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[SPOILERS] Welcome to the Kuro Corporation! (Kuro and BaII)

Also, post #350 and first in post count! dance
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(June 24th, 2013, 07:39)Kuro Wrote: Also, post #350 and first in post count! dance

dancingdancingdancing
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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If you want to check out that land, a whipped work boat would probably do the job better, and we wouldn't have to build one later.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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Joao II is great and all, but can he fly on a dog? I don't think so!

Axe takes a promo and will take 2T to heal, then it is back to barb hunting for the HE.

Worker starts on the Deer next turn. Galley will return to the capital in 7T, which I sent it to do since IDK if we will be getting out Axes right around then, just before or just after, depends on how fast Standard Oil grows. Which, judging by the food, would be 5T-ish after this Settler finishes.

Sam Walton has whipped its Settler, which will travel Vanderbilt-wards. I will put the overflow into a Worker, grow to Size 3 (So that it can work the cottage), then finish the Worker. It'll only take 2T to grow to Size 3 again, after all. This will almost perfectly coincide with the cottage finishing.

I stunted David Buick's growth by a turn so that we could get Polytheism this turn: it'll switch to the farms again next turn, but I felt getting Polytheism (And thus starting Monotheism) a turn earlier was worth it.

I also posted signs for the simple irrigation of John Dodge's wheat, despite that being forever from now. Both of our Settlers will complete next turn, so we'll go from 3 to 5 cities pretty quickly. Nobody else we know has 5 cities. WilliamLP is also researching Writing, which they will get in 4T. WilliamLP/Boldly Going Nowhere seem to be putting all their EP into each other for the time being, so we're getting research visibility on WilliamLP. If we can, we may want to see if we can just stick to Graph visibility on Bolding when they both switch to us so that we can keep up w/ WilliamLP and maintain research visibility.

[Image: Civ4ScreenShot0576_zps4a897a9b.jpg]

WilliamLP's power spiked...BUT Sailing provides Power, so almost certainly some of it is that. I'll keep an eye on it anyway.

[Image: Civ4ScreenShot0577_zpsb8fd98ec.jpg]

Our production is pretty hilarious. I am also amused by our GNP(33), Production (3) and Crop Yield (33) scores all being just...the number three. We even have three cities, three Workers, 3 Axes and 3 Warriors!
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Argh why are those deers still not improved? And your workers are building 3F farms.

Fine whatever you want to improve Buick over the capital. In which case, instead of having your workers singly build each farm so both appear +5t after starting, why don't you stack them both so the first is completed +3t after beginning and the second +5t after beginning?
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(June 24th, 2013, 19:49)Nicolae Carpathia Wrote: Argh why are those deers still not improved? And your workers are building 3F farms.

Fine whatever you want to improve Buick over the capital. In which case, instead of having your workers singly build each farm so both appear +5t after starting, why don't you stack them both so the first is completed +3t after beginning and the second +5t after beginning?

The deers aren't even going to be worked by the capital: John Dodge is going to do so, and the Deer is going to be ready for it basically as soon as it is ready (Will be about a 1-2T delay). You seriously need to chill on the freaking Deer: We didn't improve the Deer due to going for TGL, which required Sailing/Masonry, and the fact we already missed it by 3T means if we ever wanted a shot at it, we obviously could not have wasted 5T or so researching Hunting. The Deer has had pretty much no time it would have been worked: The times it would have, when we DID work the Deer, we lost maybe 1-2T of growth at the most due to the fact we grew so fast AND we frequently whipped down to Size 2: Wherein I would have worked the Fish and Corn over the Deer to begin with.

Now, we're going to be working cottages during our whip cycles to build them up and help our resource, so again: What is the rush on the deer? We had to work our plains hills during The Great Lighthouse building when we did: The deer resource had no use during this time! Yes, I understand tile yields, not avoiding growth to work food tiles and the like, but we simply have not had a use for the +2 food the Deer has produced in comparison to our Worker labor, our goals of TGL (Even if it failed) or our goals of doing things such as double-whipping Settlers.

As for the farms: Worker #2 started it's cottage a turn later, due to Worker #1 finishing it's part of a mine 1T earlier, so stacking the Workers would have made it so we got both farms out 1T later then if we used the Workers seperately, so I decided the best course of action would be to used them seperately.

(Also, as for why we are improving David Buick before the Deer: David Buick massively needs the farms because otherwise it is basically a crap city we founded for copper due to WilliamLP being so close, while our capital can make due without the Deer while the Deer will be improved close enough to John Dodge coming out that it won't matter too much. For reference, John Dodge should be founded in 3T, the Deer should take 4T to camp. So basically, Buick needs farms so it can grow in any capacity (And whip the Lighthouse), other city can make due)
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(June 24th, 2013, 19:22)BaII Wrote: If you want to check out that land, a whipped work boat would probably do the job better, and we wouldn't have to build one later.

Excellent point. I will do a WB to check that area out over a Galley, then.
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Also that wasn't meant to sound rude or anthing, it is just sort of me being amused that the deer remains such an omnipresent bit of discussion. The Omnideer, if you will.

We should call it The Omnideer now.
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(June 25th, 2013, 01:22)Kuro Wrote: Also that wasn't meant to sound rude or anthing, it is just sort of me being amused that the deer remains such an omnipresent bit of discussion. The Omnideer, if you will.

We should call it The Omnideer now.
rolf but in all honesty Nicole, if you want to give out advice, I would recommend not to it in that tone of voice, as more likely than they it would anger them, and most of the time have them yell back at you.
http://nijidraws.tumblr.com/ - Crediting the artist who made my profile pic.
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If you had settled your second city with overlap with your capital, you could have improved all your food resources and worked them at all times. Right now you have a city on the copper that lacks food, and you have food resources around your capital that go unimproved and unworked.

A goal for your early expansion should be to get as many resource tiles as possible improved and worked, since resource tiles are so much better than non-resource tiles.
I have to run.
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