(I tried putting the report up in multiple parts, I stuck together multiple screenshots to try and make big maps at various points, and I think they may cause the screen to scroll, so I am trying to isolate them into sections with little/no text to make it easier to read. I can see it all at 1024x768 resolution without scrolling, so I am hoping it successfully worked
)
Okay, so weâre only allowed to build Farms (on flatland). Weâre limited to 2 units per city and the idea this time is to get Diplomatic votes. Unfortunately I am more of a âYour head would look good at the end of a poleâ kind of girl in relation to diplomacy, so I am going to begin with the expectation that I am going to do very badly.
My aim therefore, shall be to produce a report which is more detailed, and less haphazard than the last one.
4000BC
My first thought was to move the Settler onto the Hill E, SE, as the current site looks like it will be a fairly hard site to build anything at. I move the Warrior SW, revealing another Pigs. Hmm. Since I can now see two usable food sources, and only flatland, and attempting to move the Settler east will lose both of them, I decide to just plant the city on the spot.
![[Image: Civ4ScreenShot0000.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0000.jpg)
Okay, so itâs going to be a bit production poor. It does have the Forested Fur, so it has some help with commerce, and there are three pigs, which help, since I can build the infrastructure via worker/settler overflow, as thereâs not really any practical way I can whip too much out of this capital.
Plan is Hunting -> Animal Husbandry -> Pottery -> Writing, so I can improve the pigs, the furs, get a Library out and run some Scientists.
City is going to go Worker -> Scout.
Warrior heads SW, planning to double back NE to the capital to act as military police by the time it grows large enough. He picks up Mysticism out of a hut, finds a fairly large looking desert, and an area which is almost exclusively hills. This looks like a very good site for later, as I can cottage all the hills and move the capital to make proper use of Bureaucracy.
Scout is finished and heads slightly east, then far south-east. I begin a Granary to let the Capital grow, and start on Mining. At the maximum current happy size, it looks like this:
![[Image: Civ4ScreenShot0002.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0002.jpg)
So, this calls for a little management planning. This is how I plan to build infrastructure in the capital, as it develops, it works out at roughly the same speed as trying to build it directly, while putting out workers/settlers, turning the excess unusable food into production.
![[Image: Micro.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Micro.jpg)
And then I turn around and do something very stupid.
Interlude
âSay, remember what Olodune said about the Catapult?â
âYes?â
âWell, since the Catapult is almighty, and we need something to inspire our citizens and scare off our enemiesâ¦â
ââ¦I donât like where this is going.â
âAnd since we canât get many farmers to take up arms⦠Letâs build⦠A REALLY BIG STONE CATAPULT!â
âThatâs really not practical. And itâll never be able to fire anyway.â
â⦠Oh. Well, how about we build a really big pointed stone platform instead?â
âI suppose thatâs better, butâ¦â
âAnd then, we can put a Catapult on top of it.â :catapult:
â⦠*Sigh*⦠*mumble* How are you intending to construct it anywayâ¦â
*Started Masonry research, delaying Iron Working, with ALL the jungle around and no clear land to put another city.* (Well done, me)
Basically, despite doing the Micro planning just before, I think that Iâm going to get 20 overflow, per turn, and can finish the Pyramid in 25 turns, so I planned to just let the Capital build it that way on Worker/Settler overflow, while settling cities in the relatively clear areas that have food (and horses) SE, and SW of the capital.
![[Image: Civ4ScreenShot0003.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0003.jpg)
A bad event, I pay to keep the forest using hut gold.
In the meantime, the Scout finds the very big mountain range that runs for a very long distance East to West. He also picks up Mathematics from a hut.
At this point, the first Settler (and Masonry) are completed, and I catch the mistake, that it would actually take -100- turns to build this way, which is in reality no improvement than trying to build it using the mine and the forest fur, and way too slow. I am not quite willing to let go of the big catapult launching platform plan yet, perhaps everyone is as badly choked by jungle as me, so after checking with Sullla about the legality of mining the rice-hill to the east, I decide to instead plant the second city 5 squares East of the capital, where it is going to pop out a monument and a granary while Iron Working comes in, then sit there and work the four hills (occasionally a farm), plus the two elephants, and try to get it out that way.
I whipped out the Capitalâs Library and had it run scientists to speed up Iron Working, and used the great scientist for an Academy.
Researched Alphabet to Backfillâ¦
Turn 78:
Animal Husbandry â Archery (Hammurabi)
Mathematics â Polytheism + Fishing (Willem van Oranje)
Turn 79:
Iron Working + Writing â Meditation + Sailing (Peter)
Writing + Fishing â Monotheism (Hammurabi)
Turn 84:
Monotheism â Priesthood (Peter)
Researched Calendar to make use of all the Bananas, next came Code of Laws and Currency.

