone hires a mortal prayer merc in A2 once we get there... well with 7 prayer auras going off, they aren't all that mortal, are they? I'm beginning to think no merc, or a barb merc with only normal-grade gear, might be the best way to go. Maybe even barbs with no weapons at all? That might be a bit much, not sure.
Your initial offer of cheap weapons for mercs sticks to the movie theme. The Act II aura queers the deal with the Act II Mercs, the world's finest pitchfork fighters. If one could mitigate Aura Cheese . . .
1. For Act II Mercs, equip them only with tridents or scythes. Or, Javelins. What aura is the most innocuous?
Choices: Thorns, Might, HF, BA, Defiance, Prayer.
Prayer stacked is a deal breaker. Thorns, with all of us in cheap armor, likewise. Might . . . not necessary, and an overpowerer. HF? Possibly, though it's slowing down the bad guys while the Seven have Fanaticism on, strikes me as rather unfair . . . like a Bruce Lee battle in Enter the Dragon. He gets sped up, the rest slow down artificially.
BA? If they are all BA, that raises the to hit considerably. The argument for overpowered could be made if Fanat is laid on top of that.
Defiance with cloth as base armor strikes me as least impact, since the low AC base and the 4X AR moster to hit already overtake that anyway, and the "gap" and clvl mlvl curve starts to help Monster to hit in mid to late Hell.
If anything all Defiance, but your gut instinct for no Act II mercs strikes me as correct. Too much cheese, too much power.
Act V: Two handed swords only, no elite, no exceptional. You could also consider limiting armor types to the same as for Players. Mercs will die, but their Stun and Bash will occasionally help out.
I like Celtic Hounds D & D resurrection Death Penalty.
Shisak's pair theme, expanded into Odd Couple neurosis:
1
1) Sorc ranger paired with Melee barb
Or, Sorce Melee paired with a Barb spell caster.
2) Trapassin paired with Paladin
Trapassin paired with a Necro. Or, a dagger only Assassin.
The problem with Trapassin's is that even naked, they can work the game solo without all that much trouble.
3) Curse necro paired with werewolfe
Curse necro paired with a warcry barb.
4) Passive Zon paired with Spearazon
Passive zon paired with Healer Paladin or an Elemental Druid.
And they all have to be naked, or otherwise themed with odd little quirks.
Occhi
"Think globally, drink locally."