Okay, so weâre only allowed to build Farms (on flatland). Weâre limited to 2 units per city and the idea this time is to get Diplomatic votes. Unfortunately I am more of a âYour head would look good at the end of a poleâ kind of girl in relation to diplomacy, so I am going to begin with the expectation that I am going to do very badly.
My aim therefore, shall be to produce a report which is more detailed, and less haphazard than the last one.
4000BC
My first thought was to move the Settler onto the Hill E, SE, as the current site looks like it will be a fairly hard site to build anything at. I move the Warrior SW, revealing another Pigs. Hmm. Since I can now see two usable food sources, and only flatland, and attempting to move the Settler east will lose both of them, I decide to just plant the city on the spot.
![[Image: Civ4ScreenShot0000.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0000.jpg)
Okay, so itâs going to be a bit production poor. It does have the Forested Fur, so it has some help with commerce, and there are three pigs, which help, since I can build the infrastructure via worker/settler overflow, as thereâs not really any practical way I can whip too much out of this capital.
Plan is Hunting -> Animal Husbandry -> Pottery -> Writing, so I can improve the pigs, the furs, get a Library out and run some Scientists.
City is going to go Worker -> Scout.
Warrior heads SW, planning to double back NE to the capital to act as military police by the time it grows large enough. He picks up Mysticism out of a hut, finds a fairly large looking desert, and an area which is almost exclusively hills. This looks like a very good site for later, as I can cottage all the hills and move the capital to make proper use of Bureaucracy.
Scout is finished and heads slightly east, then far south-east. I begin a Granary to let the Capital grow, and start on Mining. At the maximum current happy size, it looks like this:
![[Image: Civ4ScreenShot0002.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0002.jpg)
So, this calls for a little management planning. This is how I plan to build infrastructure in the capital, as it develops, it works out at roughly the same speed as trying to build it directly, while putting out workers/settlers, turning the excess unusable food into production.
![[Image: Micro.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Micro.jpg)
And then I turn around and do something very stupid.
Interlude
âSay, remember what Olodune said about the Catapult?â
âYes?â
âWell, since the Catapult is almighty, and we need something to inspire our citizens and scare off our enemiesâ¦â
ââ¦I donât like where this is going.â
âAnd since we canât get many farmers to take up arms⦠Letâs build⦠A REALLY BIG STONE CATAPULT!â
âThatâs really not practical. And itâll never be able to fire anyway.â
â⦠Oh. Well, how about we build a really big pointed stone platform instead?â
âI suppose thatâs better, butâ¦â
âAnd then, we can put a Catapult on top of it.â :catapult:
â⦠*Sigh*⦠*mumble* How are you intending to construct it anywayâ¦â
*Started Masonry research, delaying Iron Working, with ALL the jungle around and no clear land to put another city.* (Well done, me)
Basically, despite doing the Micro planning just before, I think that Iâm going to get 20 overflow, per turn, and can finish the Pyramid in 25 turns, so I planned to just let the Capital build it that way on Worker/Settler overflow, while settling cities in the relatively clear areas that have food (and horses) SE, and SW of the capital.
![[Image: Civ4ScreenShot0003.jpg]](http://i281.photobucket.com/albums/kk221/PatchouliKnowledge/RB%20Adventure%2038/Civ4ScreenShot0003.jpg)
A bad event, I pay to keep the forest using hut gold.
In the meantime, the Scout finds the very big mountain range that runs for a very long distance East to West. He also picks up Mathematics from a hut.
At this point, the first Settler (and Masonry) are completed, and I catch the mistake, that it would actually take -100- turns to build this way, which is in reality no improvement than trying to build it using the mine and the forest fur, and way too slow. I am not quite willing to let go of the big catapult launching platform plan yet, perhaps everyone is as badly choked by jungle as me, so after checking with Sullla about the legality of mining the rice-hill to the east, I decide to instead plant the second city 5 squares East of the capital, where it is going to pop out a monument and a granary while Iron Working comes in, then sit there and work the four hills (occasionally a farm), plus the two elephants, and try to get it out that way.
I whipped out the Capitalâs Library and had it run scientists to speed up Iron Working, and used the great scientist for an Academy.
Researched Alphabet to Backfillâ¦
Turn 78:
Animal Husbandry â Archery (Hammurabi)
Mathematics â Polytheism + Fishing (Willem van Oranje)
Turn 79:
Iron Working + Writing â Meditation + Sailing (Peter)
Writing + Fishing â Monotheism (Hammurabi)
Turn 84:
Monotheism â Priesthood (Peter)
Researched Calendar to make use of all the Bananas, next came Code of Laws and Currency.